Publicola
King
- Joined
- Apr 26, 2014
- Messages
- 759
I've noticed a prehistoric-era bug in the most recent SVN patch. I'm noticing that the graphics of certain units tend to switch back and forth between the correct one and something else. For instance, I popped a 'stone-axe warrior' (or whatever the 4-strength equivalent is), and sometimes I looks like it should, but other times it looks like a different melee unit (2-strength Clubman, iirc). Likewise, when I got my first Great Artist, it showed up looking like a Great Prophet.
There's an even bigger and more consistent problem with some of the animal graphics. I've noticed that the 3D model used for 'The Green Man'-controlled animals tend to be replaced with unit imagery from much later eras. The auroch shouldn't be represented as a knight riding an animal; likewise with horses and wild mammoths. These ones only occasionally flip back to the 'correct' image, as most of the time they're pretty consistently medieval-looking
I'm sure there are other animals that have the same issue, but those are the ones that stuck in my memory. Hope that helps.
There's an even bigger and more consistent problem with some of the animal graphics. I've noticed that the 3D model used for 'The Green Man'-controlled animals tend to be replaced with unit imagery from much later eras. The auroch shouldn't be represented as a knight riding an animal; likewise with horses and wild mammoths. These ones only occasionally flip back to the 'correct' image, as most of the time they're pretty consistently medieval-looking
I'm sure there are other animals that have the same issue, but those are the ones that stuck in my memory. Hope that helps.