Voidwalkin
Emperor
- Joined
- Jun 12, 2024
- Messages
- 1,178
There's no reason you can't still do that while enabling their use to a wider variety of civs. You'd just make the UU stronger. Not dissimilar from present circumstances, knights are available, but stronger UU knights are available on a limited offering.The problem here is that special units or constructions, no matter how many different people used them, tend to be reserved in-game for one specific Civ or Leader.
From my view, a civ evolving into Mongolia based on something like # of horses available makes sense. Sort of. Not exactly Mongolia specifically, but if you imagine Mongolia as a kind of stand-in for whatever alt-history X turns into after moving onto a steppe region particularly supportive of pastoralism, it does.Goths, Russia, and numerous other steppe peoples used wagon forts, wagenburgs, gulai gorod, but the Hussites turned them into Renaissance Tanks with firearms, so if such a thing appears in the game, it will most likely be a Unique for Exploration Age Bohemia.
It makes similar sense, conceptually, for civics roughly akin to strategic doctrines to emerge that allow unit selections which conceivably counter such evolutions, both from a gameplay perspective and from the immersion, 7-as-dynamic-living-world perspective. The wagon fort is a particularly good example, because its a common response to that stimuli historically.
I don't expect to see that in 7 but I would delight if such concepts are there eventually.