Dancing Hoskuld
Deity
@JosEPh_II : Can you try to identify/confirm exactly what's taking place here? This sounds like it could be a BIG part of why we get nations collapsing after the Industrial era and I'm a little confused as to what the problem is specifically. You're usually very good at disseminating these kinds of domino disconnections. Once we identify exactly what adjustment needs to be made, potentially to Town Halls if that's the issue, then we may be able to get games to stay a lot more balanced post industrial.
Since these are a line of buildings that replace their earlier form it should not, in theory, make them less effective, but this line of buildings has a special ability, having the earlier version reduces the cost of its replacement. This is why I always build the village hall before building the Town Hall and so on.
As I see it there are two alternatives:-
- Don't let the earlier ones go obsolete.
- At the tech they do go obsolete have a new building that is given free in all cities. It would be equivalent to the Town Hall, but not have the population requirement, and replaced it. This is a bit more difficult to do as you want it in existing cities as well as new cities.
This is the side of programming that's way over my head. My interest is always focused on game effects and I really get frustrated when I get bogged down in the processing that takes place that players never see anything from. Thus this stuff has always been the realm of Alberts2 and AIAndy (and @n47 if we can keep her valuable input here. That's right n47... I'm telling you directly that I value your contributions!) We now have Raledon also getting involved in some of this kind of thing and I think he'll prove to be exceedingly valuable with this side of the coding. Maybe this is something he or Alberts2 can improve on some. I know I'm the last person who should be looking at ways to do that... I'd just make a mess. We've all got our strengths (and weaknesses.)
My main strengths are Data Model conversions and UI.
