Thunderbrd
C2C War Dog
Thanks Toffer!
Your problems are caused by the property system itself, because unlike most other things properties aren't affected by the gamespeed. That leads to unbalanced values in slow gamespeeds simply because they have much more turns. The same would happen with e.g. gold if it would not be scaled with the gamespeed.
I'am not sure about the best way to solve this and since that isn't the only issue with the property system i would just replace the whole system with something simpler.
The main thing here is that there needs to be the ability to keep the property manipulators in balance and with the current crime mechanism not having that capacity until so far into the game, early crime goes further out of control on a longer game setting. So again, with the plans to resolve that being right around the corner in implementation, the issue will certainly clear itself up.
Replacing the property system would be backpedaling on years of refinement and development. It's unfortunate some folks don't like it but at this point if we were to recreate a different system then the new system would have to be an option. And this is in no small part due to such a high level of appreciation by some of the mod team and fans for the system as it stands. I for one love the property mechanism and would only seek to advance how it can be applied... and have plans in the works to do so.
IIRC, gold is not scaled to gamespeed either and is just as susceptible to the same kind of effect where imbalances are exacerbated by the slower gamespeeds.
The Property System is just too much for a game, this isn't a real world simulation and there are simpler ways to implement such things.
Gold is like most other things scaled with the gamespeed and it has to be. Otherwise it would be completely out of balance like the properties are.
So your saying that ALL property items need to be thrown out, to make the game turn times better?
@Pit: Take a look at the planning document here!
Some things cannot be done as quickfixes but rather take an entire version to solve properly.
No. Flammability for example is not impacting game turns at all as it is not one that spreads.
Crime and Pollution are two that spread, plot to plot, and have a known impact on turn times. Known from the time they were introduced when it was decided that the impact on turn times was worth it.
I would like to see also the old guild system back from new dawn (Early corporations).
How hard would it be then to take OUT Pollution completely?? Or is that even feasible??
Why not combine the air and water pollution into one. That should improve turn times.
You know what the problem was? Maybe i can look into it, problem to remove old corporations when the modern come into game?Originally Posted by Pit2015 View Post
I would like to see also the old guild system back from new dawn (Early corporations).
There are big problems with it that need sorting out before it can be brought back. However there are no modders available to work on it so it stays out until there are.
I play beyond 14000 turns be sure.(Victory conditions is to destroy all other civs in my scenario) And its working with fair turn rates if you have a SSD HDD. Mod also works on eternity game speed, my huge map also works with fair turn rates and it is ok to wait a bit for a real cool game and real challenging map to turn. Just one rule, make the AI able to resond to all problems in all times and it will work. So the AI will also do better on other game speeds, if you dont like eternity go play a children game.
Eternity speed works. If not i modmod and fix it.
You know what the problem was? Maybe i can look into it, problem to remove old corporations when the modern come into game?
Dont feel condescending attacked.Its just true that real gamers like challenging games and C2C mod makes the game mutch more challenging. And its just true that my scenario is the hardest challenge you can get right now. And the fix works for eternity, so no more discussion needed, also early police units are planned now, will help the AI alot for slower game speeds and will fix also many problems for eternity game speed.
I know joseph that you played months without noticing that you miss 50% gold from the gold calculation bug.So say thanx that i report that to you, i say thanx for all the other work that you guys done to the C2C mod, best mod worldwide. So back to the bugs, enouth to fix there...