Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

Quite possible. That's why im posting custom civs along with savegame, since it is last one from GEM thread. Maybe somebody could take a look, please?

And if it's non-SVN error from GEM custom civ, fix it and post a fixed civ?
 
Quite possible. That's why im posting custom civs along with savegame, since it is last one from GEM thread. Maybe somebody could take a look, please?

And if it's non-SVN error from GEM custom civ, fix it and post a fixed civ?

The GEM map will not load because it contains 5 custom civs that have now been removed. There is no longer any artwork for those civs.

Either the civs need to be removed or they need to use core civs as replacements.
 
Currently im working on a modmod civilization mega pack for C2C which include all removed from C2C civilizations plus dozen new ones. ETA week or two (if everything will be ok :)
 
Maybe somebody could take a look, please?

And if it's non-SVN error from GEM custom civ, fix it and post a fixed civ?

I have added an updated version that uses replacement civs instead of custom ones.

Talin2009 can you test it for me. i.e. See if it loads.

It is in the GEM thread. :)
 
The roads in my game have zero movement cost. I've suspected it for some time, but I just confirmed it. Only roads ie. paved roads and railroads are normal.

Does anyone else have this?
 
It looks like you don't have the font the game uses installed, so it is using some other font - like the first one or last one in the list of fonts, or the one immediately before or after where the one it is looking for in the list of fonts.

The default font is Sylfaen and Civ4 comes with it. There should be a true type font file called "sylfaen.ttf" in "\Sid Meier's Civilization 4\Resource\Fonts" (or some similar place - the exact path may vary if you got it as a download). Find the font file and install the font (there is probably an option to do so on the menu you get if you right click the font file).

With a little luck that will solve your font problem.

Sorry for the late reply, little busy with college lately, but I checked out the font where you suggested and it already had it installed. I went ahead and re installed it, but still doesn't seem to work? This is quite confusing for me.
 
Sorry for the late reply, little busy with college lately, but I checked out the font where you suggested and it already had it installed. I went ahead and re installed it, but still doesn't seem to work? This is quite confusing for me.

Try to copy this font to Caveman2Cosmos\Resource\Fonts
 
I have added an updated version that uses replacement civs instead of custom ones.

Talin2009 can you test it for me. i.e. See if it loads.

It is in the GEM thread. :)

Thank you. Answered you in GEM thread.
 
There's some sort of integer overflow for the number of votes when you get to choose a Congress Act via Congress of Vienna. I have -9 billion votes out of 8370 total.
 
I just did a complete reinstall of C2C from yesterday's SVN. I forgot to copy my UserSettings over so I have everything default -- the options are having no effect. I turn off field of view and it is still there. I turn of max/min buttons and they are still there. Those are both BUG options I have not checked the normal options yet.

I tried to figure this out but i'am lost.

This code doesn't work because if you change the option the result stays the same as before the option was changed.
Code:
BugCore.game.MainInterface.isShowFieldOfView()

However this works and the result changes if the option is changed.
Code:
BugOptions.getOptions().getOption("MainInterface__FieldOfView").getValue()
 
I tried to figure this out but i'am lost.

This code doesn't work because if you change the option the result stays the same as before the option was changed.
Code:
BugCore.game.MainInterface.isShowFieldOfView()

However this works and the result changes if the option is changed.
Code:
BugOptions.getOptions().getOption("MainInterface__FieldOfView").getValue()


Now i found the reason for this:banana: and now i have to find a way to fix it.

All the MainInterface Bug options aren't working since revision 4064 this means for more then two years:eek:. This just makes me wonder:crazyeye::confused::confused:
 
All the MainInterface Bug options aren't working since revision 4064 this means for more then two years:eek:. This just makes me wonder:crazyeye::confused::confused:

That's, uh, certainly impressive, to say the least.
 
Hello all,

Sorry if this is something already asked.
In version 35, I am seing that some resources have their icon in city screen missing.
Is it something with my configuration?

Thanks, and thank you for your greatwork!
Arturo
 
Hello all,

Sorry if this is something already asked.
In version 35, I am seing that some resources have their icon in city screen missing.
Is it something with my configuration?

Thanks, and thank you for your greatwork!
Arturo

It is a known bug. We haven't found it to fix yet.
 
Now i found the reason for this:banana: and now i have to find a way to fix it.

All the MainInterface Bug options aren't working since revision 4064 this means for more then two years:eek:. This just makes me wonder:crazyeye::confused::confused:

I don't mess with those options much but I had wondered about a few things along those lines at times. Since I don't know much about that stuff I haven't tried to explain what quirks I've seen because I'm not too sure what 'normal' is to begin with on a lot of those matters.

GOOD catch though!
 
Found annoying Size Matters bug:

SVN 8110:
1. Promote unit for increased combat quality (Quality Up)
2. Skip promotions for 3-5 levels (so that next increased combat quality promotion is theoretically available)
3. Select any promotion

Actual: Increased quality promotion lost due to Since one of its abilities has been found to be incompatible with your unit, your <unit> has lost its Quality Up(<level>) promotion
Expected: Quality Up promotion should not be lost.
 
Found annoying Size Matters bug:

SVN 8110:
1. Promote unit for increased combat quality (Quality Up)
2. Skip promotions for 3-5 levels (so that next increased combat quality promotion is theoretically available)
3. Select any promotion

Actual: Increased quality promotion lost due to Since one of its abilities has been found to be incompatible with your unit, your <unit> has lost its Quality Up(<level>) promotion
Expected: Quality Up promotion should not be lost.

I suspect some other things may be taking place between 1 and 3. However, if you don't skip promoting the unit for a number of levels, does it give the same problem? That's a very strange bug the way it's explained as I don't think there'd be a lot of cause and effect basis there... is there an upgrade taking place in there somewhere?

I'll take a moment later and look up how a unit can get to losing a promo by 'ability incompatibility' and see if I can't see something that might explain that.
 
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