Single Player bugs and crashes - After the 24th of February 2014

It should, can you try it and let me know if it works?

Yeppers it worked, went to the next turn just like it used too, thx,

My SVN is not working anyone else having problems right now??
 
I just upgraded some units and they did not loose their exp as expected. I don't have the "Unlimited exp" option on. Has the amount of exp kept when upgrading changed? If so I don't like it I much prefer the loss.

Argh! it has. it is in global defines and is now
Code:
	<Define>
		<DefineName>MAX_EXPERIENCE_AFTER_UPGRADE</DefineName>
		<iDefineIntVal>10000</iDefineIntVal>
	</Define>
rather than
Code:
	<Define>
		<DefineName>MAX_EXPERIENCE_AFTER_UPGRADE</DefineName>
		<iDefineIntVal>25</iDefineIntVal>
	</Define>

What is the point of the unlimited exp option if this is now the default?

edit Ok the following things have changed in the Global Defines XML which are part of the change to cities by BG and which are accidents?
item | old value | current value | Comments
MAX_TRADE_ROUTES |24|100|
INITIAL_BASE_FREE_UNITS|4|10|
INITIAL_BASE_FREE_MILITARY_UNITS|2|10|
BASE_UNIT_UPGRADE_COST|20|50|
UNIT_UPGRADE_COST_PER_PRODUCTION|200|100|
INITIAL_STATE_RELIGION_HAPPINESS|1|2|
INITIAL_NON_STATE_RELIGION_HAPPINESS|0|-1|
PLOTS_PER_RIVER_EDGE_DIVISOR|3|12|
RIVER_RAND_ON_MORE_RIVERS|4|2|
MAX_EXPERIENCE_AFTER_UPGRADE|25|10000|If this was truly unlimited it would be -1
 
item | old value | current value | Comments
MAX_TRADE_ROUTES |24|100|
INITIAL_BASE_FREE_UNITS|4|10|
INITIAL_BASE_FREE_MILITARY_UNITS|2|10|
BASE_UNIT_UPGRADE_COST|20|50|
UNIT_UPGRADE_COST_PER_PRODUCTION|200|100|
INITIAL_STATE_RELIGION_HAPPINESS|1|2|
INITIAL_NON_STATE_RELIGION_HAPPINESS|0|-1|
PLOTS_PER_RIVER_EDGE_DIVISOR|3|12|
RIVER_RAND_ON_MORE_RIVERS|4|2|
MAX_EXPERIENCE_AFTER_UPGRADE|25|10000|If this was truly unlimited it would be -1
Trade Routes: Accident.
Initial Base units: Purpose for initial Anarchism Civic to have +1 cost per unit to work. In the long run, with C2C's "more is better" philosophy those extra free units make no difference after a while anyway.
Upgrade costs: Accident.
Religion Happinesses: I did not touch I do not think. Maybe State Religion but nothing to -1 so not the NonState.
Rivers: Accident (I think rivers are underrepresented in normal maps)
Max Exp: Accident, and thank you for the -1 (goes to set it).

Cheers
 
Playing Svn, and for the past few versions, when I enter the World Builder, all the resources are on the terrain, but only a few have their graphics symbol showing that you get from the resource toggle button before entering WB. For instance, sapphire shows as a symbol, but not silver. Or horses, crabs, clay, oil, lead, timber and a lot of others. Clicking "show all resources" in BUG does not change anything. How do I fix this in my game? Thanks.
 
Zoom out when in the game, not WB, and open Resources and set it to show "Everything".
Zoom back in, problem should be fixed.

Cheers
 
Zoom out when in the game, not WB, and open Resources and set it to show "Everything".
Zoom back in, problem should be fixed.

Cheers

Thanks. That did it. Played a thousand games of C2C and never zoomed out even once. Who knew? (Actually, I guess you did, BG). Thanks again.
 
Got this python error?

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "CvEventManager", line 380, in onEndPlayerTurn
File "CvAdvisorUtils", line 304, in endTurnFeats
NameError: global name 'eCorporation' is not defined
 
This last CTD happens on Splitting a Unit at least it looks that way. Some Subdued Animals had a wrong DefaultAI, UNITCOMBAT_WILD instead of UNITCOMBAT_SUBDUED and some had bAnimal set to 1. It's possible those things cause Problems because UNITCOMBAT_WILD allows Splitting and Merging but UNITCOMBAT_SUBDUED doesn't ......
I have another look at this after work or tomorrow.

Thanks for finding those. I just fixed 2 more I made. Did not realize those parts.

Maned Wolf is causing a MAJOR texture breakdown, see pics, pls fix or Delete, thx.

I believe I had this happen before with an animal. Not sure if it was this one. Then when I went to show that I could not reproduce it to take a screenshot.

I am not sure why this happens sometimes and not all the time.

Note its modular so we could remove it before the release. However I would rather know how and why its happening so we can avoid it for other animals.
 
Another screenie for you all.

JosEPh
 
Maned Wolf is causing a MAJOR texture breakdown, see pics, pls fix or Delete, thx.

Thanks for finding those. I just fixed 2 more I made. Did not realize those parts.



I believe I had this happen before with an animal. Not sure if it was this one. Then when I went to show that I could not reproduce it to take a screenshot.

I am not sure why this happens sometimes and not all the time.

Note its modular so we could remove it before the release. However I would rather know how and why its happening so we can avoid it for other animals.

I to have had the maned wolf cause graphics glitches.

Its must be a problem with 3d model imported to NIF.

Another screenie for you all.

JosEPh

OK for now then, PLS someone delete it before noon thx.
 
Since no one has done it yet I just deleted it now. Hopefully someone like Sparth can figure out the problem with the mesh so it can be returned to the game again in the future.

thx,, i would have done it, but i was figuring out the stuff BG said in the New Handicap thread, so thx . . .
 
SVN 7856 V35 still has some new animals that are causing graphical weirdness.

See screenies: new tapir and babirusa.

JosEPh
 
what is this - cannot load again sav file
see attached image
Win7/64 pc

Simple fix.

You need to re-install the DX9 files that comes with BtS. While you have DX11 sometimes the newer DX versions leave out or overwrite things from previous versions. The game needs a file from DX9 that DX 11 overwrote or removed.

And no it won't hurt your DX11 files.
JosEPh
 
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