[BTS] SGOTM 25 - Home Slices

Gold City Spy Schedule
(Number of Spies that arrived in Gold City the previous turn and is now ready to do a 0% wait espionage mission on the current turn)
(No simulated missions were performed, and no Spies walked back from the capital)

T53 - 1 Spy with 0% wait bonus
T54 - 0
T55 - 0
T56 - 3
T57 - 3
T58 - 2
T59 - 4
T60 - 1
T61 - 3
T62 - 3
T63 - 12 :eek:
T64 - 7
T65 - 6
T66 - 5
T67 - 1
T68 - 1
T69 - 0

52 Spies Total

The new Spy schedule without Engineering and the latest micro is

T53 - 1 Spy with 0% wait bonus
T54 - 0
T55 - 0
T56 - 3
T57 - 3
T58 - 2
T59 - 0
T60 - 4
T61 - 4
T62 - 3
T63 - 9
T64 - 5
T65 - 4
T66 - 5
T67 - 2
T68 - 5
T69 - 0
T70 - 1

51 Spies Total

Essentially, with Chong making AP instead of another Spy, and 1 Spy doing England Caste, we will have 28 Spies ready to do missions for the 1st colony instead of 32 as originally planned (not counting deaths)
Everything is slower, especially the Spies walking back from the capital after the mission.

Yanan and Mongolia making a few extra Spies might help, but I would expect we won't have the full 100 points on T75.
Perhaps on T77 we would though.
There so sooo many Spies after all, and we only need 60 successful missions.

The good news is that the slow moving Spy Horde can still access the 2nd colonies' EPs pool on T66 if we delay recapturing Gold City slightly.
The few Spies in the city will undergo 2 rounds of closed border detection instead of 1, but oh well.


If the money saved from skipping Engineering could get Calendar and Compass, then those 14 points might still get that T75 win.

Having the AP backing us up with a T77? win would also be nice in case conquest does not work out.
 
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Curses!

Further testing reveals the capital for the new colony location is somewhat random.
Will need to make extra sure New York has killers on T63.
 
The new Spy schedule without Engineering and the latest micro is

T53 - 1 Spy with 0% wait bonus
T54 - 0
T55 - 0
T56 - 3
T57 - 3
T58 - 2
T59 - 0
T60 - 4
T61 - 4
T62 - 3
T63 - 9
T64 - 5
T65 - 4
T66 - 5
T67 - 2
T68 - 5
T69 - 0
T70 - 1

51 Spies Total

Essentially, with Chong making AP instead of another Spy, and 1 Spy doing England Caste, we will have 28 Spies ready to do missions for the 1st colony instead of 32 as originally planned (not counting deaths)
Everything is slower, especially the Spies walking back from the capital after the mission.

Yanan and Mongolia making a few extra Spies might help, but I would expect we won't have the full 100 points on T75.
Perhaps on T77 we would though.
There so sooo many Spies after all, and we only need 60 successful missions.

The good news is that the slow moving Spy Horde can still access the 2nd colonies' EPs pool on T66 if we delay recapturing Gold City slightly.
The few Spies in the city will undergo 2 rounds of closed border detection instead of 1, but oh well.


If the money saved from skipping Engineering could get Calendar and Compass, then those 14 points might still get that T75 win.

Having the AP backing us up with a T77? win would also be nice in case conquest does not work out.
Does this mean you don't need me to run a spy calc? As I recall, my original calc done without Engineering did pretty well. The only problem is I wasn't including non-mission deaths. I think we should skip Eng, get the extra 14 tech points and see what happens. How many wonder points are you estimating now? Is there more there to be gotten at the last moment, especially if we don't have such beaker pressure?
 
Does this mean you don't need me to run a spy calc? As I recall, my original calc done without Engineering did pretty well. The only problem is I wasn't including non-mission deaths. I think we should skip Eng, get the extra 14 tech points and see what happens. How many wonder points are you estimating now? Is there more there to be gotten at the last moment, especially if we don't have such beaker pressure?

Plus, may we can get more turns of OBs with the vassals by gifting techs?
 
Does this mean you don't need me to run a spy calc? As I recall, my original calc done without Engineering did pretty well. The only problem is I wasn't including non-mission deaths. I think we should skip Eng, get the extra 14 tech points and see what happens. How many wonder points are you estimating now? Is there more there to be gotten at the last moment, especially if we don't have such beaker pressure?
Agreed.
 
Hagia is fastest build in Moscow it looks like.

Moscow can build :culture: for 1 turn, work good tiles thanks to Xian, and put 33:hammers: into Hagia as long as it is in queue along with Build Culture.
Get 6 chops, 2pop whip for +94:hammers: to finish it, and it gets done very very fast.

Will have to draw over the St. Petersburg Workers, German Worker, and Xian Worker. Hmm
I wonder if we can do without that corn farm?

Just need to chop 5 Forest by T64, then 2pop whip Hagia complete T65.

**Edit**

Whipping Hagia T65 is too fast.
St. Petersburg needs more than 1 Worker chopping it.

Perhaps 3 chops on T63, and then 2 chops on T65.
That should let a city dump a lot of fail gold on T64. Probably Shanghai.
 
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We are down to 2 weeks left.

I am happy to pursue 2 victory conditions at the same time, and try to get Conquest on T75 anyway with only 85? ish points from culture if we can get 14 points from techs or enough points from Wonders.
Or T77 AP victory if Conquest blows up in our faces.
Here's the final changes to my last 3 turns.

T59-T60 Complete Theology
T61 - 0% on Feudalism
T61 - ??% :espionage: slider to get 50:espionage: on both Rome and England
We won't have enough Spies to use up the full :espionage: total of the 1st Colony, so 50% or 0% wait does not matter. We can burn the 50's on Rome and England.

T59 Chariot near Manchou heads to Gold City to help recapture Gold City from Rome T62.
T60 Chariot near New York heads to Gold City to help recapture Gold City from England T62.

T62 - DoW Rome after flipping to Caste, DoW England after flipping to Caste
Change Civics after everyone is flipped to Caste.

T59 - Trade Code of Laws to all AI for +80:gold:
Trade any extra health resources to AI for +1:gold: per turn.


T59 - We are going after Churchill's #3 city to stop him from forming a Colony.
Great General in Chong and Mace near Tokyo head for Churchill's weak #3 city.
All Korean units get ready to attack Churchill's weak city starting T64.
Yemen starts a Catapult, chops it out T62, it participates in English invasion T64.

T59 - DoW Germany, kill Axe, pillage Iron, bomb down defense, try to capture Berlin by T61.
Leftovers will move south towards Rome since it is closer than France, has more Workers, is weaker defended, has bigger cities, will have Caste, will have a DoW T62, and saves 1 Bomber turn.

T63 - Gift City #2 for Korea is switching from Manchou (to clear anger) to Silk City.
Silk City can produce a horse unit to recapture itself and will preserve 2 pop for a Chariot cold whip T63.
Manchou fixes happy troubles when it grows to Size 6 thanks to Representation.

T59 - 3 of the 5 Workers from St. Petersburg will help Moscow whip Hagia Sophia turn T66

T59 - 6 Workers will chop 6 forests near Chong to chop AP complete on T63 and T64.
If the Tao spread works, Chongqing will build Taoism Apostolic palace in between Turn 64 and Turn 65. (Or later if team wants to delay it 1 or 2 turns)

That should be all the changes :crazyeye:
 
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Plus, may we can get more turns of OBs with the vassals by gifting techs?

We want to cycle through the vassals every 2 turns for max Eps, so there is simply no time for tech gifts to affect OBs.
Worst Enemy takes 1 turn to wear off.
We'll just have to depend on our massive 51 Spy army to weather the losses.
 
Can we squeeze a little harder for the last few turns of caste? Maybe you're planning all this, but for example:
Tokyo. Do we really need to run 5 food right now? but I suppose it at least has +2c with it.
Silk: could it run at least 1 or even 2 specialists?
GoldCity: run 2 spec next turn (don't starve obviously), whip, then 1 spec
TrapcityNE: 1 specialist next turn, then 2.
Mongolia: 1 next turn
Xian: some here?

Yemen cancel lighthouse?

Ok, I'll do most of that.
Will run Merchants.
 
Sounds good. fyi, I cannot play any time soon, so I hope LC or bbp are planning to take it next.
Green light!
Dittos on the green light.

Otherwise, cancelled. Seriously. We might be in trouble because I've got a horsehockyload of work coming up. Bbp?
 
Green light!

We could be in trouble then. I'm going to Portland from Thursday to Monday, and still have lots of work to get done before and after. Maybe we need to tag team it with some short sets? Even though the game is really not easy to get into right now...
 
@Kait: sounds like if you're on a roll, you should play a couple extra turns (or finish :cool:). You've already played the final 16-18 turns in your head a dozen times probably. I might have some time starting 4/24.
 
@Kait: sounds like if you're on a roll, you should play a couple extra turns (or finish :cool:). You've already played the final 16-18 turns in your head a dozen times probably. I might have some time starting 4/24.

Maybe 3 extra turns, but my brain is tiring out. :sleep:

Cross your fingers for the Tao spread on T61! :run:
 
Playing Now

PPP
and PPP Adjustment
Turnset #4 T59 - T62
Continuing from Turnset #3

T59 - Switched to 100% on Theology.
COL to England and Rome for 20:gold:
COL to Ottomans, Germany, USA, and France for 10:gold:
Calm to Rome and Ottomans for 1:gold: per turn.

Heh, corn farm near St. Petersburg has 1 turn to finish. Nice.

DoW'd Germany.
Berlin has LB, Sword, Archer, Settler.
Chariot WON 96.2% against Axe
Iron Mine pillaged for 5:gold:
Barb city spotted 7N4W of Berlin. :eek:

English 3rd city is called York.
Has CG1 Redcoat and CG1 Longbow.

Switching military tactics to unload Mace, Mace, Sword, Choko, Great General 1N of York on Jungle hill T63.
Axe will approach on hill 1S1W of city and try to lure defending Redcoat out.
5xp Catapult does not have as much meaning since we are not going after Mumbai.

Roman Praetorian spotted 3N2W of Mongolia.
Ottoman Janissary spotted 2N of Mongolia.

T60 - Theology is ours.
America switched to Caste.
Great Artist born in Gua. Walking to Gold City.

We now have 804:gold:, 0% Slider on Feudalism.
40%:espionage: Slider. 57 on England and Rome 8 on Korea.
Now at -174:gold: per turn.

Chopped 54 Fail Gold Hagia in Shanghai.

Pillaged German cottage 10:gold:
French Galleon sail next to Otleans.

Berlin and Antium both made Archer.

Mumbai is Size 5 and has 11:hammers: in something
York is Size 2 and has 19 or 20:hammers: in something

1:gold: Clam trade with Rome canceled due to German war.

T61 - Islam spread to Xian
England Alphabet in 12 Turns.
Rome Construction in 4 Turns.

Bombed Berlin defenders.
Horse Archer LOST 53.2% Sword
Horse Archer WON 75.6% Longbow
Horse Archer WON 89.8% Archer
Horse Archer WON 90% Archer
Horse Archer WON 95.4% Archer
Chariot WON 100% Sword.
Berlin captured!
136:gold: 4pop Granary and Factory, 5 turns Revolt
2 Workers captured.
Germany has been destroyed.

Cease Fire Korea.

Rome moved 2 Archer and Settler 1N of Antium.
2 Workers also moved to 2N and 1N1E of Antium.
Antium has 1 Archer.
Moving army into position. :devil:

Tao spread in Chong worked. :dance:
AP will not be 2 or 3 turns slow now.
Starting AP now.

England has Horses hooked up, so Mumbai can make Chariots.
London has 54:hammers: in something.
Mumbai has 16:hammers: in something.
York has nothing. I only see a Scout? :hmm:

Traded Aesthetics to England for 30:gold:
Traded Aesthetics to Rome, France, Ottomans for 10:gold:
Clam to Rome for 1:gold: per turn.

Manchou built Hagia instead of Spy for 44 Fail:gold:

T62 - Great Artist born in Shanghai.
Bulbed Music
Great Artist born
in capital Yanan.
X2 Artist Bomb for +8000:culture: in Gold City.

Barb city born 4N4W of Yemen. :eek:

Antium guarded by 2 Archer.
Settler moved to 1W Antium with Archer.

Time for mad city gifting! :crazyeye:
Gifted England Gold City.
Flipped England to Caste
on 1st try with -40% spy.
Gifted England 30:gold: per turn to take a 5th city.
Crap, the 10 tile rule.
Looks like nothing nearby Hamburg hmm
Bah, WastinTime was right.
I see I should have gifted Hamburg first to help get 20 war success :cry:
It is 9.5 tiles from Mumbai.

Dow'd England.
30:gold: per turn gift cancelled.
Recaptured Gold City.

Sigh, Rome founded 4th city 4S5E of Antium on desert hill.
Will try the Caste flip next turn maybe.

Gifted Hamburg to Rome.
Trade Literature to Rome for 10:gold:
Closed Borders to save a tiny bit of movement on scouting Chariot.

GRRRRrrr, Rome snuck a Scout under the 4 Horse Archer invasion stack 2N2W of Antium. :cry:
That means our stack will teleport north as soon as we DOW Rome.....
Spoiler :

Game Uploaded!

Log
Spoiler :
Here is your Session Turn Log from 150 BC to 75 BC:

Turn 109, 150 BC: You have made peace with Wang Kon!
Turn 109, 150 BC: You have declared war on Wang Kon!
Turn 109, 150 BC: You have captured Hamburg!!!
Turn 109, 150 BC: You have declared war on Bismarck!
Turn 109, 150 BC: SGOTM25's Chariot 6 (Guangzhou) (4.40) vs Bismarck's Axeman (2.63)
Turn 109, 150 BC: Combat Odds: 96.2%
Turn 109, 150 BC: (Extra Combat: -10%)
Turn 109, 150 BC: (Extra Combat: +10%)
Turn 109, 150 BC: (Class Attack: -100%)
Turn 109, 150 BC: Bismarck's Axeman is hit for 25 (75/100HP)
Turn 109, 150 BC: SGOTM25's Chariot 6 (Guangzhou) is hit for 15 (85/100HP)
Turn 109, 150 BC: SGOTM25's Chariot 6 (Guangzhou) is hit for 15 (70/100HP)
Turn 109, 150 BC: SGOTM25's Chariot 6 (Guangzhou) is hit for 15 (55/100HP)
Turn 109, 150 BC: Bismarck's Axeman is hit for 25 (50/100HP)
Turn 109, 150 BC: Bismarck's Axeman is hit for 25 (25/100HP)
Turn 109, 150 BC: Bismarck's Axeman is hit for 25 (0/100HP)
Turn 109, 150 BC: SGOTM25's Chariot 6 (Guangzhou) has defeated Bismarck's Axeman!
Turn 109, 150 BC: You have discovered Theology!
Turn 109, 150 BC: Nanjing can no longer work on National Epic. The lost ℤ is converted into 308ℴ!
Turn 109, 150 BC: Yemen can no longer work on National Epic. The lost ℤ is converted into 245ℴ!
Turn 109, 150 BC: Michaelangelo (Great Artist) has been born in Guangzhou (SGOTM25)!
Turn 109, 150 BC: You have constructed Heroic Epic in St. Petersburg. Work has now begun on a Maceman.
Turn 109, 150 BC: Roosevelt adopts Caste System!

Turn 110, 125 BC: GoldCity has grown to size 2.
Turn 110, 125 BC: Mongolia has grown to size 6.
Turn 110, 125 BC: Hong Kong will become unhappy on the next turn.
Turn 110, 125 BC: Manchou has grown to size 5.
Turn 110, 125 BC: Manchou has become unhappy.
Turn 110, 125 BC: Tsingtao has grown to size 4.
Turn 110, 125 BC: Xian has grown to size 3.
Turn 110, 125 BC: SilkCity has grown to size 3.
Turn 110, 125 BC: Indonesia has grown to size 2.
Turn 110, 125 BC: Guangzhou has shrunk to size 8.
Turn 110, 125 BC: Trap City NE has grown to size 2.
Turn 110, 125 BC: New York has been pacified.
Turn 110, 125 BC: Wang Kon is the worst enemy of Julius Caesar, Mehmed II.
Turn 110, 125 BC: The borders of Yemen are about to expand.
Turn 110, 125 BC: Your population: 79 (42.25%) exceeds the Domination Limit: 61 (33.00%)
Turn 110, 125 BC: You have plundered 10ℴ from the Cottage!
Turn 110, 125 BC: Your Bomber has reduced the defenses of Berlin to 8%!
Turn 110, 125 BC: Clearing a Forest has created 30 ℤ for St. Petersburg.
Turn 110, 125 BC: Clearing a Forest has created 24 ℤ for Shanghai.
Turn 110, 125 BC: Clearing a Forest has created 24 ℤ for Manchou.
Turn 110, 125 BC: Hong Kong will grow to size 5 on the next turn.
Turn 110, 125 BC: Shanghai will shrink to size 8 on the next turn.
Turn 110, 125 BC: Nanjing will grow to size 4 on the next turn.
Turn 110, 125 BC: Chongqing will grow to size 4 on the next turn.
Turn 110, 125 BC: Yemen will grow to size 4 on the next turn.
Turn 110, 125 BC: Philippines will grow to size 3 on the next turn.
Turn 110, 125 BC: The borders of Yemen have expanded!
Turn 110, 125 BC: You have trained a Horse Archer in St. Petersburg. Work has now begun on a Maceman.
Turn 110, 125 BC: Islam has spread in Xian.

Turn 111, 100 BC: The enemy has been spotted near Xian!
Turn 111, 100 BC: Hong Kong has grown to size 5.
Turn 111, 100 BC: Hong Kong has become unhappy.
Turn 111, 100 BC: Shanghai has shrunk to size 8.
Turn 111, 100 BC: Nanjing has grown to size 4.
Turn 111, 100 BC: Chongqing has grown to size 4.
Turn 111, 100 BC: Yemen has grown to size 4.
Turn 111, 100 BC: Philippines has grown to size 3.
Turn 111, 100 BC: Moscow will be pacified on the next turn.
Turn 111, 100 BC: Hamburg will be pacified on the next turn.
Turn 111, 100 BC: Wang Kon is willing to negotiate.
Turn 111, 100 BC: The borders of Beijing are about to expand.
Turn 111, 100 BC: Your population: 83 (43.46%) exceeds the Domination Limit: 61 (32.00%)
Turn 111, 100 BC: Will Sign Peace Treaty: Wang Kon
Turn 111, 100 BC: Your Bomber has attacked an enemy Longbowman! (-45% Damage)
Turn 111, 100 BC: Your Bomber has caused collateral damage! (4 Units)
Turn 111, 100 BC: SGOTM25's Horse Archer 8 (Yan'an) (6.60) vs Bismarck's Swordsman (6.27)
Turn 111, 100 BC: Combat Odds: 53.2%
Turn 111, 100 BC: (Extra Combat: -10%)
Turn 111, 100 BC: (Extra Combat: +10%)
Turn 111, 100 BC: (Plot Defense: +8%)
Turn 111, 100 BC: (Fortify: +5%)
Turn 111, 100 BC: Bismarck's Swordsman is hit for 19 (66/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 8 (Yan'an) is hit for 20 (80/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 8 (Yan'an) is hit for 20 (60/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 8 (Yan'an) is hit for 20 (40/100HP)
Turn 111, 100 BC: Bismarck's Swordsman is hit for 19 (47/100HP)
Turn 111, 100 BC: Bismarck's Swordsman is hit for 19 (28/100HP)
Turn 111, 100 BC: Bismarck's Swordsman is hit for 19 (9/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 8 (Yan'an) is hit for 20 (20/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 8 (Yan'an) is hit for 20 (0/100HP)
Turn 111, 100 BC: Bismarck's Swordsman has defeated SGOTM25's Horse Archer 8 (Yan'an)!
Turn 111, 100 BC: Your Horse Archer 8 (Yan'an) has died trying to attack a Swordsman!
Turn 111, 100 BC: SGOTM25's Horse Archer 11 (Yan'an) (6.60) vs Bismarck's Longbowman (5.21)
Turn 111, 100 BC: Combat Odds: 75.7%
Turn 111, 100 BC: (Extra Combat: -10%)
Turn 111, 100 BC: (Plot Defense: +8%)
Turn 111, 100 BC: (Fortify: +25%)
Turn 111, 100 BC: (City Defense: +25%)
Turn 111, 100 BC: SGOTM25's Horse Archer 11 (Yan'an) is hit for 21 (79/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 11 (Yan'an) is hit for 21 (58/100HP)
Turn 111, 100 BC: Bismarck's Longbowman is hit for 18 (37/100HP)
Turn 111, 100 BC: Bismarck's Longbowman is hit for 18 (19/100HP)
Turn 111, 100 BC: Bismarck's Longbowman is hit for 18 (1/100HP)
Turn 111, 100 BC: Bismarck's Longbowman is hit for 18 (0/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 11 (Yan'an) has defeated Bismarck's Longbowman!
Turn 111, 100 BC: Your Horse Archer 11 (Yan'an) has destroyed a Longbowman!
Turn 111, 100 BC: SGOTM25's Horse Archer 2 (Manchou) (6.53) vs Bismarck's Archer (4.39)
Turn 111, 100 BC: Combat Odds: 89.8%
Turn 111, 100 BC: (Extra Combat: -10%)
Turn 111, 100 BC: (Plot Defense: +8%)
Turn 111, 100 BC: (Fortify: +25%)
Turn 111, 100 BC: (City Defense: +50%)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (57/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (34/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 2 (Manchou) is hit for 17 (82/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 2 (Manchou) is hit for 17 (65/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (11/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (0/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 2 (Manchou) has defeated Bismarck's Archer!
Turn 111, 100 BC: Your Horse Archer 2 (Manchou) has destroyed a Archer!
Turn 111, 100 BC: SGOTM25's Horse Archer 10 (Tsingtao) (6.00) vs Bismarck's Archer (4.03)
Turn 111, 100 BC: Combat Odds: 90.0%
Turn 111, 100 BC: (Extra Combat: +10%)
Turn 111, 100 BC: (Plot Defense: +8%)
Turn 111, 100 BC: (City Defense: +50%)
Turn 111, 100 BC: Bismarck's Archer is hit for 22 (58/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 10 (Tsingtao) is hit for 17 (83/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 22 (36/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 10 (Tsingtao) is hit for 17 (66/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 22 (14/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 22 (0/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 10 (Tsingtao) has defeated Bismarck's Archer!
Turn 111, 100 BC: Your Horse Archer 10 (Tsingtao) has destroyed a Archer!
Turn 111, 100 BC: SGOTM25's Horse Archer 12 (Shanghai) (6.00) vs Bismarck's Archer (3.79)
Turn 111, 100 BC: Combat Odds: 95.4%
Turn 111, 100 BC: (Plot Defense: +8%)
Turn 111, 100 BC: (City Defense: +50%)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (57/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (34/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (11/100HP)
Turn 111, 100 BC: Bismarck's Archer is hit for 23 (0/100HP)
Turn 111, 100 BC: SGOTM25's Horse Archer 12 (Shanghai) has defeated Bismarck's Archer!
Turn 111, 100 BC: Your Horse Archer 12 (Shanghai) has destroyed a Archer!
Turn 111, 100 BC: SGOTM25's Chariot 5 (Yan'an) (4.40) vs Bismarck's Swordsman (0.66)
Turn 111, 100 BC: Combat Odds: 100.0%
Turn 111, 100 BC: (Extra Combat: -10%)
Turn 111, 100 BC: (Extra Combat: +10%)
Turn 111, 100 BC: (Plot Defense: +8%)
Turn 111, 100 BC: (Fortify: +5%)
Turn 111, 100 BC: Bismarck's Swordsman is hit for 20 (0/100HP)
Turn 111, 100 BC: SGOTM25's Chariot 5 (Yan'an) has defeated Bismarck's Swordsman!
Turn 111, 100 BC: Your Chariot 5 (Yan'an) has destroyed a Swordsman!
Turn 111, 100 BC: You have captured a Worker
Turn 111, 100 BC: You have captured a Worker
Turn 111, 100 BC: You have captured Berlin!!!
Turn 111, 100 BC: Your population: 87 (45.79%) exceeds the Domination Limit: 60 (32.00%)
Turn 111, 100 BC: The German Civilization has been destroyed!!!
Turn 111, 100 BC: Taoism has spread in Chongqing.
Turn 111, 100 BC: You have made peace with Wang Kon!
Turn 111, 100 BC: Clearing a Forest has created 30 ℤ for St. Petersburg.
Turn 111, 100 BC: Clearing a Forest has created 30 ℤ for Xian.
Turn 111, 100 BC: Beijing will grow to size 6 on the next turn.
Turn 111, 100 BC: Shanghai will shrink to size 7 on the next turn.
Turn 111, 100 BC: Xian will grow to size 4 on the next turn.
Turn 111, 100 BC: Yemen will grow to size 5 on the next turn.
Turn 111, 100 BC: Indonesia will grow to size 3 on the next turn.
Turn 111, 100 BC: St. Petersburg will grow to size 2 on the next turn.
Turn 111, 100 BC: The borders of Beijing have expanded!
Turn 111, 100 BC: Wang Xizhi (Great Artist) has been born in Shanghai (SGOTM25)!
Turn 111, 100 BC: You have trained a Horse Archer in St. Petersburg. Work has now begun on a Maceman.
Turn 111, 100 BC: Julius Caesar has founded Neapolis in a distant land.

Turn 112, 75 BC: Beijing has grown to size 6.
Turn 112, 75 BC: Hong Kong has become happy.
Turn 112, 75 BC: Shanghai has shrunk to size 7.
Turn 112, 75 BC: Manchou has grown to size 6.
Turn 112, 75 BC: Nanjing will become unhappy on the next turn.
Turn 112, 75 BC: Xian has grown to size 4.
Turn 112, 75 BC: Yemen has grown to size 5.
Turn 112, 75 BC: Indonesia has grown to size 3.
Turn 112, 75 BC: St. Petersburg has grown to size 2.
Turn 112, 75 BC: Moscow has been pacified.
Turn 112, 75 BC: Hamburg has been pacified.
Turn 112, 75 BC: has no worst enemy.
Turn 112, 75 BC: Wang Kon is the worst enemy of De Gaulle.
Turn 112, 75 BC: The borders of New York are about to expand.
Turn 112, 75 BC: Your population: 92 (46.46%) exceeds the Domination Limit: 65 (33.00%)
Turn 112, 75 BC: Valmiki (Great Artist) has been born in Yan'an (SGOTM25)!
Turn 112, 75 BC: You have discovered Music!
Turn 112, 75 BC: The borders of GoldCity have expanded!
Turn 112, 75 BC: The borders of GoldCity have expanded!
Turn 112, 75 BC: The borders of GoldCity have expanded!
Turn 112, 75 BC: Your population: 90 (45.92%) exceeds the Domination Limit: 64 (33.00%)
Turn 112, 75 BC: Churchill adopts Caste System!
Turn 112, 75 BC: Espionage Mission undertaken successfully!
Turn 112, 75 BC: Upon completing the mission the Spy 7 (Mongolia) has returned safely to Yan'an.
Turn 112, 75 BC: Deal Canceled: Gold Per Turn (20) to Churchill
Turn 112, 75 BC: Deal Canceled: Gold Per Turn (10) to Churchill
Turn 112, 75 BC: You have declared war on Churchill!
Turn 112, 75 BC: Churchill refuses to talk.
Turn 112, 75 BC: You have captured GoldCity!!!
Turn 112, 75 BC: The borders of GoldCity have expanded!
Turn 112, 75 BC: Your population: 91 (46.19%) exceeds the Domination Limit: 65 (33.00%)
Turn 112, 75 BC: Deal Canceled: Open Borders to Julius Caesar for Open Borders

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