I get frequent CTDs during AI's turn which apparently have to do with air combat and in particular "pDefender" being "NULL" in CvGameCoreDLL.dll!CvUnit::airCombatDamage
> CvGameCoreDLL.dll!CvUnit:lotExternal() Line 18463 C++
CvGameCoreDLL.dll!CvUnit::airCombatDamage(const CvUnit * pDefender) Line 16052 C++
CvGameCoreDLL.dll!CvUnitAI::AI_defensiveAirStrike() Line 28292 C++
CvGameCoreDLL.dll!CvUnitAI::AI_defenseAirMove() Line 11262 C++
CvGameCoreDLL.dll!CvUnitAI::AI_update() Line 419 C++
CvGameCoreDLL.dll!CvSelectionGroupAI::AI_update() Line 316 C++
CvGameCoreDLL.dll!CvPlayerAI::AI_unitUpdate() Line 1931 C++
I "solve" it by enforcing peace in World Builder.
I use latest SVN build: 8496
View attachment 393753
EDIT: Actually same crash occasionally happens when you automate your airplanes; so not just during AI's turn.
Should be fixed in the SVN.