Rhye's and Fall of the Greek World Unofficial Patch released!

I have a PC, and I have done the exact same thing with this mod that I have done with all the other mods, which work perfectly find. I have no idea what's wrong. I already re-downloaded the mod twice and re-installed it like four times, so... :confused:
 
Slowly, yes.
 
spaceman98, Could you upload another version of Rhye's and Fall of the Greek World? Just to make sure it didn't get corrupted or anything.
 
Just wondering, why are there three configuration settings inside the mod?
1 was copied from RFGW origional, 1 was created with the mod, 1 was erroniously copied by me.
So does it work?
 
Below is my idea for UHVs for all current nations if this project continues:
Egypt:
1: Control or Vassalize Lybia, Egypt, Nubia and Cannan by X
2: Build the Pyramids, Great Lighthouse and Sphinx
3: Have the most population in the world by X


Babylon:
1: Be the first to research Writing, Construction and Animal Husbandry
2: Build 4 Wonders by X
3: Do not lose any cities to Persia by Y

Phoenicia:
1: Control North Africa, Syria, Cyprus, and South Iberia
2: Have the most gold by X
3: Have the largest fleet by Y

Indus Valley:
1: Be the first to research Herbalism, Masonry and Construction
2: Obtain different 10 resources
3: Do not lose any cities by X

Israel:
1: Spread Judaism to 30% of the world by X
2: Do not lose any cities by Y
3: Control the Sinai, Canaan and Syria by Z


Hittites:
1: Conquer at least 5 cities by X
2: Kill at least 20 units by Y
3: Do not lose any cities to barbarians by Z

Athens:
1: Have at least 10 GPs
2: Build the Statue of Zeus, Oracle, Parthenon, Lions Gate and Great Lighthouse
3: Be the first to research Democracy


Sparta:
1: Control Athens by X
2: Be the most powerful Greek nation by Y (some time after Macedonia spawns)
3: Have the most experienced unit in Z

Persia:
1: Spread Zoroastrianism to 40% by X
2: Control or Vassalize Persia, Mesopotamia, India, Canaan, Syria, Turkey, the Caucasus and Egypt
3: Be the strongest nation in the world by Y


Nubia:
1: Be the richest nation in the world by X
2: Control 5 luxury resources by Y
3: Have a higher score than Egypt in Z
Etruscans:
1: Do not lose any cities to Barbarians by X (Rome spawn)
2: Conquer Rome by Y
3: Survive until Z

Macedon:
1: Conquer Macedonia and Greece by X (Very Fast)
2: Control the largest empire in the world by Y
3: Spread Hellenism to 40%


Carthage:
1: Build 5 Cothons by X
2: Control or vassalize North Africa, Syria, Cyprus, and South Iberia (recreate Phoenician UHV)
3: Conquer Rome by Y

Rome:
1: Build 5 Coliseums, Barracks and Forums by X
2: Control 7 capitals by Y
3: Do not lose any cities to Germanics, Huns and Barbarians by Z

Gaul:
1: Do not lose any cities by X
2: Control Brittan, Gaul, North and South Iberia, Macedonia and Ireland by Y
3: Have the most swordsmen or swordsmen based UUs of any nation


Germanics:
1: Control Germany, Gaul, Iberia and Italy X
2: Have 3 GGs by Y
3: Control 3 iron resources by Z


Huns:
1: Raze 10 cities
2: Control the most mounted units by X
3: Ensure there are no cities in Macedon and Thrace by Y (Fast)

Byzantines:
1: Control Thrace, Greece and Turkey by X
2: Control 5 wonders
3: Survive until the end of the game (<100 turns for them)
 
Good UHVs.
 
Unfortunatly, this is paused. I am starting work on a non RFC related mod on the Russian Civil War and I don't really have the skill to continue. This may be reborn, or my next project may be a SoI based ancient middle east (3000BC - Alexander of Macedon). Sorry.
 
I am terribly sorry for the late reply, but in case you are still interested, I will post the latest version of this mod. Development has been stopped for a while, as I am currently busy/ working on another project which I hope to release soon. I think that the latest internet version is in fact the latest version but I am not sure, so I will repost.
 
It works now! But are there supposed to be UHVs?

Also, are you sure the IVC actually spawns on the Indus River? I'm pretty sure the Indus doesn't flow into the Caspian Sea.

Aleppo should be Halab or Halba, Greek Beroea.
 
Re UHVs: No, I suggested them, but sadly I lack the skills to code htem

Re Everything Else: You have motivated me to make at least 1 more release of this mod :p
 
I don't imagine coding the UHVs would be too hard- you could just copy it off the existing UHV code. Though I'm not a modder, so what do I know. :p
 
Also, Sparta's dynamic name is "Roman Empire". Might want to fix that.

Edit: Rome's dynamic name is "Peloponnesian League". Clearly, they're mixed up. :p
 
Also, Sparta's dynamic name is "Roman Empire". Might want to fix that.

Edit: Rome's dynamic name is "Peloponnesian League". Clearly, they're mixed up. :p

This is a known bug that has troubled me ever since the first patch. I finally found a fix for it though.
 
Why was grassland nerfed and plains buffed so much? Plains are now really good, while grasslands are pretty useless. I think it would make more sense if the tile yields were restored to their original levels.
 
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