In Civ6 mountains are still impassable, but with research you can gain ability to build tunnels. But you only build tunnel entrances, which within same mountain chain automatically become connected, and function like teleportation gates. You enter at one entrance, and emerge at another instantly, no matter how many mountain tiles are between them. Just like in real life 😀
I've been off an on playing civ vi for some years now and I never used the military engineer for this...
Can you build the tunnels in mountains outside your hexes?
 
I've been off an on playing civ vi for some years now and I never used the military engineer for this...
Can you build the tunnels in mountains outside your hexes?
I don't think you can, but I'm not sure, I forget already. I deleted Civ6 a year or two ago.
 
Thanks for the quick answers regarding the mountain terrain.
Too bad this absurd game breaker persists.
 
Can you turn the ads for CIV VII off? By Satan there is some complaining about this on the reddit!

Moderator Action: Changed your post without changing meaning due to language. leif
 
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I just had a game where the Liberalism policy card still sticks even until the Tier 4 government era. Pretty sure this is a bug, right?

Also, how do you stay happy after leaving democracy and losing New Deal?
 
Depends - do you still have friendly civs to trade with ? They are usually quite happy to trade luxuries for a few gold coins as long they have more than 1. Or spam entertainment districts and water parks if you can.

If you going headlong for some victory condition you can just shrug off unhappy citizens for quite a long time. Loyalty is what makes cities rebel, not necessarily unhappiness as the game suggests.

I don't even know if the Liberalism policy card is intended to go away - I can't find anything about it at any rate...


Edit, there seems to be some confusion on the subject, presumably one of the real civ fanatics here will answer you soon :thumbsup:
 
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Depends - do you still have friendly civs to trade with ? They are usually quite happy to trade luxuries for a few gold coins as long they have more than 1. Or spam entertainment districts and water parks if you can.

If you going headlong for some victory condition you can just shrug off unhappy citizens for quite a long time. Loyalty is what makes cities rebel, not necessarily unhappiness as the game suggests.

I don't even know if the Liberalism policy card is intended to go away - I can't find anything about it at any rate...


Edit, there seems to be some confusion on the subject, presumably one of the real civ fanatics here will answer you soon :thumbsup:
Liberalism is supposed to be obsolete with Suffrage according to the wiki.

It's not that my empire is unhappy, it's just that it went from +20% to all yields to 0% in almost all cities. This is so bad I can see the dip in my endgame chart, like a reverse Kilwa. The city project buff from Technocracy makes up for it somewhat, if going for science victory.
 
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