Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

Status
Not open for further replies.
The green man is for aliens? So why i got a panther with "The green man"?

As far as I understand, there are a few Barbarian players now - at least separate ones for animals, Neanderthals and ordinary Barbarians. I guess with proper settings they may fight with each other (so Barbarians and Neanderthals may hunt and fight). IIRC one of the new settings is "Neanderthals may found cities".

S.
 
The green man is for aliens? So why i got a panther with "The green man"?

Screenshot...

You changes something at the tech tree so i need to start a new game again now???

That's not a green man. It's one of the animal teams.
 
The picture is actually of a type called "green man" :lol:

Not the flag on the panther he showed. The green man may be the name of the leader for all animal teams or something but the pic he showed showed the Aggressive animals flag on the panther. There is also a Green Man flag that isn't currently in use if I understand correctly.
 
nope. The Green Man is A leader for all three types of Animal Players (or at least Civilopedia says so)
It's same as barbarians have Barbarian as a leader (he has barbarian trait, unaccessible for players - players may got barbaric which is not the same). I do not remember traits for The Green Man.

I vote for renaming The Green Man into Gaya
 
There ARE no traits for the green man as animals are not technically 'led' by anyone. But the Green Man is the Druidic moniker for the spirit of nature so fits as the 'leader' of the animal groups. Just as much as the term Gaya would.
 
Damn "The Green man" i thought you started to add the alien invasion we talked about. :D:crazyeye::D What a dump name for a team lol. So when these barbaric teams fights each other that will explain why i saw damaged animals...

Dont change allways stuff that disrupts the save games, focus on bug fixes damn, consider adding new stuff when that what is running in mod works until the game end... beginning to feel like a beta tester. :)
 
It wouldn't be Gaya anyway. Her name was spelt Gaia or Gaea.
 
Damn "The Green man" i thought you started to add the alien invasion we talked about. :D:crazyeye::D What a dump name for a team lol. So when these barbaric teams fights each other that will explain why i saw damaged animals...

Dont change allways stuff that disrupts the save games, focus on bug fixes damn, consider adding new stuff when that what is running in mod works until the game end... beginning to feel like a beta tester. :)

The Green Man is not a name of a team. It's the name of the Animal Teams leader.
 
Latest SVN a weird endless end of turn happened.
I could not with several tries get it to work UNTIL I remove all the files in the Usersettings folder.

Possibly other bugs/problems stem from this so I am enclosing the usersettings I have with the file autosave file that gets the EEOT for someone to have a look at and figure out what settyings are NOT compatible with C2C.

Cheers.

Ok, finally figured this out. It had to do with Hunting parties getting stuck on attempts to heal on terrain that was damaging to the unit that needed to heal but was not damaging for the head unit in the group. The disagreement between whether or not the group should be able to heal there was wreaking massive havoc.

I'm compiling the fix for inclusion in the SVN version now.
 
Dont change allways stuff that disrupts the save games, focus on bug fixes damn, consider adding new stuff when that what is running in mod works until the game end... beginning to feel like a beta tester. :)

Today you are always a beta tester no mater what you do especially if you use computers.

The svn contains the development version of C2C. That means all kinds of things can be changed there including multiple save breaking changes.

If you don't want that you should use the released versions only.
 
Besides, it is better - by far - to get all the savegame breaking out of the way, rather than have a single savegame breaking update every few months.
 
Yeah thats why it makes sence to game old finished games alberts. ;) Hopfully i will be able to game one C2C game far into the future.
 
@ TB


Looking at these 2 pics, there is a HUGE problem with Civs not doing anything but sitting around collecting troops and doing nothing with them?? I am in late Classic Era see pics, and at the 2nd pic they arent even attacking the Barb civ? They are not even exploring the America's??

If u want the savedgame let me know, thyx. . .SO . .
 
@ TB


Looking at these 2 pics, there is a HUGE problem with Civs not doing anything but sitting around collecting troops and doing nothing with them?? I am in late Classic Era see pics, and at the 2nd pic they arent even attacking the Barb civ? They are not even exploring the America's??

If u want the savedgame let me know, thyx. . .SO . .

That's interesting. Do you have a limit on the number of units per tile? This is the kind of bug that option would introduce.
 
That's interesting. Do you have a limit on the number of units per tile? This is the kind of bug that option would introduce.

Yeah but its at 40??? What do i need to do to get them back to where stuff is better?
 
That's interesting. Do you have a limit on the number of units per tile? This is the kind of bug that option would introduce.

I've only Ever seen this with Rams at 40 per tile setting. Never with regular fighting units. And for the last 6+ months since the Siege War debates I've used only 25 units/tile and have not seen this in any of my games during this timeframe.

So SO, What are you doing different?

Are you using Majaczek's new Leader traits?

And what Civ (Culture) is that? Are other Civs doing this too?

And why are you the only one coming up with this kind of stuff SO? What are your Options for this game?

Questions, questions, and more questions. Need Details and lots of them.

JosEPh
 
You added the bAssassinate parameter to CvPlot::getBestDefender did you try to add the parameter to the checksum like
Code:
checksum.add((int)pLoopUnit->getOwnerINLINE());
checksum.add(pLoopUnit->getID());
checksum.add(bTestAtWar);
checksum.add(bTestPotentialEnemy);
checksum.add(bTestCanMove);
[B][COLOR="Red"]checksum.add(bAssassinate);[/COLOR][/B]
checksum.add((int)eAttackingPlayer);
checksum.add((int)eOwner);

That new parameter doesn't affect the defenderValue itself but maybe this helps. I can't imagine C2C in it's current state without that cache because that would mean huge turn time delays in more advanced games.

Ok, I did try this and it did not correct the problem. I still think the issue is with this line here:
(*g_bestDefenderCache)[checksum.get()] = info;
I don't think it's correctly storing the cached value.
 
newest SVN, CTD when i click next turn . . . .


EDIT:

Dont know if this intended or bug??

1. Pic1, Cant bombard enemies, even if they are at full str ??
2. Pic2, Cant even attack this stack of enemy??
3. Pic3, The stack is in alliance territory, and if i want to attack this stack, i must Declare War, why??
thx TB, good answer below!!!;)

Still no crash for me. Can you post me your user settings file? That was something someone else did recently that helped a lot with a situation where the options are at fault in some way.

This is from post http://forums.civfanatics.com/showpost.php?p=14228494&postcount=1999
 
Status
Not open for further replies.
Back
Top Bottom