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Deity
Which do you find works?
Go to "MyGames/BeyondtheSword" in My Files, there is a file called "Civilization4"; alternativly, you can follow a link in Program Files/(wherever you put it)/Civilization 4 that leads there. Open it and search (via Ctrl + F) "exception" and change the value there. Every value has a small description what it does exactly.
I also advise you to enable logging. Everytime you'll have a 'print(_some text_)' in your python code, it will put the text in MyGames/BeyondtheSword/logs/pythonDbg.txt. That is a huge help during coding.
UHV are at least partially coded in C++. I noticed them when looking at the C++ for SOI.
I think that instead of removing the Huns, you should make the timeline progress more slowly; I think the game as a whole is too short. More buildings, units, and wonders are definitely welcome. I think Numidia and Bactria would definitely be interesting; Byzantines I think should spawn like in RFCCW (flip Greece and Asia Minor, perhaps, and all Eastern Roman cities). Perhaps Axum would also be interesting, if you edited the map there.Well, I'm interested (don't know if anyone else is). Better on-and-off progress than no progress at all.I think that instead of removing the Huns, you should make the timeline progress more slowly; I think the game as a whole is too short. More buildings, units, and wonders are definitely welcome. I think Numidia and Bactria would definitely be interesting; Byzantines I think should spawn like in RFCCW (flip Greece and Asia Minor, perhaps, and all Eastern Roman cities). Perhaps Axum would also be interesting, if you edited the map there.