Okay let's move on..some small city changes, G for one more scientist (drops coast).
Same can be done with 1 in KS as food has no real use here.
Trips too.
Would suggest the opposite in T (add one coast), without SP we will lose lots of food for 1t if we switch on 208.
Biz can get steel as well for 30g.
Are we looking at 205 or 206 civic switches now for Bully, Biz?
Counting this down in my head..205-5t wait..206-4t..207-3t..208-2t..209-1t..210 they can switch.
Well let's play safe and pick 206.
Kermit on this turn.
No upload needed.
How many hammers into IW this turn with chop?
Anything near crab with Fly looking? Boot could also just move onto them.
Oki way more than we actually need for IW, can drop ~2 workshops for scientists if we like.
Yep nps there Gumbo, we are down to size 8 or so anyways after IW.
123h also perfect for Globe.
Green on blockade on west side of Mainz.
(Globe actually only needs 116, i added up to 125 for safety, note we are already at 5 pop whip with SP)
Good on all, G no changes.
I just noticed we have to switch Civics on 208, no choice oO
What were we thinking, 1t too soon golden age.
Lucky that it will work anyways.
Let's keep Fridge cos of ship movement.
Can try begs that still might work.
No issue if they fail, can get that part out of our way.
No need to ask for Kermit on those
I think T needs 1 more coast for scientist to avoid shrinking on 208.
Next turns research and +-0 food, 7 stored will do later but 5 will not.
All else good and Moo