Kennigit
proud 2 boxer
turns out I'm really bad at puzzles
1000 piecer and ive never seen so much grass/plants look the same
1000 piecer and ive never seen so much grass/plants look the same
turns out I'm really bad at puzzles
1000 piecer and ive never seen so much grass/plants look the same
Don't start with the grass/plants. Start with something distinctive where you can easily identify and gather all the requisite pieces without much trouble. Monochromatic crap like oceans, skies, fields, groups of trees, etc, should be the last thing you do when brute forcing solutions is more doable.
Source: my annoyingly good puzzler of a sister.
It's space opera, not an American-style sitcom. A written "bleep" track wouldn't enhance it at all. After all, that would mean starting the story out with "<DELETED!>" as the first word. I suppose I could do a workaround, but "COW PIES!" just doesn't convey the same amount of rage the character is experiencing. Come to think of it, I'm not actually sure if they even have cows on that planet.Is there that much profanity?
Also, if it needs editing, think of how it would look if the cursing was replaced with <deleted>. In some cases, it has actually improved the text.
What ideas are they suggesting?Probably one of my pettiest rants in a while, but the RPG group I'm part is choosing a new campaign and I don't think any of my ideas will get picked. Cyberpunk, Avernum , or the Dark Ages. I was excited for the Dark Ages - proud Romans trying to hold together a dying Empire, fierce Huns raiding the borders, and rebels trying to set up their own kingdoms to survive the coming storm.
Then it's time to separate the pieces into groups of specific shapes and tackle it that way.turns out I'm really bad at puzzles
1000 piecer and ive never seen so much grass/plants look the same
Rave thread right over there -->
Shadowrun, traditional D&D, and some other settings I haven't heard of. I'm really not a fan of Shadowrun - it relies heavily on a good DM to avoid it becoming too campy and I hate the rule system. If I want to roll 10+ dice to see if I hit the enemy, I'll just go play yahtzee.Valka said:What ideas are they suggesting?
You have never heard about the Worp reaction, then.It's space opera, not an American-style sitcom. A written "bleep" track wouldn't enhance it at all. After all, that would mean starting the story out with "<DELETED!>" as the first word. I suppose I could do a workaround, but "COW PIES!" just doesn't convey the same amount of rage the character is experiencing. Come to think of it, I'm not actually sure if they even have cows on that planet.![]()
Shadowrun, traditional D&D, and some other settings I haven't heard of. I'm really not a fan of Shadowrun - it relies heavily on a good DM to avoid it becoming too campy and I hate the rule system. If I want to roll 10+ dice to see if I hit the enemy, I'll just go play yahtzee.
Thankfully my suggestion of Cyberpunk is a close second in the poll and I'm hoping it can be swung to that as I own the source book, have run 3 campaigns with it, and have figured out enough house rules to get rid of the most odious bean-counting, minmaxing, and just plain broken concepts.* I've managed to hammer out most of the bean-counting in the Cyberpunk / Interlock system and it is a pretty slick and user friendly system with math easy enough to follow even when you aren't paying attention.
Plus I don't like "pre-made" settings. All the setting I've run campaigns in (Russian Revolution, Dark Age Europe, Cyberpunk, and dark fantasy) have all been custom settings. I've been in a couple campaigns where people used "pre-made" settings and frequently they felt like I was in a series of setpieces without any real sense of how it fit together.
*No, you cannot empty two clips, reload, and take off in an autogyro in a ~3 second combat turn. I don't care if your reflex skill is high enough to let you do that.
The only systems I've used are GURPS (avoid it like the plague), Cyberpunk (needs a lot of house rules but a really slick system, such as needing to completely rip out the netrunner rules and reduce it to skill checks), and 3.5e D&D. I hated 3.5e D&D. It seems like the designers forgot that this is a ROLE playing game and decided that they needed to trying and include rules for everything and make the rules lawyers happy. I take a very loose approach to skill checks, preferring to keep things moving along so the D&D system just annoyed me. Most of it seems to consist of trying to patch the system from trolls who set out to try and break things. I was running a late-medieval themed campaign and a player ran out of bullets for their musket and tried to use an arrow instead. I just told him flat out no, that wasn't going to happen.You seem to know a thing or two about RPGs. I'm slowly designing my own campaign where I'd be the GM. It would be set in a modern-day civil war; players could spy, counter-spy, investigate things, use or counter guerrilla warfare, head a political faction, and so on.
Which RPG should I use? I want it to be mainly story-based with optional combat, up to and including technicals, tanks, helicopter gunships, and other vehicles. My RPG experience consists of a single Pathfinder campaign. I've read a little bit about other systems like Savage Worlds and Spycraft 2.0, and Spycraft definitely looks promising, but what would you recommend?
I take a very loose approach to skill checks, preferring to keep things moving along so the D&D system just annoyed me. Most of it seems to consist of trying to patch the system from trolls who set out to try and break things. I was running a late-medieval themed campaign and a player ran out of bullets for their musket and tried to use an arrow instead. I just told him flat out no, that wasn't going to happen.