Thunderbrd
C2C War Dog
Make sure you're patching BtS to v3.19. If you're having trouble at loading the mod that's usually it.
The game crash for this problem. Is there someone who can help me? Please.
We already have for Player culture increased the type to long long (and I'm not sure if its unsigned or not giving us twice as much room there) and it does help tremendously. I take it it's the city level itself that's overflowing here? We could do it for just the city level too and it would just be a matter of backing off where culture begins to be tracked at this degree. Also... if it's not something we feel really must be done then we could always cap the city level at max_int. Would make sense if there is that ultimate maximum anyhow I think.
Thanks for the reply strategyonly. This is the version downloaded from http://www.moddb.com/mods/caveman2cosmos. I do not know how to recognize whether or not SVN.
The version is the release. I found that the problem, in the SVN forum, is resolved. How i do in the release version?
With a text editor (like notepad) open the files /C2C/Assets/Modules/Custom _Civilizations/Comanche/Comanche_Civ4UnitArtStyleTypeInfos.xml and /Custom_Civilizations/Navajo/Navajo_Civ4UnitArtStyleTypeInfos.xml
Change the line <MiddleArtDefineTag>ART_DEF_UNIT_NATIVE_WARLORD_MEDIEVAL</MiddleArtDefineTag> to <MiddleArtDefineTag>ART_DEF_UNIT_WARLORD_ANCIENT_SIOUX</MiddleArtDefineTag> in each file. That should do the trick.
Edit: I have no idea where the extra spaces in MEDIEVAL and SIOUX come from. Disreard them and write then as one word.
Many, many, many thanks. Now I try, it takes a long time to launch c2c. Then I'll let you know if it works.
The RATE? Huh? How... I dunno... got me.
Yeah it's the rate. Thebes in the savegame.
It's the second time I managed to do this. I just have one city building most of the wonders, simulating semi-one city challenge.
I also have lots of great military instructors. Last game I mined them all over the map (from the AI), this time I saved myself the time and just got them from world builder, but the number is about the same.
BTW, I also managed to overflow population sacrifice for the fish market wonder, I can check if I have a savegame for it if it's interesting.
C2C only takes a long time to launch the 1st time, if you keep your PC on it only takes around 1 minute after that.
1) RE: Rate overflow of culture: Culture rates in a city are, like all other commerces, multiplied by 100 more than the final value during most of its calculation due to the decimalization mechanism in use there. I don't think we can fix that and I also don't think assigning long long values to commerce rates (we've had gold overflows too I believe) is necessarily a good idea so personally I'm thinking just a cap on the rate of MAX_INT (which would mean an actual game cap of MAX_INT / 100) would be appropriate. That plus maybe reviewing all the sources and trying to apply a little restraint could go a long ways to help us never have to be annoyed by reaching that cap.
To be more specific, the limit on a city's rate of a given commerce would be 21,474,836.47 Would others be ok with this?
However, what also gets me here is the limit would still be 21 mil or so and it sounds like we weren't supposed to be exceeding that amount in the first place. hmm... something's fishy here about that whole situation.
My Master Hunters can not get the Master Hunter II promotion.
3)RE master hunter promos: I've seen them eventually open up after other normal hunter promos are extended. One thing I'm having a tough time figuring out without looking specifically at them is what the actual hunter and master hunter promo prereqs ARE... they confuse me