ROTQM8 - Rune Oaths Terrify Quarrying Midgets

ROFL. I can't actually believe I'm playing a SG with rex and pholkherina again. On a finer note I passed my last exam today: Finished for good and ready to earn some serious bucks! :D
 
okay, so after 12 years of school, several exams, and a year of indentured servitude, you're finally an authorized blood-sucking lawyer?
 
Well done Immy :goodjob:

Dwarf facepalm :lol:

OK Rex has it. As for advise, build wise, the work boat we're currently building and the mud golem (worker) queued will probably take most of the turns, otherwise another warrior woulldn't go astray, those griffons are hungry.

Research wise, we can go Animal Husbandry (to pasture the cows), Mining (to chop the forests) or Ancient Chants --> Mysticism (God-King (=bureaucracy), Elder Council (=library) and Pacifism)


And I'm deeply offended Jet, we can build 1 farm :p
 
holy shnikies! 368MB and it's only downloading at 135kbits/sec. 54 minutes remaining. sigh. I am committed to playing and posting tonight, though, so Immy can play before he has to get back to barristering. poor sap.
 
same thing happens when you type pholkhero or "tolerance for jedi" ~ you get CFC
 
I also did a comic theme...

dave.jpg


I had a whole lot more written, but I've run out of time. Guess I'll need to save those gags for next time.

Anyhow, I played only 15 turns to minimize the damage I might otherwise work. I went with mining on the tech side, the mud golem on the building side, and asskicking on the war side.

We killed the skeleton above and another goblin, I think. Also, we met someone I can't pronounce and declared war on him.

Toodles.
 

Attachments

Sorry guys, can't get the save to load - got a "failed to decompress data" error. Gotta find out what's up and maybe re-install FfH.

Imhotep

Edit: A fresh FfH install and patching up to g did the trick. I know why i keep all the installer files in a separate folder, so it was done in 1 minute :D . Playing now!
 
Greybeard the Dwarf

So, here is the vision
of another edition.
I had no concerns
and played 30 turns.


First the Khazad us show
they do not throw
at a spectre their stones
cause they're frightened to the bones.


WkzWu.jpg


Then as they take their seats
they meet the Amurites.
They send 'em back to their caves,
because they hate magic knaves!


jM8z4.jpg


Old Greybeard the Dwarf
wore seldom a scarf.
And he got ever thinner
after the Griffon's dinner.


kGrKT.jpg


To Kilmorph we pray,
do not lead us astray!
We will only follow you
because you have the clue!


nrZyg.jpg


The Dwarf King shall reign
as a God in this domain.
We will follow his orders
and protect our borders.


MBGPt.jpg


The Sheaim have some fun,
but our friends don't run,
the Sheaim had no luck,
but only got f---ed!


RYHVH.jpg


-----------------------------------------------

OT:

I got Mining and Mysticism, we have a nice spot for a 2nd city with Bronze. Research went into Way of the Earthmother, we want to found RoK and get the Tablets of Bambur (RoK shrine). Thus remember to switch our partners to another research goal with 1 turn to go on Way of the Earthmother. We should probably beeline for Arete once we have adopted RoK - the civic is insanely powerful and Mines of Gal-Dûr are just awesome. Tebryn managed to slam his stack into the city without killing anything :D . A Settler is already in the queue, 10 turns to go - but we need some escorts and a Elder Council first. And a Temple wouldn't hurt either, after all we want our Great Prophet fast.

Imhotep
 
> we want to found RoK
No we don't. Not at the expense of important stuff. That said, the game might be at a difficulty where none of these optimization decisions matter very much. I can't tell at this point.

> We should probably beeline for Arete
No we shouldn't.

> the Arete civic is insanely powerful
No it wouldn't. It would be decent if we had Blasting Workshops and were building mainly Golems. Even then I think it would be less powerful than what you get from Empyrean (or Ashen Veil, but I think that would be a bad idea unless we all have good computers -- too much risk of hellfire slowing down the game too much.)

> and Mines of Gal-Dûr are just awesome.
No they wouldn't be. They'd be OK for denial. And we will probably have spare engineers.

:D :D :D

I believe we'd do a lot better with a secular tech path such as Calendar => Festivals => BW => Education => Col => Masonry => Construction => KOTE. With stops for Fishing and Cartography as needed, maybe Archery in there somewhere, and maybe Sailing, Warfare or Writing for wonders.

Those techs would let us research faster, defend better, build as many cities as we need, then start building competitive units: Wood Golems + Catapults (and then Adepts) I believe it's not worth it to delay that stuff for a bunch of turns during which we're researching and expanding more slowly because we don't have the right techs for it, in exchange for a civic that won't be good for a while (compared to Apprenticeship), an extra +1 strength on Kandros's units compared to Copper, and a resource that by the time we can use it ourselves we should already have some in our borders. I can maybe see trying to build the Mines of Galdur for denial, because otherwise the 2 extra Irons would get traded to 2 more enemy civs; but I don't see how that would be more important than basic economic techs, Wood Golems and Catapults, or even Adepts.

I'd also suggest we stop chopping hills in our... outer ring? :hammer2:

And I'd suggest Pacifism whenever we switch to Agrarianism.
 
> we want to found RoK
No we don't. Not at the expense of important stuff. That said, the game might be at a difficulty where none of these optimization decisions matter very much. I can't tell at this point.

Well, I was thinking in terms of role-playing, the two Dwarven Civs would surely only pray to Kilmorph :D . But I'm fine with Empyrean (Chalid just rocks) or AV - I have no problem with hell terrain on my PC :D .

> We should probably beeline for Arete
No we shouldn't.

> the Arete civic is insanely powerful
No it wouldn't. It would be decent if we had Blasting Workshops and were building mainly Golems. Even then I think it would be less powerful than what you get from Empyrean (or Ashen Veil, but I think that would be a bad idea unless we all have good computers -- too much risk of hellfire slowing down the game too much.)

Well, the surplus hammers sure give an advantage I found useful in my SP games. But we don't have to go that route, it's an option.

> and Mines of Gal-Dûr are just awesome.
No they wouldn't be. They'd be OK for denial. And we will probably have spare engineers.

Having Iron early on can be devastating for your neighbours. But you are probably right, only Kandros would be benefiting from it, we need to research Iron Working anyway for the Iron Golems.

I believe we'd do a lot better with a secular tech path such as Calendar => Festivals => BW => Education => Col => Masonry => Construction => KOTE. With stops for Fishing and Cartography as needed, maybe Archery in there somewhere, and maybe Sailing, Warfare or Writing for wonders.

Those techs would let us research faster, defend better, build as many cities as we need, then start building competitive units: Wood Golems + Catapults (and then Adepts) I believe it's not worth it to delay that stuff for a bunch of turns during which we're researching and expanding more slowly because we don't have the right techs for it, in exchange for a civic that won't be good for a while (compared to Apprenticeship), an extra +1 strength on Kandros's units compared to Copper, and a resource that by the time we can use it ourselves we should already have some in our borders. I can maybe see trying to build the Mines of Galdur for denial, because otherwise the 2 extra Irons would get traded to 2 more enemy civs; but I don't see how that would be more important than basic economic techs, Wood Golems and Catapults, or even Adepts.

We have Fishing already, but other than that the alternate tech path is fine with me.

I'd also suggest we stop chopping hills in our... outer ring? :hammer2:

IIRC chopping yields the same amount of hammers as long as the forest is in the city's BFC.

Imhotep
 
What I meant to suggest about chopping was that

* it seems like a pretty reasonable idea to chop our inner ring - one of those tiles is on a riverside corner anyway, and we may get more AI stacks next to our capital. And the AI (although maybe this occurred more often after patch g??) seems sometimes to wander around outside your cities. So if we had to attack them it would be good to have the inner ring chopped.

* but I think the capital has potential as a high-population city, so I suggest leaving the outer ring forest hills for lumbermills for the health. If we did adopt Arete and/or got a lot of health bonuses and/or Machinery and/or got more cities protecting the capital, that might be a better time to consider replacing the lumbermills with mines (Arete) or windmills (Machinery).

> We have Fishing already

:hammer2:
 
My reasoning was
* Calendar for Agrarianism and the nearby Silk
* then Festivals for half-price, Godking-boosted Market, and Godking-boosted Merchant.
BW would be better if we were getting pwned by AI stacks, but I'm not sure we're there yet.
 
yeah, i know i'm up everywhere. first week back to work after a month of illness so RL has been hell to say the least. Will work on all things this weekend. Have no fear, his pholkness is here!!

how can a quote not count as characters??
 
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