Cosmic Fox
Civ 6 Addict - TB Mod Collaborator
I'm playing a giant map using the next size map dimensions, quite a few times I am getting the old MAF happening and some CTD that are not repeatable. Are these known issues guys with V34?
In that Game the Culture Rate of one City overflows not the Level. At the moment i have no idea where this is happening.
Yeah it's the rate. Thebes in the savegame.
It's the second time I managed to do this. I just have one city building most of the wonders, simulating semi-one city challenge.
I also have lots of great military instructors. Last game I mined them all over the map (from the AI), this time I saved myself the time and just got them from world builder, but the number is about the same.
BTW, I also managed to overflow population sacrifice for the fish market wonder, I can check if I have a savegame for it if it's interesting.
BTW, the rate was around 200K a turn before the overflow. I estimate that it would easily go over 500K later in the game, maybe over 1M.
I was wondering if it had something to do with something along those lines but I'll have to eventually take a deeper look into the code (and your save) to be sure. I'm very distracted away from this sort of debugging so I can't give a near ETD on that.~21M cap sounds legit, however I wasn't anywhere near that in the game-save.
If you look at the values there, they don't add up to that. My rate of culture was around 200K. Is it possible that by some mistake the cap decreased by 10,000 instead of 100 (from MAX_INT)?
I wondered if Level prereq was being applied there. Clever use of the new tag. Apparently I must've overlooked establishing the text for it... sorry for that. Again... distracted but noted so I'll eventually get that working there for the display.I have given it to one of my Master Hunter line of units but I can't remember which. The code says all that is needed is that they have Master Hunter I and be of at least level 5.
That is what the pedia is supposed to tell you.
BTW why are promotions that are not valid for the selected game options even showing up? Normally if something is not in the current game it does not show up in the pedia.
edit just checked - the pedia and hover over are not showing the level requirement.
So after a fresh install of everything really. The same fricken problem happens to me. Goddamit.
Take a "snip it" or screen shot) of your path so i can see what your doing.
Release version : Bear Knight requires Armored Cavalry and (Bear trainer or Heritage - Bears). But both are obsolete at Armored Cavalry....
But this art could be done with simply retexturing/reskinning the elephant-/Horse- and Donkey line, couldn't it?
I just decided to move on and start a new game. Hopefully this one wont go bonkers on me.
I hope this new game does Not have 20+ AI with REV, Barb Civ, Start as Minors turned On and maybe just a Huge map.
JosEPh
Lol I have 10 Ais with rev and barbarian world, on a giant map. Works pretty smoothly, but it crashes every 30 turns or so so no biggie. Until it starts becoming a problem later.........
Fresh install, C2C is located in beyond the sword mod folder named Caveman2Cosmos.You should never use Barb World, takes waaay too much memory to play. And i dont understand the crashes, i really think your making that up, otherwise you'd have a lot of minidumps??I still have not seen your snip it of where you have the C2C file locate at??
Rev 7158:
XML error: BONUS_TAPESTRIES in Info class was incorrect. See screenshot
View attachment 371851
Fresh install, C2C is located in beyond the sword mod folder named Caveman2Cosmos.