ROTQM8 - Rune Oaths Terrify Quarrying Midgets

The start is heavy on hammers, but we don't have the food to work all these hills. Definitely scout if there is something better available...
 
Whoops. I mean,

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Hurf hurf, hurf hurf, hurf.

My bad.

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Tebryn: <snigger>

;)
 
CFC was down last night but this happened.

Moved to reveal this...



Sites I can see being good are

1S of the settler, can irrigate (remember Construction which allows irrigation is an important tech for us as it enables our Golem workshop) and has corn/clams plus 6 plains hills.

Blue circle (eastern) has cow/clams and is also irrigatable (is that a word?).

Which one (or even another) do we like?
 
With the fresh water, the plains hill is looking pretty good.

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i think i like the plains hill too. we can irrigate the east, and use the forest aand hills for production.
 
Well I played the first 20.

Settled on turn 2 on the plains hill. Set research to Animal Husbandry via Agriculture.



Popped 3 huts, 2 for gold and 1 map.

We discover a neighbour to the near east.



Luckily the ole nerd doesn't see us so we leave him alone.

Just after this our scout gets eaten by a griffin.

We get a good event.



After 20 the world looks like this.



We will also get another hut next turn. There is a bear somewhere to the near south of the warrior so keep an eye out.



Built two warriors and currently on a replacement scout. As Dain is so close, we should probably go a couple more warriors before worrying about a worker (mud golem) or work boat (if we head for Fishing after AH).

Research-wise, I think that Fishing would probably been a better start than AH :blush: but can probably head there after AH, although Mining is pretty cheap as well (Kandros put some turns in at the start before I remembered we can order him about).

Who wants to go up next?
 

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HEY!!! Weren't you s'posed to be all: "first year of the dwarven separation and our hearts turn black toward our former brother nations..."?

At least type in Scottish. You said this was a story-telling game and you totally wussed out in turn 1. WTH, Benner?
 
HEY!!! Weren't you s'posed to be all: "first year of the dwarven separation and our hearts turn black toward our former brother nations..."?

At least type in Scottish. You said this was a story-telling game and you totally wussed out in turn 1. WTH, Benner?

Originally it was going to be but I thought we were just going back for some ROTQM action. Do we want to make it story-telling? I'll rewrite if so.
 
Just for Rex, an alternative opening...

Garrim Gyr was in a foul mood as he stomped back to the gathered Luchuirp. &#8220;Make fun of me will you&#8221; he muttered under his breath. &#8220;We&#8217;ll show you there&#8217;s more than one way to be big around here.&#8221;

As he reached the expectant gathering, he stopped and looked at the faces looking at him. &#8220;What news from the council, my lord? Did all go as expected?&#8221;

&#8220;Hurumph, well not entirely as expected. We have declared war with our Khazad brothers on the rest of the tribes of Erebus. We are to show them who is to be respected around here.&#8221;

Shock registered on the Luchuirp faces as the intent of what Garrim Gyr was saying sunk in.

&#8220;We need to start a settlement and prepare our defences and fortifications.&#8221; Garrim instructed them.

&#8220;But where shall we start our settlement, lord. Shall we settle right here?&#8221; one dwarf ventured.

&#8220;Aha!&#8221; exclaimed Garrim. &#8220;That is exactly what they expect us to do. No, let us move atop that hill to the east, they will never expect us dwarves to build a settlement there.&#8221;

&#8220;Um, sure. Consider it done.&#8221;



----------------------------------------------------

Stumpy, the Luchuirp scout was exploring the territory east of the main settlement, when he stopped in his tracks. Lifting his nose to the sky, he took in a deep breath.

&#8220;Nerd scent.&#8221; He declared. The lands of the Amurite and Dain their leader must be to the south-west.



He recalled the words of Garrim Gyr, &#8220;Do not announce yourselves to the other tribes if at all possible but scout the lands and find the traces of them. Be as swift as a gopher and quiet as a hamster.&#8221;

Marking the territory he left the area and travelled north. In his confusion over how quiet a hamster is, he didn&#8217;t notice the griffon until it was upon him.

-------------------------------------

The scouting reports had been compiled and mapped out and Garrim Gyr was poring over the reports.



He was pleased at what he could see, both the Luchuirp and Khazad scouting had been good and much of the surrounding area had been mapped.

The exploring warrior would enter a village soon to see if the locals could help the cause.



All in all, everything was looking good. The Amurite were close, so had to be kept an eye on but they were unawares of the dwarven presence to their north and east. Hopefully Dain would be the first to bow down and grovel for forgiveness. The thought made Garrim smile and he turned his attention back to the maps.
 
Aight, got it.
 
ha ha...how big of you.

Seriously, this is a superb way to set the tone, Ozzy, even if we abandon storytelling later on, that alone gave this game some character. Don't worry though, I'm sure pholk will give it some character too, just not the sort you'd expect.
 
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22 - 61 gold from hut
24 - Kandros starts a worker

25 - hostile villagers
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26 - second orc kills warrior
27 - scout -> warrior

29 - exploration -> fishing. scout lands on tower but sees lizardman.
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30 - lizardman kills scout
33 - same lizardman dies attacking capital
35 - warrior -> mud golem.

37 - oops, the combat II griffon doesn't have enough promotions yet.
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38 - griffon kills warrior

42 - skeleton from SE dies attacking capital
43 - orc from SE dies attacking capital
45 - fishing. queue WB ahead of mud golem. set research back to AH.
 

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Come to think of it I'd suggest
Mining, since we're a quarter way through it, and Kandros has Gold. Also we can find Copper, build farms, and maybe chop our inner ring
-> Ancient Chants
-> Mysticism - Godking, Elder Council, Pacifism
-> finish AH
 
By the way, has anyone played teamed with an AI in AW? It seems like Kandros would cripple himself with war weariness. I suppose we could live with that though.
 
I can play next (so that Immy can play this weekend), but please, can I get some advice? I've never played FFH and have no idea what to build or reseach.

ALso, I've played team AW. I don't remember all the WW but that was probably because the AI get massive advantages at higher levels and I never noticed.
 
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