could you just rather upload a screen-shot?@Toffer you got a costline bug somehow in now, look my scenario from cuba to yucatan or from alaska to russia.
could you just rather upload a screen-shot?
BUG? Abatis blocks the movement of my rogue?
I don't know if that's a bug or by design. I could probably change it but if I recall, it was intended.
Rogues can't capture cities so if you are at war with that player it probably would naturally keep the rogue from entering anything that counts as a city. Is that by chance the situation there?
You should test your stuff with my map because it use all ocean types, easy to load the scenario. But here you go, 2 screens.
BUG? Abatis blocks the movement of my rogue?
Question or 2:
1. How do you build an abatis at a fortified tile ( fort, wooden tower etc.).?
2. Do you have Zone of Control active?
@T-brd,
When did Rogues get blocked from entering opposing cities? What do you have to build in the city to accomplish this?
JosEPh
The AI for rogues must assume they can move into a city at all times but when at war they can't so that would be a bug in the AI for rogues. I'll be working on some Criminal specific AI soon so that should clear up.Regarding Rogues, I noticed that sometimes, the AI does multiple suicide attacks with rogues into my city defenses, all of which fail. Perhaps there is a miscalculation about where it can move ? I play with start as minor civs option on.
I believe I remember someone complaining that Rogues were simply moving through their forts even though they could see the rogue and the fort was fully staffed with troops. Since forts count as cities they can do that, even if seen, when at peace. So the alternative was to keep rogues from entering forts at all and that decision was made - I think over a year or more ago.Question or 2:
1. How do you build an abatis at a fortified tile ( fort, wooden tower etc.).?
2. Do you have Zone of Control active?
@T-brd,
When did Rogues get blocked from entering opposing cities? What do you have to build in the city to accomplish this?
JosEPh
Moving in montezumas city with the rogue works fine, moving in the plot with the abatis its not working. So you will fix this or let it so? You need a special unit to see/kill that rogue, one day the AI attacked me with a thief and all military units attacked my thief also then, so when the thief/rogue is seen the AI is able to attack with regular troops i think, worked one time. I think its a bug directly in the abatis building maybe.
JosEPh look the screenshot up there... or the savegame, look for the rogue near yucatan, the abatis is fortifieing the tile, montezuma build a abatis what gives them the control over the plot, i want to move thrue that plot where montezuma build the abatis, i think he build it with a gatherer, possible or not? My rogue cant move thrue there, thats the problem, he schould be able to move thrue there like he can move thrue all other plots montezuma owns.
The abatis should only give a defensive bonus to the plot and make the ownership to the abatis building civ, not blocking spy or rogue or thiefs movement. I tested only with my rogue, i dont know if it works for a thief or spy to move thrue.
I notice now that it says in screenshot abatis (Thorne hedge) should that work as a complete block of the plot? Also spys and rogues may not pass thrue there? Nah or?
Pit2015, An Abatis is Not a Fort or Wooden Tower or a Stone Tower, the 3 Buildings you can build on a tile that is not part of a city Fat X, but is used to claim territory.
That is my point you keep calling the Fort an Abatis it is Not an Abatis. An Abatis is a defensive perimeter building for a City and Crime control building that can Only be built by a City in the City. It can Not and will Not be built in a Fort or Wooden Tower or Stone Tower. Stop calling the Fort an Abatis.
Nor does an Abatis built in a City stop Rogues. Unless there has been a relatively recent change That I'm not aware of. And I don't think there has been.
And still the question you didn't answer, are you using ZOC Option for your game?
JosEPh
There is an abatis improvement similar to fort, tower and fortified cave. I would guess the abatis functions like a fort.
I never waste a gatherer on the abatis since the palisade usually unlocks long before I've wasted my gatherers on more important things.
Palisade replaces the abatis improvement.
I can not build an Abatis by itself on a tile to function like a Fortified Cave or Fort or Wooden or Stone Tower. It is Not available as of SVN 8751 in any build que I can bring up in my last 2 new test games. You can Only build the Abatis and Fire Abatis as a City building for defensive and crime control purposes.
There has been no change, sometimes that civic box is just too small. It is the only one which has its height calculated based on the size of the text going to be put on the right hand side box. No idea why it gets calculated differently sometimes.Did someone change the maininterface/screens python, because now the civics "language" does NOT have all the space it needs to see ALL the changed civics in that area??
Neither, there is an abatis improvement that provides 10% defensive bonus to a tile and acts as a city which is unlocked at Shelter building.Is terminology our area of conflict here? Or a Game set up Option?
JosEPh