Another question for ya, will going to the 35 dll break games??
I have a partial solution - not perfect, but it does work if changing from 50 to 35 civ .dll.
I did post a version about a month ago when 35 civs was introduced.This is an updated version of that post.
Updated version of previous post
For those wanting to continue playing an existing game (started with the old 50 Civ .dll) but would prefer using the latest SVN (which now only supports a 35 Civ .dll). I think I have a partial solution to the save game compatibility problem.
Note: This will only work if you have less than 35 Civs in the game.
It is a bit time consuming when you try this, but if you want to continue a game in say the modern era plus - it may be worth the effort. Certainly quicker than starting a new game from scratch.
1. Before updating to the new version of C2C - 35 civ .dll, load your current save. You can then exit the game, the game engine will have created a worldbuilder file with all your current settings.
This file will be in:
C:\Documents and Settings\Owner\My Documents\My Games\Beyond the Sword\Saves\WorldBuilder
(This is in XP -You probably know the path for your version.)
2. Update C2C. From the forum or SVN.
3. Copy the worldbuider file to:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\PrivateMaps (Again XP)
4. Delete the cache and reload C2C.
5. When loaded, select Custom Scenario - and select the worldbuilder file you have just copied.
6. You are starting a new game, so select the same civ you were playing before and then press Launch.
Your previous selections should still be there.
The computer will now regenerate the map - this will take some time, longer the further you are into the game. Go and get a coffee.
When loaded you can continue playing the game. BUT there are a number of differances:
A. The turn number is reset to 0, not a problem if not playing with a turn limit (well you do have more time to win .

).
B. No research is selected. But all those you researched are still there.
C. All city build queues only show the current build - previeously queued builds are lost.
D. Initially a lot of units (not all) will be active. You have to give them new orders (usually sentry!).
E. After the first turn some more units will become active, again not all. Not sure why this is maybe connected to the commands you previously gave them.
F. Open borders will be cancelled. Dont know why - may be a setting I missed. They are in the WB file - just not activated.
The game should now be playable as before.
I have tried it and the game plays OK - after the above initial starting problems.
EDIT
Not sure if this will work if other game save breakers are introduced. But I guess it should - though gameplay may be compromised a bit.
