Raledon
Warlord
- Joined
- Aug 15, 2008
- Messages
- 236
Call me a stickler but people don't build huts anymore and the name and button art matter to maintain the feel of the era. It disrupts the suspension of disbelief as a player far too much to still be constructing buildings of bygone eras.
However, I agree with your premise from a game design perspective. We do have need for some lesser version buildings that can help in building the infrastructure of a city up so it can ramp up to speed without being stuck on huge buildings to generate its production forever. But these can't be the same buildings as those being replaced and they also need to be replaced when the more advanced forms are constructed after opening up due to larger populations (or admin center building prereq which is just a population and culture prereq template ultimately if you use it as a prereq.) As we examine building chains soon, let's consider how we can make some ramp-in buildings to support smaller communities and captured cities in growing up.
If I understand you correctly, since most people won't live in a hut in the modern world, it would break the suspension of disbelief for a city to build it.
An option which may solve it, which was given by DH (I think? I hope I'm not attributing this to the wrong person) which is to automatically upgrade. So once the hide factory comes into play, tanneries become obsolete and upgrade to hide factory. (This is due to the factory giving negligible advantage over tannery)
Meanwhile, cities without tannery get the option to build a "mini factory" that grants similar bonuses, but at a much higher upkeep(say, maintenance, unhealth and unhappiness). This "mini factory" will be very cheap, hammers wise, and the cost itself won't cause issues to the city in the short run. Later, when the city start to have issues such as unhealth and unhappiness, they will be the cheap upgrade option. They will also increase construction speed of the upgrade, so as to promote them as the stepping stone. (It happens with certain buildings in the modern era, that you can build the basic ones as long as you don't build Factory)
This does keep the issue of later buildings not being better than older ones, but at least it will resolve the issue of refusing to upgrade them and hitting unexpected break walls, as occured with the furniture.
EDIT: It seems gatherers can't build roads, after the basic ones (trails?) are obsolete. Not sure if this is a bug
EDIT2: Nile monitors act strangely. Gatherers know not to go into the same tile as them, and they attack workers. They appear as part of the passive animals, though. (aggressive animals option is ON)
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