Single Player bugs and crashes - After the 23rd of September 2013

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I am using the Divine Prophets option. I think it's supposed to give you a Great Prophet when you discover a religious tech. If I get a Great Person from Wonder &c GPPs the same turn, the Great Prophet doesn't appear.

At the moment there's nothing to tell you that another civ has potentially already reached that tech first and it's the FIRST to reach a normally religion granting tech that gets the prophet only. So I suspect it's not actually a bug. Yes, some work needs to be done to let you know when the religious tech has already awarded it's free prophet to the first civ to reach it.

If you KNOW for sure no other civ could've reached the tech before you then perhaps there's something to look into. There shouldn't be any conflict with the other two processes though as they don't take place anywhere near each other in code.




One bug we noticed the other day though: 4 generals were suddenly born in one barbarian city on the same turn for some reason... is this somehow intended design?
 
At the moment there's nothing to tell you that another civ has potentially already reached that tech first and it's the FIRST to reach a normally religion granting tech that gets the prophet only. So I suspect it's not actually a bug. Yes, some work needs to be done to let you know when the religious tech has already awarded it's free prophet to the first civ to reach it.

If you KNOW for sure no other civ could've reached the tech before you then perhaps there's something to look into. There shouldn't be any conflict with the other two processes though as they don't take place anywhere near each other in code.

Actually you can tell if a religion has been founded but it was a lot easier before we had the religion techs. If the tech icon has a prayer symbol on the religion symbol then it has not been founded otherwise it has. Standard BtS behaviour. You used to get the religion icon o the tech if it was not founded and the tech icon if it was.
 
Is it common for posts here to get ignored? I'm not saying that in an antagonistic way, I'm just asking if you generally respond to bug reports or if you fix them without having to comment. It would be more reassuring.
 
Seems like a fairly basic bug.

It depends on if anyone is working on that area or not. For example the start date for ancient is set in the eras infos (iirc). It is a single number and is a % of the total turns in the game for that game speed. The game then turns that into a date. I think it gave a reasonable start date when I tried on snail.

Also I am still not back to modding yet RL is too busy but getting less so.

edit usually if we fix it we also comment.
 
Thanks - it reproduces for me from this save - I'm working on it now...

...and fixed in latest SVN.

Any progress? IF You can fix it, can I continue this game? There is a need to apply new version or sth?

Meanwhile I back to Civ1 :D
 
Mouthwash - you use svn?

i got svn and i dont see things you talking about :)
 
Mouthwash - you use svn?

i got svn and i dont see things you talking about :)

No, I don't. Did you start in the ancient era? Did you start at 40,000 AD with a deer archer?
 
Any progress? IF You can fix it, can I continue this game? There is a need to apply new version or sth?

Meanwhile I back to Civ1 :D

Yes it's fixed. See SVN thread. You need the latest version from the SVN though, so your options are:

1) Move to using the SVN version
2) Wait for the next release to incorporate th fix (which will be V34, probably in about a month)
3) Take the SVN version's DLL and just replace your existing DLL. This is not 100% guaranteed though, but it'll PROBABLY work. If you want to try this you can just browse he SVN repository in a web browser on sourceforge to get the DLL only (https://sourceforge.net/p/caveman2cosmos/code/HEAD/tree/trunk/Assets/CvGameCoreDLL.dll).
 
Python error with Revolutions (should be next turn??)(GEM Map) no rev's should even be around yet??? DH is doing RL so will NOT be able to help, so need someone else to try, thx. . . SO

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "Revolution", line 624, in onEndPlayerTurn
File "Revolution", line 1070, in updatePlayerRevolution
File "Revolution", line 2318, in checkForRevolution
File "Revolution", line 3656, in pickRevolutionStyle
File "Revolution", line 4116, in chooseRevolutionCiv
RuntimeError: unidentifiable C++ exception

It has happened about every 10 turns or so, so far 4 times:mad::mad: (I am only on turn 65)

EDIT: OK 85 turns in about 10 times now, and it seems to be happening when i get a NEW tech??

EDIT EDIT: Tried a re-load and CTD (mini from that),
also when did we start getting :gold: for religions? See attached (last pic)

EDIT EDIT EDIT: Now i get a repeatable CTD, i knew i should not have tested GEM, 28750.
 
Reproducible crash when processing next turn. Tested with current svn (r6247).

So far I am unable to reproduce this. Just loading the save and hitting end turn reproduces it reliably for you? Any unusual options set? Running with full latest SVN (assets and DLL both)?
 
Yes I'm just hitting end turn. It is the full svn. I cleared the cache and now it crashes while recalculating the save game. I will try downgrading wine tomorrow.
 
I got a CTD loading the main screen after last SVN upgrade (today 08 october 2013); cannot reach the initial screen asking if I want upgrade the dll before starting a saved old game.
Yesterday all was OK, now while loading POOF....CTD.
Please, help!!!
My sistem: Windows XP 32 bit 4 GB RAM /3 GB switch on, viewport on, enable_dynamic_unit on
 
I can't attack the Mali Capital: Hittite.
Even when I lower their defense by removing high Walls, Castle Keep etc via WB or making a revolt start with spies.


NVM, just saw there is a Fort south of it.

Forts should not be able to be build next to a city.
 
Wait what's wrong with it? It worked for me when I tried it out in my game. :confused:

There was a brief period between the uploading of the wonders and then later the bonuses. I noticed because I had the same error because I updated and got the wonders but not the bonuses:lol:. later I got the bonuses too.
 
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