random thoughts

@Chand~ Did we just get invited/challanged to a three-way? :confused:

Chand~ has a point. And Dwarves eat like the pigdogs they are. But I gotta say that these benefits do not equal the might of the ubervault. The balance of the ubervault is the ability for the elves to hold large swaths of ground.
-Qes
 
so sanitation equals the playing field, but the elves are somewhat better before then? that still won't save you from catapults. ive played deity 17 ais civs and i can tell you, elves wouldn't last past catapults. catapults arent only necessary for taking over well defended cities, theyre necessary for defending against anyone with catapults.

and so what on those figures?
Hannah gets 6 food and 6 commerce, thats extra growth and commerce, and if you pick conquest thats 4 food turned into production, self sustaining, and 6 commerce to dance around in. throw in military state (fairly easy to get both those civics right off) and you can buy everything too. everyone is being balanced differently and the elves dont even have the best yields by far.

anyways, leave your tree-bashing to your official tree-bashing thread, i dont bother reading it anymore because its blatantly slanted. i've heard all your arguments, provided ample evidence to the counter which is merely "not worth responding to" since you have no arguments and must ignore most things to continue the tree-bashing.
 
QES said:
Did we just get invited/challanged to a three-way? :confused:

No, it's still two-on-two. We play against Sureshot, and her self assurance.:lol: (no offense intended, Sureshot)

Though I still wouldn't mind playing a multi-player FfH game with some of the people here, if I can ever make the time.
 
i would be happy to join in a game with some poeple here (gender doesnt matter of corse @chandrasekhar) just pm or post or something to show that a game is going to start!
 
Sureshot said:
check the multiplayer thread, so far we're playing friday nights (technically 2AM GMT saturdays) every week
Darn it... im not home (or at a computer with internet access) on the weekends :(
 
I will leave the tree-bashalancing to my thread as soon as you do, Sureshot...

In any case, on two grasslands/forest tiles, the elves can get self-sustaining four :hammers:, eight :commerce:. I'd say that can compete with the highly conditional four :food: six :commerce: of the Lanun. I also disagree with you about the necessity of catapults, though I don't feel like making another lengthy writeup just for you to dismiss it as nonsense.

Why do you think my thread is biased? Is there any reason that people who share your opinion would avoid it? Will you flee this thread as well? This forum is about compramise, and refusing to believe that you can be wrong will not help you here.

As for the multiplayer, I'll see what I can do. It would be great to measure up against some of the personalities here. Is Varn Gosam usually taken?
 
Sureshot said:
check the multiplayer thread, so far we're playing friday nights (technically 2AM GMT saturdays) every week

Awesome, sign me up. I have Magic Drafting @ 1:00 PM Saturdays (PST) but somehow I think we can finish a game before that. How different of an animal is multiplay civ anywho?
 
I'm manly enough without proving it on weekends. Hugging tree's or elsewise.

We talk Dwarf/Elf comparisons alot, but what about Lunan and Vampire, do either of these feel slighted to anyone else?
-Qes
 
QES said:
I'm manly enough without proving it on weekends. Hugging tree's or elsewise.

We talk Dwarf/Elf comparisons alot, but what about Lunan and Vampire, do either of these feel slighted to anyone else?
-Qes

Well I just rampaged over prince AI's with a vampiric army... yay Vampiric casters... "they so cool!". I am rather dismayed that I can't infect my heroes with vampirism though... why not? (Beyond the overpowering bit).

As for the Lanun, I ended up on an isolated Island with them once :king: but I think that's a more speciality situation with them. Overall, I tend to have a line along the coast instead of a delving into the interior, makes for an interesting defensive game until I decide to start conquering.
 
Well I just rampaged over prince AI's with a vampiric army... yay Vampiric casters... "they so cool!". I am rather dismayed that I can't infect my heroes with vampirism though... why not? (Beyond the overpowering bit).

in my game it works....?!? im thinking of redownloading it... brb
 
Chandrasekhar said:
No, it's still two-on-two. We play against Sureshot, and her self assurance.:lol: (no offense intended, Sureshot)

Though I still wouldn't mind playing a multi-player FfH game with some of the people here, if I can ever make the time.
its wise to be self-assured if you are open to all facts
i've listened to everything you had to say, and you ignored new facts and rehashed old ideas based on terrain which are invalid. whats worse is you seek to reverse progress in favour of a crosswide balance thats been stated to not be the intention of the mod makers (civs are to be balanced overall, not in subcategories), while at the same time professing a desire to further power up the khazad who are the greatest producers of all.

so while i try to be self assured, i believe the true reason you might think me so is because my arguments have relied on simple fact

and varn gosam isnt taken, but you wouldn't be willing to lose all your cities to catapults as the elves? no one in our multiplayer games has chosen elves ever, i wouldn't in any competitive game either, since the only way to survive would be to rely on your ability to convince everyone else not to attack you and just wait for an undetertimed amount of time to get everything necessary to beat them. anyone with OO would be glad to take a bite out of your empire just for the free tree villages.
 
slighted? not in the least... the vampires get a huge bonus from vampirism, let me play them and i will pown you with level 10 magic users in no time...
is it just losha valas that gets immortal from killing? (as a vampire)

ai workers don't use farms for anything but rescources, so unless your micromanaging it won't make a diffrence what the penalty the lanun get unless they can't access the coastline.
jeese, i didn't know it took me "that" long to write my post, what, 3 before me?

really, can you give us any figures on how much extra production elves get? i still don't think it's that overpowered if the improvements are limited slightly... how will the elves avoid falling behind in commerce? maybe if the leaves holy city gave 1/3 the amount it normally does and gives production instead... elves would be hard pressed to keep an upward economy compared to other civs, also causing problems with things like maintenance and inflation that could eventually kill the elves.
(i've never heard of elves that died fromlack of gold though)
 
Chandrasekhar said:
highly conditional four :food: six :commerce: of the Lanun.
i didnt realize lakes, that are also highly unpillageable (by that i mean not pillageable) and requring no improvements was somehow conditional. oh, and its 6 :food: and 6 :commerce:, pay attention. and if you get a lighthouse its 8 :food: and 6 :commerce:. but thanks for coming out.
 
QES said:
I'm manly enough without proving it on weekends. Hugging tree's or elsewise.

We talk Dwarf/Elf comparisons alot, but what about Lunan and Vampire, do either of these feel slighted to anyone else?
-Qes
Lanun do horribly as computers, but in human hands they do amazing (though they need their heroes to really shine).

My biggest problem with the calabim is how long it takes them to get anything resembling a vampire (vampires take ungodly long and Moroi take a while and a resource too).
 
it was offered and he said he'd play varn gosam lol

no one is foolish enough to think they can win against an equal human player as the elves. the ai in the game is easily placated even on aggressive deity. if i saw elves in a game id sack a couple cities for some elven salves (lol salves, i mean slaves) and maybe sell off a few lol

elves are great builders and slow creepers (like mother nature herself), but they haven't a chance against catapults.
 
Sureshot said:
i didnt realize lakes, that are also highly unpillageable (by that i mean not pillageable) and requring no improvements was somehow conditional. oh, and its 6 :food: and 6 :commerce:, pay attention. and if you get a lighthouse its 8 :food: and 6 :commerce:. but thanks for coming out.

How do you get those numbers? Lake has a base :food: of 3, you add 1 for the Lanun, and another 1 for lighthouse... for a total of 5 :food:. For commerce you have a base commerce of 2 :commerce: plus the extra financial if you're Hanna, for a total of 3 :commerce: so I've only seen a lake tile of 5 :food: 3 :commerce: ... not that that's bad or anything.
 
we're talking two tiles, sorry for the inconvenience lol

a problem with trials is also the land given, Lanun with no ocean or lakes around will suffer, and Ljosalfar without expansive land forests will do horribly as well.

also, im pretty sure that its base 2 :food: for lakes, and base 1 :food: for ocean, with +1 for Lanun and +1 for lighthouses
 
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