Sparth
C2C Team Member
- Joined
- Oct 6, 2013
- Messages
- 2,314
They were all working fine now a least three are not. Yes some files have been removed.
Its not my work this time

They were all working fine now a least three are not. Yes some files have been removed.
Its not my work this time![]()
I am afraid so, back in Apr, and nobody ever put them back in. I can do it if nobody else wants to. But i wont be able to for about 1/2 month or so though, i am working on alot of those other changes for TXT duplications.
@ Thunderbrd
There is a line to much in your last changes, remove line 19193 from CvInfos.cpp to fix this issue.
So I was testing out a new animal tody and when I would load it in DH's experimental folder many other units would become missing and some would become red blobs. Yet when I would remove it from the mod it would no back to normal. Any idea why this happens?
Note the animal I added would not appear either.
EDIT: Oh and I was using SVN v7420.
Rev 7420:
I'm getting this popup. Clicking on Whaling Ships is an immediate CTD. Clicking the other 2 options seems to work, that is the game does not crash.
View attachment 375337
Egyptian hunter is still a red blob.
Considering the trigger that should bring that up is working for whaling ships I'm a little confused how that's happening there. Please share the savegame from the round before this point and I should very much like to check that out!
Dragoon European looks pinkish??
Sure, here it is, just ending the turn should show the popup in the beginning of the next turn.
View attachment 375351
SO wrote:
In between 7408 and 7418, i lost another 15-25 seconds in turn times???
Before 7408 turn times (TT) were 40-45 seconds. Then after 33-40 seconds, depending if a new tech was discovered or not.
Now i am back to over 45-55 seconds again??? And even loooonger than before, now its back to being bored again????