This was in the current SVN build. Sorry, slipped my mind
Something is odd is up with Lizards. I see a greyed out research building called the herpetology lab which states it needs Lizards among the more mundane requirements. So I look up this mysterious other_bonus known as Lizards and see that the Lizard hunter's camps bonus needs the odd mishmash of stone and silk local as well as the hunter's camp. I see I have a town that recently hit influential and now has a 3 tile range that met the requirements. Iit was working both a stone quarry and a silk farm at the edge of its reach but both bonuses were railroaded directly to the town in question. Town had the hunters camp as well as the stone and silk both in vicinity and yet no option to build the Lizard hunter's camp.
I thought maybe the range was messing stuff up so I placed a silk next to a stone with great farmer but again, neither town with both stone and silk in vicinity as well as a hunter's camp could not even see a disabled lizard hunter camp with show all buildings on.
Something strange is going on here, I looked into the xml and did not see anything super unusual (total noob there), I even tried to world build the camp into one of the two eligible towns but nothing would stick, no lizards were forthcoming. :sadpanda:
Cheers!
-Liquidated