Random Rants LXIV: Who's Acting Like a Child Now?

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turns out I'm really bad at puzzles

1000 piecer and ive never seen so much grass/plants look the same
 
You need to spend more time outside, Ken.
 
turns out I'm really bad at puzzles

1000 piecer and ive never seen so much grass/plants look the same

Don't start with the grass/plants. Start with something distinctive where you can easily identify and gather all the requisite pieces without much trouble. Monochromatic crap like oceans, skies, fields, groups of trees, etc, should be the last thing you do when brute forcing solutions is more doable.

Source: my annoyingly good puzzler of a sister.
 
For that reason, you should also try to get the outside edges in if possible.
 
Actually, those are easier, given that they have one flat side. :)
 
Don't start with the grass/plants. Start with something distinctive where you can easily identify and gather all the requisite pieces without much trouble. Monochromatic crap like oceans, skies, fields, groups of trees, etc, should be the last thing you do when brute forcing solutions is more doable.

Source: my annoyingly good puzzler of a sister.

It's mount rainier with its flowers, though the flowers are not helping me too much.

So it's sky, the mountain, and the field of grass/flowers. The flowers are supposed to be helping me because they're the non-monochromatic stuff in the field, but I swear like 90% of the pieces are still a solid green and I can't for the life of me tell the tiny little red or purple on a piece from the other many pieces of green and a red or purple.
 
Suggestion: sky up, green stuff anywhere but up.
 
Is there that much profanity?

Also, if it needs editing, think of how it would look if the cursing was replaced with <deleted>. In some cases, it has actually improved the text.
It's space opera, not an American-style sitcom. A written "bleep" track wouldn't enhance it at all. After all, that would mean starting the story out with "<DELETED!>" as the first word. I suppose I could do a workaround, but "COW PIES!" just doesn't convey the same amount of rage the character is experiencing. Come to think of it, I'm not actually sure if they even have cows on that planet. :hmm:

Actually, it's not so much that there's a lot of profanity (although some characters do have a rather coarse way of talking)... it's what kind of profanity. This is fanfic based on F.M. Busby's Hulzein Saga. Specific characters have specific speech patterns. Since one of my cardinal rules of good fanfic writing is to stay as true as possible to the source material, that includes having those characters speak as Busby wrote them. In some cases, it means using words and phrases that are definitely prohibited on this forum. As I mention in my Iron Pen OPs, the A&E forum isn't exempt from the autocensor rules.

Probably one of my pettiest rants in a while, but the RPG group I'm part is choosing a new campaign and I don't think any of my ideas will get picked. Cyberpunk, Avernum , or the Dark Ages. I was excited for the Dark Ages - proud Romans trying to hold together a dying Empire, fierce Huns raiding the borders, and rebels trying to set up their own kingdoms to survive the coming storm.
What ideas are they suggesting?

turns out I'm really bad at puzzles

1000 piecer and ive never seen so much grass/plants look the same
Then it's time to separate the pieces into groups of specific shapes and tackle it that way.
 
I just realized that I haven't used a condom since 2008.
 
Not using protection during sex is hardly a rave. Not having sex at all is generally not considered a rave either. :p
 
Valka said:
What ideas are they suggesting?
Shadowrun, traditional D&D, and some other settings I haven't heard of. I'm really not a fan of Shadowrun - it relies heavily on a good DM to avoid it becoming too campy and I hate the rule system. If I want to roll 10+ dice to see if I hit the enemy, I'll just go play yahtzee.
Thankfully my suggestion of Cyberpunk is a close second in the poll and I'm hoping it can be swung to that as I own the source book, have run 3 campaigns with it, and have figured out enough house rules to get rid of the most odious bean-counting, minmaxing, and just plain broken concepts.* I've managed to hammer out most of the bean-counting in the Cyberpunk / Interlock system and it is a pretty slick and user friendly system with math easy enough to follow even when you aren't paying attention.
Plus I don't like "pre-made" settings. All the setting I've run campaigns in (Russian Revolution, Dark Age Europe, Cyberpunk, and dark fantasy) have all been custom settings. I've been in a couple campaigns where people used "pre-made" settings and frequently they felt like I was in a series of setpieces without any real sense of how it fit together.

*No, you cannot empty two clips, reload, and take off in an autogyro in a ~3 second combat turn. I don't care if your reflex skill is high enough to let you do that.
 
It's space opera, not an American-style sitcom. A written "bleep" track wouldn't enhance it at all. After all, that would mean starting the story out with "<DELETED!>" as the first word. I suppose I could do a workaround, but "COW PIES!" just doesn't convey the same amount of rage the character is experiencing. Come to think of it, I'm not actually sure if they even have cows on that planet. :hmm:
You have never heard about the Worp reaction, then.
 
Numenera is alright if you want to check it out, but I didn't have as great of a character backstory for that (I like making my own characters and generally joking around)

Shadowrun is helpful to play online in the dice rolling sense, but it didn't strike with me for a couple reasons. It seemed to have a lot of minute detail rules but for my group at least, we played runs that ended in like 2 sessions, so not very long. In that sense it was very fun to get a quick story and I have a fun group who can take characters lightly, but I also never really read the rules and didn't want to do the million things to keep track of (partially there was no automated character sheet, I don't want to count bullets and money and pay "living expenses" and know the millions of knowledge skill advancements and stuff by hand). Just felt burdensome, I've never really liked that aspect of games.
 
Shadowrun, traditional D&D, and some other settings I haven't heard of. I'm really not a fan of Shadowrun - it relies heavily on a good DM to avoid it becoming too campy and I hate the rule system. If I want to roll 10+ dice to see if I hit the enemy, I'll just go play yahtzee.
Thankfully my suggestion of Cyberpunk is a close second in the poll and I'm hoping it can be swung to that as I own the source book, have run 3 campaigns with it, and have figured out enough house rules to get rid of the most odious bean-counting, minmaxing, and just plain broken concepts.* I've managed to hammer out most of the bean-counting in the Cyberpunk / Interlock system and it is a pretty slick and user friendly system with math easy enough to follow even when you aren't paying attention.
Plus I don't like "pre-made" settings. All the setting I've run campaigns in (Russian Revolution, Dark Age Europe, Cyberpunk, and dark fantasy) have all been custom settings. I've been in a couple campaigns where people used "pre-made" settings and frequently they felt like I was in a series of setpieces without any real sense of how it fit together.

*No, you cannot empty two clips, reload, and take off in an autogyro in a ~3 second combat turn. I don't care if your reflex skill is high enough to let you do that.

You seem to know a thing or two about RPGs. I'm slowly designing my own campaign where I'd be the GM. It would be set in a modern-day civil war; players could spy, counter-spy, investigate things, use or counter guerrilla warfare, head a political faction, and so on.

Which RPG should I use? I want it to be mainly story-based with optional combat, up to and including technicals, tanks, helicopter gunships, and other vehicles. My RPG experience consists of a single Pathfinder campaign. I've read a little bit about other systems like Savage Worlds and Spycraft 2.0, and Spycraft definitely looks promising, but what would you recommend?
 
You seem to know a thing or two about RPGs. I'm slowly designing my own campaign where I'd be the GM. It would be set in a modern-day civil war; players could spy, counter-spy, investigate things, use or counter guerrilla warfare, head a political faction, and so on.

Which RPG should I use? I want it to be mainly story-based with optional combat, up to and including technicals, tanks, helicopter gunships, and other vehicles. My RPG experience consists of a single Pathfinder campaign. I've read a little bit about other systems like Savage Worlds and Spycraft 2.0, and Spycraft definitely looks promising, but what would you recommend?
The only systems I've used are GURPS (avoid it like the plague), Cyberpunk (needs a lot of house rules but a really slick system, such as needing to completely rip out the netrunner rules and reduce it to skill checks), and 3.5e D&D. I hated 3.5e D&D. It seems like the designers forgot that this is a ROLE playing game and decided that they needed to trying and include rules for everything and make the rules lawyers happy. I take a very loose approach to skill checks, preferring to keep things moving along so the D&D system just annoyed me. Most of it seems to consist of trying to patch the system from trolls who set out to try and break things. I was running a late-medieval themed campaign and a player ran out of bullets for their musket and tried to use an arrow instead. I just told him flat out no, that wasn't going to happen.
I would take a look at the Interlock system, which is a slightly updated Cyberpunk ruleset that is free on line with some absolutely hilarious fan art. Skill checks are super easy to keep track of. (Stat+skill+1d10+modifiers, need to roll higher than the target number to succeed.) It places a lot of work on the players and DM to narrarate what is happening and take the lead on what they want the result of their actions to be, but I like it.
(In one case, a player was a rock star and used their special ability [Charismatic Leadership, can sway crowds of 200xlevel - that is the extent of the rules for it.] to call on her twitter followers to show up for a 'free concert'. When the fans learned it was false they began to riot which allowed the players to sneak out of possible standoff while the police were distracted.)
For example, although Interlock does include rules for combat stances I lump that all into the generic combat rolls and assume that the player character is doing all of the feints, counters, parries, and so on in the standard stat+skill+dice roll.
My rule of thumb for an RPG system is that a player should be able to do with math while half paying attention; which really helps things for the DM. In a large skirmish I might have over 10 NPCs all attacking the players and being able to get each of their turns over with 1-2 dice rolls made life so easy.

tl;dr: I dunno, but Interlock has worked well for me as it gives you great freedom to fudge things on the fly.
 
&#305; discover a channel has Empire Strikes Back when &#305; come across it while surfing , about time Han is tortured and Vader sends him into the carbon chamber . This channel repeats its movies on the same day and &#305; rush to the newspaper . Yeah , the movie is on like 03.45 in the morning . No way ... Then naturally &#305; have this dream where am in some of a hospital and guys with machine guys are charging in and they have set fire to the doors as well . Unarmed and following the advice of "no heroics" &#305; decide &#305; will play dead under dead people and go look for some wall . And all the walls are of glass and the attackers have set a fire like all around , full 360 degrees if you will . People rush to the center and yours idiotly gets to stand there like the proverbial finger . This is the moment &#305; say "Really?" and wake up . Go check the TV and yeah it's just about the time Luke lands on Dagobah . It's still an uplifting moment when Yoda comes up with "Size matters not" , like 32-33 years after &#305; first saw it in the movie theater , but the thing is &#305; like sleep like blissfully , &#305; would say the number of "bad dreams" &#305; remember having in my 40 odd years must be less than 10 . And &#305; really wanted to re-see the AT-AT sequences . So how about at least giving me my service lightsaber next time so that &#305; could get a dozen and save a hundred , if proper wake-up service is such an impossibility ?

&#305; like noticed my totally idiotic posts have become somewhat rare ...
 
I take a very loose approach to skill checks, preferring to keep things moving along so the D&D system just annoyed me. Most of it seems to consist of trying to patch the system from trolls who set out to try and break things. I was running a late-medieval themed campaign and a player ran out of bullets for their musket and tried to use an arrow instead. I just told him flat out no, that wasn't going to happen.

Any games will have idiots in it, even something as rules-light as FUDGE.
 
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