TrippedOnACloud
Warlord
- Joined
- Jun 28, 2012
- Messages
- 294
I haven't encountered this bug in my games (all without Size Matters), so I think it's something specific to that option only. I've conducted entirely amphibious "slave raids" many times, using both conventional and HN units, without running into any crashes or cargo space errors.There is a bug in the ship cargo space system that causes overload crashes with time. It exists at least in size matters - games, not sure if without it.
It happens when a unit attacks another land unit from a ship and prisoner of war is created on that ship. Consumed passenger space that this prisoner occupies never gets removed even when the prisoner is long gone from the ship. In time, when this repeats or when ship is upgraded to something with less cargo space, the result is ctd.
This is a old bug, applies to the latest 'crime patch'-version too.
I think I have run into a few oddities when the units doing the attacking from the ship have cargo capacity themselves (due to Bounty Hunter, for example), especially when the ships are already fully loaded, but without outright crashing, and I don't recall the specific details.