Single Player bugs and crashes - After the 16th of May

I mark in image the bugs.

The first its the strange icons in city screen.

The second is the automations of actions i dont have yet, and the "link" word error.

The third i mark in image too.
 

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@TB - in the attached save, if you take the only available promotion on the great general just outside Coventry (Douglas Haig, 1 tile SW of the city) he loses ALL his existing promotions and cannot re-promote at all!! (despite being level 14). Note - I'm on slightly out-dated assets with latest DLL, but I don't think anything in this regard has changed lately.
 

Attachments

I mark in image the bugs.

The first its the strange icons in city screen.

The second is the automations of actions i dont have yet, and the "link" word error.

The third i mark in image too.

The first image is from my attempt to add more population specialists. They are appearing in the wrong place on the screen. The formula used for placement breaks down. :(

Can someone with python knowledge PLS fix the Via Appia Wonder please, it has been this way for three months now??

Also the Promo Silver Tongue needs some stats?? At least something??

1) I can't replicate the problem. IE the Via Appia works fine for me no errors at all. Make sure you have the correct python file failing that post the PythonErr.log so I can see what the actual error you are getting. I think this is my second request for that log file:p. Since I don't get an error I need those messages.

2) It is only used for diplomats (or at least it should be). No other units use it.
 
@TB - in the attached save, if you take the only available promotion on the great general just outside Coventry (Douglas Haig, 1 tile SW of the city) he loses ALL his existing promotions and cannot re-promote at all!! (despite being level 14). Note - I'm on slightly out-dated assets with latest DLL, but I don't think anything in this regard has changed lately.

Thanks for the save. I'm sure that's rather critical. I saw a bug report on it earlier but was waiting for some kind of more in depth explanation of what was taking place. I believe I just figured out why this would be taking place and should be able to compile a fix in moments here ;) I'll test against your file once complete.
 
@Koshling:

Ok, I fixed it and was going to compile with your updates but I seem to be missing a critical new Pipeline.h file thus it cannot compile now. I presume you still need to push that into the SVN version for us.
 
@Koshling:

Ok, I fixed it and was going to compile with your updates but I seem to be missing a critical new Pipeline.h file thus it cannot compile now. I presume you still need to push that into the SVN version for us.

Oops - ill correct that immediately!
 
Since the multi-threading was put in my cities are getting the "can't carry over production here is some gold instead". This is most noticeable in my missionary producing city. It is still producing 1-5 a turn but every turn it says it can't carry over the excess.

Edit looks like I lied - it looks as if the multiple production option is no longer working.
 
Since the multi-threading was put in my cities are getting the "can't carry over production here is some gold instead". This is most noticeable in my missionary producing city. It is still producing 1-5 a turn but every turn it says it can't carry over the excess.

Edit looks like I lied - it looks as if the multiple production option is no longer working.

Odd, I thought I'd tested that pretty thoroughly. Which city should I be looking at? Is it only happening for queued units, or for buildings too?
 
Odd, I thought I'd tested that pretty thoroughly. Which city should I be looking at? Is it only happening for queued units, or for buildings too?

Memphis for units and Karnak for buildings (I think). Yes it is for both. Karnak was newish and building a lot of one turn buildings but the save may have been after it finished the lot. Yes it is a test game and I have lots and lots of subdued animals - far too many.
 
Memphis for units and Karnak for buildings (I think). Yes it is for both. Karnak was newish and building a lot of one turn buildings but the save may have been after it finished the lot. Yes it is a test game and I have lots and lots of subdued animals - far too many.

Ok thanks, I'll prioritize this when I get to C2C time tomorrow.
 
Testing with SVN 5521, I'm still having problems with the Hunter III promotion not being available to Trackers. To test, I started a new game, entered WB to give myself a Tracker with Hunter II, Woodsman II, & 40 experience, and also gave myself Hunting Tactics, and when I exit WB I can't upgrade to Hunter III even though I have all of the prereqs.
 
Testing with SVN 5521, I'm still having problems with the Hunter III promotion not being available to Trackers. To test, I started a new game, entered WB to give myself a Tracker with Hunter II, Woodsman II, & 40 experience, and also gave myself Hunting Tactics, and when I exit WB I can't upgrade to Hunter III even though I have all of the prereqs.

It seems to have changed to require both Woodsman II and Gurilla II not or as before.
 
I'm getting it too and I'm on 5520. I have focused traits on.

Ok... ls612 has asked us to pm him in cases involving his material. He just needs to make sure his graphic link to the right button is corrected.

It seems to have changed to require both Woodsman II and Gurilla II not or as before.
Sigh... I may take a look but I'll be out for the weekend now.
 
For some ODD reason, lately buildings are not working the way they should, i noticed that i built an Armourer then looked in the build action (city area) and it was there (again) so i had to build it again, but now it says i built the SAME building in the SAME city 3 times :eek:

Should be in the NEXT turn status??

SVN 5523, (Autosave for above) how come i am not getting a minidump now when i get CTD's??

Also what does it take to get horses in YOUR city when the next city already has them??
(pic 2)

Also the Street Fighter has a -10% attack modifier , what is that??


EDIT: CTD without minidump, looks like an ArtDefines problem?? REPEATABLE, can't proceed with current game:sad:
Cherokee save for this.
 
Also the Street Fighter has a -10% attack modifier , what is that??
It's a -10% modifier to combat value when the unit attacks. If you're attacking a city, this means you're getting about a 5% bonus. (+15% - 10% = 5%) (+ perhaps another +5% vs a given unit type if that's what comes up to defend.)

Commenters felt this would be necessary to keep the promo in balance. It IS primarily a minor city defense promo for melee units. It's also useful for melee city attackers once they've exhausted the city raider line but makes them weaker on field attacks as the price they pay for this added layer of city specialization. It also makes them then, once in the city, rather effective at being capable of staging a fairly effective defense against any immediate counterattacks by the enemy who's offended you just took his city.

It is NOT, however, a substitute promo for city raider on city attack intended units and really only becomes useful for them if they have already capped that line out. It's mostly for the melee units you'd use to defend your cities (but is taken at the cost of not being as capable of leaving the city to go on the offensive against raiding forces.)
 
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