I've read in another thread that, lately, the starting units for AI in "minor civs" game had been changed. Good, imo. However, the code seems to be messed up, somehow.
When I load a GEM map with start as minors, I now get 2 clubmen instead of one and when I load the initial50000BC save file, I suddenly have 4 clubmen, altough, as I said, when map was created at first only 2 appeared.
So, why are there 2 instead of 1 and why appear 4 when I reload the initial save that when I loaded it in peevious versions always had just the 1 clubman?
To me, it is reproduceable, using yesterdays SVN
As I said, if you witsh to check it out, just load GEM (or any other mapscript, I suppose) checkmark start as minors, then quit and load automatically created initial save.