Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

Also BUG: Atlatl tech hast fish text and fish voice text when researched tech screen pop up, must be bug.

There is no quote for Atlatl making tech.
If some find one in internet please post it here and I do the rest.
 
There is no quote for Atlatl making tech.
If some find one in internet please post it here and I do the rest.

If you meet a stick that is thrown at you it tickles you, if you meet an atlatl that is thrown at you it remains stuck in you. -Pit2015
 
Look resource hover over horse, this one works correctly.
If you provide some screen shots I can take a look but I'm not feeling this is a very important bug in terms of holding up v36 until repaired, which is all I'm currently working on.

And to that end... I've pretty much done all I can with the critical issues so far as I can see. There's a delay issue with some games but it's taking place in areas I won't mess with so that's pretty much it from me.

However, I'm not sure about the new water terrains and if they could be creating any issues. I'll have to look into that briefly and then as far as I'm concerned we're clear for v36.
 
The CIV4SpawnInfos file may have a couple of errors. The two entries for Dingo have the following:

<iMaxLongitude>1800</iMaxLongitude>

Lucky 180 is the maximum value, but it should be fixed.

Also the
<Type>SPAWN_ELEPHANT_NATIVE</Type>

has
<iMinLongitude>60</iMinLongitude>
<iMaxLongitude>-180</iMaxLongitude>

Should the latter be 180.

180 is the same as -180 but it should be fixed.

It is probably an error from when the elephants were split from one into 2 African and Asian. one should be -60 to 60 and the other 60 to 180.

Some entries i.e. Panther have the following:

<iMinLongitude>60</iMinLongitude>
<iMaxLongitude>-60</iMaxLongitude>

Does that mean they appear in Asia and North America and not Europe if in the Northern Hemisphere?

Yes.

Could be some oddity to the hoverover I suppose. Perhaps it assumes that if you don't have access then it must be because of an insufficient improvement issue even if it's just a tech to enable trading issue.

The hover over is not quite working correctly and hasn't in some cases since we introduced upgrading improvements. Sometimes it even says that only a fort will give the bonus even though the correct improvement is available.

If you meet a stick that is thrown at you it tickles you, if you meet an atlatl that is thrown at you it remains stuck in you. -Pit2015

Is not thrown it is kept. The stick is thrown further by using it. It basically extends the arm to give you more power to and control over the stick you throw.
 
If you provide some screen shots I can take a look but I'm not feeling this is a very important bug in terms of holding up v36 until repaired, which is all I'm currently working on.

And to that end... I've pretty much done all I can with the critical issues so far as I can see. There's a delay issue with some games but it's taking place in areas I won't mess with so that's pretty much it from me.

However, I'm not sure about the new water terrains and if they could be creating any issues. I'll have to look into that briefly and then as far as I'm concerned we're clear for v36.

Water terrains look good, only problem is there is there is no difference between polar, tropical and normal ocean in the grafic now, makes map building hard.

Ok forget the requirement bug, looks and works correctly on other citys and tiles as i see now, only not displayed at my capital city correctly as it looks like. Dont know why but you can ignore that i think.
 
Is not thrown it is kept. The stick is thrown further by using it. It basically extends the arm to give you more power to and control over the stick you throw.

Yes thats what i meen, then so... ;)

"If you meet a stick that is thrown at you it tickles you, if you meet a stick that is thrown at you by a atlatl it remains stuck in you." -Pit2015 (You can use this as a quote for the tech if you want)
 
DH said:
The hover over is not quite working correctly and hasn't in some cases since we introduced upgrading improvements. Sometimes it even says that only a fort will give the bonus even though the correct improvement is available.
Funny... I had experienced that it had been fixed at that point rather than broken. It should now show all the options the tile has in terms of potential improvements that can access the plot. And maybe that's what's throwing off the gold thing - that although the Stone Tools Gatherer is there it still shows what it COULD be getting with the Mine (which would be an improvement.)
 
I suggest this quote, which is to be found in the Wikipedia article:

"As used by these Tarairiu... this spear thrower was a tapering piece of carved hard-wood... shaped with a semi-circular outer half with a deep groove to receive the end of the javelin." Harald Prins
 
I have a question. If my game it is in the folder with a name different from the "Caveman2Cosmos", how to change the saving game to bind it to a folder called "Caveman2Cosmos" (or any other)?
 
Good this time the SVN update did not killed my tourism. :thumbsup:

BUG: Maybe new bug, if you have slavery in your citys and you do a slave specialist right bottom in city screen then it should rise the crime by +5 and disease +5 when working as slave for you, looks like it will not increase disease and crime. I looked other city that i own not my capital city, but should be same on capital.
 
Good this time the SVN update did not killed my tourism. :thumbsup:

BUG: Maybe new bug, if you have slavery in your citys and you do a slave specialist right bottom in city screen then it should rise the crime by +5 and disease +5 when working as slave for you, looks like it will not increase disease and crime. I looked other city that i own not my capital city, but should be same on capital.

That would be hard to verify for sure since crime levels don't just tally up like you'd expect them to necessarily - there's a lot of interesting mathematics taking place there. You might notice a noted difference if you suddenly add a lot of slaves but with just one it could be imperceptible.
 
I'm pretty sure slaves add crime and such, as they should, as I noticed a huge lowering of those values when abolishing slavery which rampant crime forced me to do in the first place.
 
That would be hard to verify for sure since crime levels don't just tally up like you'd expect them to necessarily - there's a lot of interesting mathematics taking place there. You might notice a noted difference if you suddenly add a lot of slaves but with just one it could be imperceptible.

Yes looks working now, i removed a slave and crime was decreasing and on other city its rising now where i add slaves, maybe problem with last svn, now it runs, maybe problem from recalc, maybe needed reload.

You changed the costal water graphics again? Ok tropical ocean is visibility now, so will you let it so or change it again? Then i have to change my preview picture in Ultimate Earth Map 2.3 again. Whats planned there?
 
You changed the costal water graphics again? Ok tropical ocean is visibility now, so will you let it so or change it again? Then i have to change my preview picture in Ultimate Earth Map 2.3 again. Whats planned there?
Yes it wasn't ready for the v36 of C2C so I temporarily removed it.

It will return after V36 is released.

Is it important to you to see the difference in tropical,polar and regular ocean?

No matter what picture from RL i look at, ocean looks the same everywhere; dark blue.

I guess I could add a slight color difference to the new oceans... but not as much as what we currently have.
 
The sound quote for the Asatru technology is garbled because it is saying the wrong words. The word live (to live) is spelled the same as live (is live) but are said differently. I think there are two of these words that are spelt the same but spoken differently in the quote which is why it is garbled.
 
Yes it wasn't ready for the v36 of C2C so I temporarily removed it.

It will return after V36 is released.

Is it important to you to see the difference in tropical,polar and regular ocean?

No matter what picture from RL i look at, ocean looks the same everywhere; dark blue.

I guess I could add a slight color difference to the new oceans... but not as much as what we currently have.

Download my scenario and start it, open worldbuilder then, there you can see the difference of the oceans, my scenario world map has tropical and polar and normal ocean added. If tropical and normal and polar ocean will have someday a difference or make the see animal spawning different its needed, if you cant see the difference its hard to edit as worldbuilder. So a small color difference will be fine, otherwise only one ocean type needed.
 
The sound quote for the Asatru technology is garbled because it is saying the wrong words. The word live (to live) is spelled the same as live (is live) but are said differently. I think there are two of these words that are spelt the same but spoken differently in the quote which is why it is garbled.

Is what is written the same as what said?
Written: No man lives till eve whom the Norns doom at dawning.


An alternative quote that could be used: "People will not look forward to posterity who never look backward to their ancestors." - Edmund Burke

Or: "Then said Atli, when he got the thrust, &#8220;These broad spears are becoming a fashion.&#8221; After that he fell forward over the threshold." - The Saga of Grettir the Strong, chapter 45
Atli mælti við er hann fékk lagið: &#8220;Þau tíðkast hin breiðu spjótin,&#8221; segir hann. Síðan féll hann fram á þröskuldinn.

Or: "No one is a total fool if he can be silent." - The Saga of Grettir the Strong, chapter 88
Enginn er alheimskur, ef þegja má.
 
The sound quote for the Asatru technology is garbled because it is saying the wrong words. The word live (to live) is spelled the same as live (is live) but are said differently. I think there are two of these words that are spelt the same but spoken differently in the quote which is why it is garbled.

Uploaded new. Its different for sure now but its still "strange". This stupid text-to-speach software is unperfect. At best.
Maybe instead text we can use fragment of some scandinavian folk music?
 
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