Noriad2
Emperor
- Joined
- Oct 23, 2014
- Messages
- 1,153
OK. This would indicate all merchant mission values should come down some, or an adjustment to the final result is in order... maybe easier that way. If it was half of what you're experiencing, would it still be worth sending them out for this purpose?
I checked in World Builder..uMgungundlovu has a Palace (probably rebuilt it after the loss of their real capital).
Regarding balance, I can only speak for Nightmare mode. Units cost 5 gold/turn above the free limit, and thieves an additional +1 gold and rogues an additional +2 gold.
Plus you get a bit of extra crime from having a thief or rogue teleported to your own capital after each mission. I think Thieves are somewhat ok, but rogues give too much, given that they only cost 1 more in upkeep but give 95 more gold than the thief (and rogues are faster, too). I'd lower the rogue mission from 170 to 100 or so ( = 40% lower) . Even if it is not the enemy capital it trades with, that should still give it half of that (and rises anyway when the enemy city becomes bigger). That would make it still worth pursuing on nightmare level, and certainly worth it on lower difficulty levels.
Regarding Capital Bonus, I'm ok with that, most of the time it should give you the choice of either trading with the enemy city closest to your own capital, or the enemies' capital which is probably further away. You are very lucky if both your and the enemy's capitals are close together.