Ok, I have my work cut out for me!
My goals this round:
Further the spread of French-Taoist-zen philosophy
Build or at least start production on at least 2 ships.
Keep exploring with the ship, and, if I can, settle on fishing island.
Capture Polynesian! (If I can)
Don't mess up!
Taking stock of the situation, I see that anarchy currently reigns in our lands. Trust Sirian to send me a nation thrust into the depths of chaos!
Nothing left for me to do this turn, so might as well move on after taking stock.
520 AD - Turn 1:
Taoism has spread in Rosette! (one less Missionary to build)
Continue moving axemen west towards Tours, for the eventual quick hop to Polynesian. Spread Taoism in Paris with the missionary Sirian moved there.
I move the Warrior on Polynesian-island one tile west into the forest.... to find barbarian warriors RIGHT next to me - I can forsee a battle
IT: We win, with some heavy losses: Down to 0.8/2 Strength. A second Barb warrior moves in to replace the first!!!
540 AD - Turn 2:
Obelisk completes in Rosette - Start on Gallery. I note we could Immediately whip again for 3 pop points. We are growing in 2 turns, though, and I'd like to avoid first turn penalties. At least get the boat STARTED before whipping the poor souls
Promote Warrior in the East to Woodsman I -- He's not going to be in the frontline of our attack on Polynesian, and he needs the health now to take on that second barb, unless I want to run away. Besides, we can use Woodsman II to effectively explore the island if we so choose. We are not afraid!
IT - We survive again.... barely. 0.0/2 Strength !!
Looks like he'll be healing for a century or 2 ....
560 AD - Turn 3:
More scouting of Asoka's lands:
Start a chop near Rosette (near where green dot will be) -- I don't mind losing the forest in the tundra area because this is on a hill, and we can put a mine there anyhow. Will leave the forest/tundra tile alone, as we can throw a lumbermill there later. That's the best / only improvement I can think of on a Tundra tile.
580 AD - Turn 4:
Whip the Galley at Rosette, now that they've Grown once. Unhappiness for 15 Turns now. Now getting +2 unhappy people as well.
More exploring of Asoka's lands.
600 AD - Turn 5:
Galley finished at Rosette. Start Galley. Send first Galley to Tours. The forest chop near green dot sends its shields to Rosette rather than Tours as I had expected. Second Galley in 1 Turn!
Red arrow shows First Galley headed to Tours. Yellow arrow is of course, what I'm hovering my mouse cursor over. We have a sizable army on it's way to Polynesian...
My goals this round:
Further the spread of French-Taoist-zen philosophy
Build or at least start production on at least 2 ships.
Keep exploring with the ship, and, if I can, settle on fishing island.
Capture Polynesian! (If I can)
Don't mess up!
Taking stock of the situation, I see that anarchy currently reigns in our lands. Trust Sirian to send me a nation thrust into the depths of chaos!

520 AD - Turn 1:
Taoism has spread in Rosette! (one less Missionary to build)
Continue moving axemen west towards Tours, for the eventual quick hop to Polynesian. Spread Taoism in Paris with the missionary Sirian moved there.
I move the Warrior on Polynesian-island one tile west into the forest.... to find barbarian warriors RIGHT next to me - I can forsee a battle


IT: We win, with some heavy losses: Down to 0.8/2 Strength. A second Barb warrior moves in to replace the first!!!

540 AD - Turn 2:
Obelisk completes in Rosette - Start on Gallery. I note we could Immediately whip again for 3 pop points. We are growing in 2 turns, though, and I'd like to avoid first turn penalties. At least get the boat STARTED before whipping the poor souls

Promote Warrior in the East to Woodsman I -- He's not going to be in the frontline of our attack on Polynesian, and he needs the health now to take on that second barb, unless I want to run away. Besides, we can use Woodsman II to effectively explore the island if we so choose. We are not afraid!

IT - We survive again.... barely. 0.0/2 Strength !!


Looks like he'll be healing for a century or 2 ....
560 AD - Turn 3:
More scouting of Asoka's lands:

Start a chop near Rosette (near where green dot will be) -- I don't mind losing the forest in the tundra area because this is on a hill, and we can put a mine there anyhow. Will leave the forest/tundra tile alone, as we can throw a lumbermill there later. That's the best / only improvement I can think of on a Tundra tile.
580 AD - Turn 4:
Whip the Galley at Rosette, now that they've Grown once. Unhappiness for 15 Turns now. Now getting +2 unhappy people as well.
More exploring of Asoka's lands.
600 AD - Turn 5:
Galley finished at Rosette. Start Galley. Send first Galley to Tours. The forest chop near green dot sends its shields to Rosette rather than Tours as I had expected. Second Galley in 1 Turn!

Red arrow shows First Galley headed to Tours. Yellow arrow is of course, what I'm hovering my mouse cursor over. We have a sizable army on it's way to Polynesian...