Single Player bugs and crashes v35 plus (SVN) - After the 18th of August 2014

I first discovered shamanism, but it has not been established in my city

That's an effect of the Divine Prophets option (maybe...:confused:). Don't know much about it, but I think it gives you a Great Prophet to found the religion yourself.

If it's on by default, I can see why, because most people probly like to choose which city the religion is founded in. I couldn't find any in-game info about the option, so if there is any, I hope someone else will point you towards it.
 
There is something now wrong going into the WB:

1. Buildings and Techs are not listed there anylonger???

2. When going back into the game the WB on the right stays there and you cant save or anything, you got to Alt/Ctrl/Dlt


Is there that much of a difference going from a 7 civ Large to a 7 civ Huge map? Or from Noble to Diety making turn times really different ?? In the begging of Ancient Era that is??
 
There is something now wrong going into the WB:

1. Buildings and Techs are not listed there anylonger???

2. When going back into the game the WB on the right stays there and you cant save or anything, you got to Alt/Ctrl/Dlt

I Think something you have broke something, because WB works fine for me, Never use that Building thing for anything but placing Cities though, the City Editor i find easier to use, Although you do need to be Careful with it, It can CTD you when you try to use it for much else then Buildings and Religions, it's a Very finicky thing
 
CTD, only changes i had was the new Early Workshop

Sorry SO... a minidump is going to be hard to work with right now due to my code set being in flux.
 
C2C - Ultimate World Map V2.0 MOD and SVN Update compatible released!

http://forums.civfanatics.com/showthread.php?t=552639

Changes in C2C - Ultimate World Map V2.0 MOD and SVN update compatible:

UWM 2.0 is now fully compatible with C2C research times are switched back to normal and defined in the C2C MOD now.

Make sure to play on Deity and Eternal game speed, otherwise you get techs to fast.

Only 2 files needed now, the Ultimate World Map V2.0 and NationalWonders_CIV4BuildingInfos

NationalWonders_CIV4BuildingInfos will increase the defense of your capital city / your palace an the AI capital citys by 200%
that is needed because the neanderthals will kill some civs to early and it is harder to destroy a starting civ for you and
the AI and is needed on this large earth map.The SVN will merge the file if updated and your defense bonus should stay in when you update.

Some Map fixes.

DANCING please start the scenario and fix the bug on scenario start. You get a text bug message in the log when starting the scenario... i think is because one civ found a world wonder on start or its a problem with the egypt civ.
 
Anyone can look at this save. Something is wrong with happines in my cities. Most of them has ridiculous number unhappy citizens from buildings, but in tabs there is nothing that can cause that amount of unhappiness. Maybe its something with demand auto-builds?

Save from newest SVN without any modmods.
https://docs.google.com/uc?authuser=0&id=0B6VuHphw5zHzUXFudVVsTU9sRUU&export=download

Demand auto builds have been removed because the "actual" values in the hover over are not based on the city. If you still have them in they should be showing correctly in the Special Buildings tab. I am downloading to have a look.
 
There are now 2 startbugs in UWM please fix. Look the screenshot.

Also a loadingscreen text bug found... "C2C: Flammability is a new concept in C2C. You can fight crime by building anti flammability buildings like fire stations. ;)
 

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There are now 2 startbugs in UWM please fix. Look the screenshot.

Also a loadingscreen text bug found... "C2C: Flammability is a new concept in C2C. You can fight crime by building anti flammability buildings like fire stations. ;)

Why do you have 20,000 Gold on game turn 0 in this scenario?

And since regular games don't have that REV error at line 274 have you made changes there? We actually do not have anyone well versed in REV since it's a Mod incorporated into C2C.

JosEPh
 
Why do you have 20,000 Gold on game turn 0 in this scenario?

And since regular games don't have that REV error at line 274 have you made changes there? We actually do not have anyone well versed in REV since it's a Mod incorporated into C2C.

JosEPh

No change except the defense bonus in capital city but this is not causing these bugs, i think this happend when i added the egypt civ, maybe bug in the egypt civ 274 and the other bug must be new in latest C2C version. 20.000 gold is needed because some civs still getting bankrupt to early ending them in deleting all there units that they build to save gold, then they get conquered fast.
 
I've attached a save of a game that I cannot progress any further. Any attempt to advance the turn causes it to freeze indefinitely. I started on SVN 8696. Updating to v. 8702 did not help.

Thanks.
 

Attachments

I've attached a save of a game that I cannot progress any further. Any attempt to advance the turn causes it to freeze indefinitely. I started on SVN 8696. Updating to v. 8702 did not help.

Thanks.

I'll take a look soon - possibly today.

Edit: I looked into the save and... erm... it went through the round just fine on a debug dll run. (In fact, the turn was very fast but I suppose that's due to the # of remaining players - you.) I must wonder if you have some kind of local difference taking place on your system.

Sorry I can't be more helpful but if the game lets me progress and doesn't give me any reason why it's not it's tough to diagnose. There was an interesting python call that was throwing an assert saying that a player shouldn't be calling itself in this situation and apparently it was. Maybe there's a python error causing trouble that I was able to get around on the debug dll?
 
CTD when ending turn. updated to last weeks revision.

Found and fixed. dll update pending compile completion.

However... it was a little odd and indicated there might be an issue elsewhere in the plotStrength calculation.

Otherwise this was a straight forward divide by 0 error.
 
Game crash in the bigining of next turn, any ideas why?
SVN 8703.
https://dl.dropboxusercontent.com/u/1443973/Earth.CivBeyondSwordSave
Looking into it.

But PLEASE DO NOT RENAME THE MOD!!!! It's such a pain in the arse to debug when you do that! (and in some rare cases may be the cause of the bug in the first place) It should always be Caveman2Cosmos !

EDIT: That is one seriously advanced game! I have to recompile a new dll just to compensate for the fact that the mod was renamed and then I'll have to recompile with the fix once it's taken care of... ugh. However, I've been able to learn that it's a divide by zero error somewhere. I'll know where once I've recompiled and run the game again. Wouldn't be terribly surprising if we're beginning to get overload values on this game given how far into it we are. We'll have to work on this problem in earnest at some point. If that's what it is I can't promise a fix right away.

Anyhow, about the renaming... when you start a new game, rename the mod file back to Caveman2Cosmos please. Makes things much easier when things like this come up.

EDIT: Problem found and solved. I believe it's a very old potential bug discovered in the Rev code that would never have manifested without such a huge tech tree. Found a few other small issues and resolved those as well. Nothing impressive enough to mention there.
 
Subdued Moose to build moos hunter camp needs deer and bison in city vicinity? Maybe remove bison. Deer hunter camp only needs deer in city vicinity.
 
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