RB6 - Island Hopping

Garath said:
You can't do that. You get one playthrough. Reloading (one turn) for a misclick, maybe. But nothing more, and never for a mistake of judgement rather than a physical mistake. It's the same way we all play, without spoiler knowledge of what might happen, or what went wrong, to change our judgements.

Ya, i know. :sad: That is why I decided that was not the answer.

On a side note, the Taoism leap might work. :crosses fingers:

hopefully the instructor of this course can give is some more enlightenment about the route we are currently on.
 
Quick question, looking at the screenshots, are the cities still being micromanaged? I don't see the highlighted computer screen to the upper right of the emphasis buttons in the more recent screenshots.

Course I just might be having too much of the :smoke: -- is that only for allowing the city to allocate specialists?. I'm at work so I can't check in game -- otherwise I'd just avoid making myself look like a fool :D
 
Garath said:
And the save.

Due to Epic One reporting, I won't get to this today. Might try and slip it in tomorrow. Sounds like we have had a better second round, though! Good work, guys. :)


- Sirian
 
Arhiss: I have to admit to not being entirely sure of the precise effects of that button. What I therefore tend to do is change what tiles/specialists a city has if I want them changed, and assume the computer will usually pick a decent one on growth. I tend to check how things are if I actually have reason to look at a city, but not otherwise.

Sirian: I've remember one more thing I wanted to say. Just a heads-up that the majority of our cities currently have Avoid Growth checked, which is something I don't always remember to keep an eye on, so I can't guarantee it's perfect.

I think it's fine, but I guess it'll bear checking.

--Garath
 
I used to MM almost each city in Civ3 because I seriously hated the govenors in that one. In Civ4 I have found them to be great. Other than for some specific situations like totally avoiding growth sometimes and specific starvation building :hammer:
 
IT 250AD: Everything looks good. I take cities off of Avoid Growth option, though. I only tend to use that when a city is maxed on population. If I want to temporarily halt growth, it's typically during peacetime, and I don't have to worry about enemy units moving through my land, messing with my micromanaged tiles. (Avoid Growth works with the governor ON, so he will put your tiles back in order for you after hostiles pass through, for instance.)

You guys do realize, I hope, that Angry Citizens can be used as slaves the same as regular citizens? All shall work when the King so commands. :whipped: :king: (At least under institutionalized slavery.)

Everything seems to be marching along. So I begin my round.

275AD: Paris completes Library, starts Parthenon. (Worth a shot, I think.) I order two of our workers in the area to move to forests. Either we will finish the Parthenon with the help of chopping our remaining forests, or we'll get a bunch of gold from a failed attempt and can fund deficit research. So here goes.


325AD: Massive slavery operation on assembling a Library at Lyons. 3 pop points!



Now that's how to use "advanced slavery techniques" on water-based maps. This can also help on higher difficulty in happiness-crunched situations. If you've got the food, you've got the production! :hammer:


400AD: Religiosity in force! Wow. (Also, Marseilles has been settled.)



Now for the big news...
 
OUR GAMBIT HAS PAID OFF IN SPADES!



Cha-ching! :D

You know what I say: Fortune favors the bold! :cooool:

The barbs have Walls around that city, though, so it could be tough to take.
Might take some time and even some losses.
I'm sure we can do it, though. And sure it will pay off for us!


475AD: MASSIVE slavery project at Rosette. Whipping FOUR POP POINTS! :eek:



Say hello to 120 shields of production, baby, yeah.


EDIT: Overlooked this item. We met Asoka!



Friendly chap, good neighbor. (Possible source of Votes for us, one day?)
I Opened our Borders to the good people of India.



500AD: End of my round, and yes, we are first to discover Philosophy! :woohoo:



We have entered the middle ages.
(Cue the chanting and soprano-singing Christian music! :jesus: )
(I'm not poking fun. I think the middle ages music is cool. Great place to visit.)
(Soren is a big music fan, and some of these music selections were pretty bold.)

The last forest chop will add another 45s to the project. I'm hopeful that we get it.



The city can be allowed to grow to size 7, then put it back to max shields (although a good idea to keep running the one Cottage, I think.)
 
I started the Holy City on a Monastary.
I don't believe we should switch to Organized Religion...
...as we don't have enough shields-from-tiles to outweigh the high upkeep cost.



There's a partially built Courthouse there, though, and it should not be left to rot away.
Make sure to go back to it after the Monastary at some point reasonable.


On overview of our situation:



My last act was to adopt the new creed.
This will harm relations with other civs who have their own religion.
Our goal is Diplomatic Victory.
However, we can erase all religion penalties later by swapping to Free Religion, if necessary.



Meanwhile, I started research toward Monarchy.
IF (if!) we get the Parthenon built, then I think we should try Pacifism as our religious civic.
A double swap to Hereditary Rule and Pacifism would get two with one stone.
Should not be done until the Parthenon is either finished or lost.

Notice the percentages on the religion screen.
Incans have Buddhism and its spread the farthest.
Americans have Confucianism and have spread it pretty far too.
India's religions have not spread very far yet. (They have HinJewIsm).

We might -- I stress MIGHT -- want to send a ton of Taoist Missionaries to India some day.
Maybe they will decide to align with us if we put the religion in all their cities.
Even if not, it will boost our cash situation post-shrine-construction.



Polynesian seems to be on one of the "extra" large islands.
Be nice to claim all of that for ourselves!
At least we should get those resources: Rice, Incense, Cows.



Since we want to be running specialists and trying to pop Great People...
...assuming Parthenon and Pacifism in effect...
...then we should spread our religion to every town and build a Temple...
...so that we can have a Priest specialist in every town.
If we also build Angkor Wat... :groucho:



You're seeing the picture there, right?
We got Taoism, Industrious civ, and great people factory potential.
All these high-food seafood cities can feed a specialist or two...
...when they are sitting at max happiness. Right? ... Right?


Our forward ship needs to keep exploring.



Thus we need to build more ships!
I built a second one on this round.
I also moved our Chariot and three Axemen westward.
Be nice to go take Polynesian soon.
They already have Walls there, but only warriors on defense.

However, our ships are all tied up.
The first one is scouting.
The other one is waiting on a settler to ferry over to Fishing Isle.



If we can gain passage northward from there, we have to try.
It worked for us in the west. Why not give it another shot?
The city can whip itself some basic buildings if we get it started soon enough.

After that, the ship can head west to help invade the barbarians.
We need more ships! At least one or two more.
Up to next player to manage it well, though.


Arhiss, you're up next. :)


- Sirian
 
I won't be able to do anything with this save tonight. Perhaps tomorrow, but Christmas season is a little full. Will try though :)
 
Looking good so far, looks like you have managed to survive without me so far ! :)
 
<note to self>
Finer points of slavery: When whipping allow to grow unhappy.
</note>

:woohoo: we got to Taoism! my gamble worked! Now lets get island hoppin'!
 
Another finer point on slavery is to take the pop down to working all bonus tiles (>2 food) if possible to maximize growth. I.e., in a city with two fish, whip down to three pop, letting you grow back the pop almost immediately (the smaller a city is, the faster it grows), and the smaller the city, the less happiness needed to offset multiple whippings.

You can grow to max pop later. At which point comes the draft. :devil:

The flip side of this is that cities without food bonuses make poor slavery/draft candidates. To practice slavery/drafting tactics, play England in the Middle Ages scenario.
 
I smell war. Yes, freshly whipped soldiers, fresh from feeding on fish and deer, and a blitzkrieg assault by sea. New slaves manning the french galleys That's what I'd do! Chariots rising from a bloody setting sun, setting for the final time for Tokugawa! Muahahahahah.

Good luck Arhiss. I <strike>do suggest a hostile takeover </strike>

Sirian managed to post before I even refreshed my browser. I do not not suggest hostilities! Large Navy yes.
 
I assume (but we all know what that means) that to continue this SG we need to all be on the same Patch level right? So are we staying with 1.09 or upgrading to the new 1.52?

I personaly can wait to upgrade if needed.
 
Isn't it part of RB rules to upgrade immediately? The new patch is rather important.
 
The rules mostly relate to our tournament games. For a tournament game, players should play their entire game using the version of CIV that the tournament game was released under. So, if a patch were to come out while and Epic or Adventure was in progress, players would have to finish their games before patching or keep the old version of the game running.

We do try to schedule tournament games around patches when possible, to minimize the impact of this.

For succession games, it's up to each game's captain to make the call for that particular game.
 
Don't patch for RB6 yet.

I'll make a more permanent decision in the next day or so.

If you've already patched and you're UP NOW, hold off. Christmas is only a couple of days away anyway, so we might take a break for a couple of days through the weekend.

If you haven't patched and you're UP NOW, feel free to play and post your turn on v109.


- Sirian
 
Got the save finally, and doing my turns. Haven't patched yet, though I usually am in the "patch as soon as feasible" camp myself.

Will post later today!
 
*** snip ***

If you read and understood this before I cut it out .... ignore it. MAJOR :smoke:
 
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