There are a few reasons that I am against researching Nat ourselves:
- You never know if Mansa produce a GE sometime.
- We don't need to draft units as we have ~20 non-siege units already, what we are going to lost in the war are mostly trebs.
- Researching Gunpower let us advance to Steel, which is our next goal, cannons are the ultimate war machine in this game.
In order to trade Astro,
1 turn before Mansa complete Astronomy:
- Gift paper to Mansa, Complete Gunpowder with maximum OF
- Trade Astronomy with PP and Gunpowder, and double bulb SM, Complete Lib with almost 2 turns of beakers OF and take Physics as freebee
- Communism should be completed in 2~3 turns.
Edit:
Mansa can't take Gunpowder with Guild or Edu. Maybe we can just trade away Edu+PP.
Do we care about the Economy GM? I think not as the cost of Economy is close to a GM and we don't need Economy before we are ready for AL.
We won't be short of trade bait, so gifting away 2 big techs is fine, they will speed up Mansa's tech pace as well.
It is true that every beaker we spend on Nationalism is one that won't be going into Steel.
Our gold situation is more critical than I thought.
Perhaps it would be best to focus on Gunpowder+Chemistry+Steel ya.
As of
Turn 137, our entire
invasion force for England consists of:
5 Macemen
4 Swordmen
4 Phalanx
4 Spear
1 Chariot
6 Trebuchets
7 Catapults
1 Great General Chariot (Super Medic)
1 Great General Galley (5
)
3 Galleys
1 Trireme (10xp)
Reinforcements coming are:
4 Trebuechets
1 War Elephant
1 Galley
Units in production are:
2 War Elephants
T137 Real Game War Screenshots (England)
As
Duckweed mentioned, Elizabeth has a decent stack of axes built up in York.
In fact, our stack 1S of York is in mild danger since it is Swords+Spear+Chariot+Trebuchets.
We can bring the Maceman from 1E of York down to protect them (promote to Combat II?) and hope that Willem doesn't assault the group with a catapult followed by every single axe which would cause major damage.
Willem's units only have moderate unit courage I think (2 out of 6)
=========================================
How much would a GM offer with the trade mission to Timbuktu? I think it might better than a GS could offer 2000/1.2 = 1667 beakers, we could save the Physics GS for GA and use the GM for trade mission, we are going to run out cash after Communism, so Steel is going to take some time.
Doshin did some calculations on this earlier.
http://forums.civfanatics.com/showthread.php?p=13755008&highlight=trade+mission#post13755008
How much gold a Trade Mission will give us is based entirely off of the "Base Profit" and the "multipliers".
Originally Posted by DanF5771 View Post
The profit of a trade mission is calculated as:
Profit = 500 + 200*CapitalTradeProfitCapitalTradeProfit is the income this city would get for a trade route to your capital. All modifiers are factored in (Harbor, ToA, CitySize, ConnectionToCapital, OverSeas, Foreign, PeaceTime). Thus the ToA-city is often optimal, but not if it is an inland city close to your capital on the same landmass. Since the Base Profit of a trade route is Min(SizeOfOtherCity, PlotDistance)/10 you should always attempt to have a big capital (wait for growth before starting missions).
For a trade mission, we maximize gold by doing a trade mission to the biggest AI city that is more than our (Capital Population) tiles away.
If Athens is 14 pop, we need to do the trade mission in an AI city 14 or more tiles away.
Then to maximize modifiers, we want the AI city to have the highest population possible and the most modifiers possible (Harbor, Temple of Artemis, etc)
These screenshots illustrate clearly the Base Profit idea:
For Whale City Walata is 18 population and more than 18 tiles away, so it has a base profit of 18/10=1.8
For Athens, Gao has 17 population and is more than 17 tiles away, so it has a base profit of 17/10=1.7
For Athens, Timbuktu has 17 population and is more than 17 tiles away, so it has a base profit of 17/10=1.7
For Athens, Walata is 18 population and is 16 tiles away, so it has a base profit of 16/10=1.6
So Whale City gets the Walata trade route.
Assuming our capital has 18 population, we need to do a trade mission 18 or more tiles away, so Walata is no good.
We also need a city with a Harbor, so Timbuktu is no good.
The closest city beyond 18 tiles with a harbor and the most population is Gao.
A trade mission to Gao should yield:
+25% for connection to capital; +100% for Overseas Trade; +150% for Sustained Peace; +20% for Population; +50% for Harbor.
Athens at 17 pop yields: 500+200*(1.7*4.45) = 2000
Athens at 18 pop yields: 500+200*(1.8*4.45) = 2100
Athens at 19 pop yields: 500+200*(1.9*4.45) = 2191
(does game round up or truncate?)
I don't think it's possible for any city to get an intercontinental trade bonus on this map. (+100%)
And even if we did settle an island in the middle of the ocean and gifted it to Liz, we'd lose the population bonus (+20%) and the sustained peace bonus (+150%)