Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

I just did a complete reinstall of C2C from yesterday's SVN. I forgot to copy my UserSettings over so I have everything default -- the options are having no effect. I turn off field of view and it is still there. I turn of max/min buttons and they are still there. Those are both BUG options I have not checked the normal options yet.
 
I just did a complete reinstall of C2C from yesterday's SVN. I forgot to copy my UserSettings over so I have everything default -- the options are having no effect. I turn off field of view and it is still there. I turn of max/min buttons and they are still there. Those are both BUG options I have not checked the normal options yet.

Have you tried saving the game to initiate the option file then reloading the mod and then the game and seeing if they have an effect then?
 
I agree its weird. Certainly a likely bug but I haven't messed with anything in that area since before the last release so it would have to be something someone else would be more familiar with.
 
Double-save your game, then quit and reload. That just how it works. :dunno:
 
Double-save your game, then quit and reload. That just how it works. :dunno:

No, it used to work straight away but if you exited you had to do a double save for them to be kept for later games.

I have just updated to the latest SVN so will check and see if Alberts2's python fixes fix the problem.
 
*removed* see below
 
No, it used to work straight away but if you exited you had to do a double save for them to be kept for later games.

I've had that very same issue with the Field of View setting before when first setting up my user preferences. I really don't think it's new.
 
Don't know why, but in Windows 8.1, in my 810th turn the memory (ram) usage hasn't gone higher than 68 MBs. My 8Gbs RAM only increases from 21 percent to 22 percent. The game is working perfectly, High graphics, High Terrain, 4x AA and turns are less than 5 seconds in Ancient.


Here is a screenshot.
Also loading the XML cached version takes 81 seconds from clicking the shortcut to loading my save in game. Does that mean memory ptoblems are gone?
 

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SVN 8052 - Perfectworld2f.

Natural Wonder - Kilimanjaro, Is passable by units before Mountaineering.
 
No, it used to work straight away but if you exited you had to do a double save for them to be kept for later games.

I have just updated to the latest SVN so will check and see if Alberts2's python fixes fix the problem.

I noticed that a while ago but i always back up my settings so i forgot to look into it.
 
I noticed that a while ago but i always back up my settings so i forgot to look into it.

I keep three complete copies of C2wC in 3 different directories, JUST incase something i need got changed i didnt like, that way i can go back and get them, just like the setting that are there also then.
I have a BtS/Mods directory, a BtS/My Mods directory, then i keep one in My Documents area also.
I move each once about every 2 weeks from one to the other, then went they get to the My Documents area, i delete the one there and move the My Mods one there, etc etc etc.
 
I just did a complete reinstall of C2C from yesterday's SVN. I forgot to copy my UserSettings over so I have everything default -- the options are having no effect. I turn off field of view and it is still there. I turn of max/min buttons and they are still there. Those are both BUG options I have not checked the normal options yet.

This is a strange issue because Field Of View and a few more don't seem to work but some options work without a problem. The Option itself is working but has no effect, it's working in AND so we have a problem somewhere.

Besides that those BUG Options always had issues like not saving Options and so on.
 
New game repeatable CTD (only a few turns in)

You have the GAMEOPTION_STRENGTH_IN_NUMBERS on in this game and it seems that option causes some CTD's because after fixing a few they are still coming:eek: i try to fix them all.


Edit:

This might take a while because that option seems to be really bugged:eek::confused::(
 
You have the GAMEOPTION_STRENGTH_IN_NUMBERS on in this game and it seems that option causes some CTD's because after fixing a few they are still coming:eek: i try to fix them all.


Edit:

This might take a while because that option seems to be really bugged:eek::confused::(

OK in the interim then can WE make that a 0 for the default then, that way nobody can use it??
 
It is bugged and known to be. It is default at 0 and invisible. Why it's turned on in any game is beyond me... should only be possible if you go into the world builder and turn it on. I just haven't figured out what the bugs are because I haven't tried to solve that particular issue yet.

It'll be a cool option once its done but I'll want to profile it for speed before releasing it and may scrap the whole thing if it doesn't turn out very good along those lines.

This was left at the stage it was installed at when the first combat mod commit went through. I've learned a few things since then (like restraint in how much to try to tackle between commits for one thing...) I'd yank it but I feel it should be right around the corner from a few simple debugs and it should work fine at that point. And the XML was mainly waiting for a lot of things that at this time have now been done. So there's a very small amount of XML work to do to get it running really. Then debugging whatever the problems are there and it should be right. But I didn't want to introduce it until a few other combat mod steps were taken and some more comfort was gained with Size Matters.

EDIT: Actually, now that I think about it... the main thing holding me back from finalizing the Strength in Numbers option is that it will need some significant AI work to make valid and there's already a lot to catch up on there without introducing more yet. (And doing all that needs to be done now will set me up to be more capable of easily integrating any changes to approach thanks to this option.)


Also, just to give a little overview of what it would do, it would assist players that stack their armies with a fair mix of differing strategic types of units. Archers, Mounted, Melee, Long range bombardment, all would assist each other (to a limit) when present, therefore, an axeman attacking, backed up by an archer behind him would be a bit stronger for it than an axeman attacking alone. (Would help defenders too...)

To counterbalance this feature I was also going to look at straining the player who builds his stacks to be overly large in any given plot. That would be yet a different option that could then please the players who have issues with SoDs if they want to play with it alone.
 
That option is hidden but GAMEOPTION_SIZE_MATTERS_UNCUT is not and turns it on!!!!

Code:
		<GameOptionInfo>
			<Type>GAMEOPTION_SIZE_MATTERS_UNCUT</Type>
			<Description>TXT_KEY_GAME_OPTION_SIZE_MATTERS_UNCUT</Description>
			<Help>TXT_KEY_GAME_OPTION_SIZE_MATTERS_UNCUT_HELP</Help>
			<bDefault>0</bDefault>
			<bVisible>1</bVisible>
[B][COLOR="Red"]			<EnforcesGameOptionOnTypes>
				<EnforcesGameOptionOnType>
 					<GameOptionType>GAMEOPTION_STRENGTH_IN_NUMBERS</GameOptionType>
					<bEnforcesGameOptionOn>1</bEnforcesGameOptionOn>
 				</EnforcesGameOptionOnType>
 			</EnforcesGameOptionOnTypes>[/COLOR][/B]
		</GameOptionInfo>


Strength in Numbers has some serious coding issues at the moment so you should also hide Size Matters Uncut.
 
Oh... crap... Size Matters Uncut should be turning on Size Matters, not Strength in Numbers! Ooops!

(In fact it's very bad if it doesn't)

EDIT: Ok, fixed but any game that started with Size Matters Uncut is probably horrifically corrupt by that. Sorry.
 
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