Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

SVN 8116

All units with Ignore Movement Cost (trained dogs, rogues) have taken a huge hit in their movement, they're absolutely useless now. Even one tile of grassland depletes all of their moves (3 in case of the dogs). Every other unit seems ok.
 
SVN 8116

All units with Ignore Movement Cost (trained dogs, rogues) have taken a huge hit in their movement, they're absolutely useless now. Even one tile of grassland depletes all of their moves (3 in case of the dogs). Every other unit seems ok.

Sounds like an adjustment went a little wrong there... I'll take another look.

EDIT: I reverted that change... I think I can accomplish what I was looking to really do in another way and what I was trying to do here was ignoring some things about land movement - though I'm not sure exactly why it had the effect you explained, the effect I was trying for I vetoed anyhow so it was just easy enough to revert the change.
 
Sounds like an adjustment went a little wrong there... I'll take another look.

EDIT: I reverted that change... I think I can accomplish what I was looking to really do in another way and what I was trying to do here was ignoring some things about land movement - though I'm not sure exactly why it had the effect you explained, the effect I was trying for I vetoed anyhow so it was just easy enough to revert the change.

Thanks, Thunderbrd, you're the best. Now it's time to release the dogs again:D.
 
Latest SVN, one of my units is getting slightly more than 1 XP every move (sometimes every click on it gives it 1 XP). Not sure if its caused by promotions (its only unique one is woodsman III) or what.
the last unit to be moved in this save:

Hmph... apparently the heal rate function gets hit in more cases than the one healing check... ok. Should be able to fix this (but I can't ensure that I can necessarily keep an xp award for healers in light of this ... will take some further thinking to achieve now at least.)

Note that woodsman III would've given a little healing ability which is why my attempt to add some small amount of xp would be causing that - I just figured it would only try to compile the healing rate on any given unit just once in a round and had based some assumptions on that so I'll have to reprogram based on this new info.

EDIT: Didn't take me long to figure out how to resolve the issue properly without losing the xp for healing (just only applying it when appropriate.) Should be fixed now - compiling and about to be committed to the SVN. Enjoy your free bug-generated xp. ;)
 
I cannot trade gold with my vassal. There's no option for it in the trade screen. I can trade gold with the other civs, but not my vassal. Using SVN 8119
 
Something I just came across. The food yield around a volcano is massive.
Every tile immediately adjacent is 50+ :food: /turn.
see pic
SVN 8120

Deceti
 

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Something I just came across. The food yield around a volcano is massive.
Every tile immediately adjacent is 50+ :food: /turn.
see pic
SVN 8120

Deceti

Yes indeed. We think we finally tracked down the problem earlier this week. The fix is on the SVN but it can't fix the problem in existing games.
 
Yes indeed. We think we finally tracked down the problem earlier this week. The fix is on the SVN but it can't fix the problem in existing games.

Cool, good to know.
Another thing I found, is Natron supposed to require a fort to use?

Deceti

Edit: spelling
 
Went from Playable screen to try and go to the Main Menu, and poof CTD . . .

All I could tell from this was that the crash was in the exe. I've had this issue before - leaving the game to main menu has always been a little potentially unstable. I don't know if it's ALWAYS happening now, which would certainly be new... but it's been an issue before.
 
The orions aviation mod planes are missing the variables to bomb defenses port strike etc. b-52 and other planes are missing these variables. they were never updated for a long time. now that the file is merged the planes have been merged without these abilities.

ggm
 
the planes that arnt orions aviation can do all the airstrike missions. orions mod planes dont seem to have the tags set in the files.


ggm
 
the planes that arnt orions aviation can do all the airstrike missions. orions mod planes dont seem to have the tags set in the files.


ggm
I see. Will take a look into it soon then.
 
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