Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

Since peppers spacemod terrain/features are here, I can report few terrain/feature bugs.
1. space oceans shouldn't have fresh water bonus

2. space features are immediatly destroyed, if city (space colony :p) is settled on them.
This happens to all space features from space mod.
Earthly features either don't get removed, or are removed, if city reaches certian population.

3. some space terrains get +1 commerce bonus from rivers, even though they can't exist on them.
Following terrains get river bonus:
Asteroid Surface, Cold Ice Giant, Gas Supergiant, Green Mars/Moon, Hot Rocky Planet, Kuiper Belt Obect, Martian Desert/Dunes/PermafrostPlains/Rocky, Ringed Gas Giant, Venus Highland/Lowland too.

I'm using latest SVN.
 
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Just an update. Not tried latest version for a few weeks.

XP player. Playing SVN 9624 on Emperor, works fine (now in REN. era, no CTDs).

Loaded latest SVN 9649. To try a new game, crashes first turn. Not the fault of 9649 - but 9625 onwards still.
 
1. space oceans shouldn't have fresh water bonus

Agreed; I'll see if I can fix that.

2. space features are immediatly destroyed, if city (space colony :p) is settled on them.

I think that's true for all features, not just in space. It might be best to disable settling on features that we want to preserve.

3. some space terrains get +1 commerce bonus from rivers, even though they can't exist on them.

Will get rid of those.
 
Agreed; I'll see if I can fix that.



I think that's true for all features, not just in space. It might be best to disable settling on features that we want to preserve.



Will get rid of those.
Well look at civilopedia - only your features are immediatly destroyed.
Space features shouldn't be destroyable - there is enough space for your colony and features :p
 
Well look at civilopedia - only your features are immediatly destroyed.
Space features shouldn't be destroyable - there is enough space for your colony and features :p

Thanks for alerting me. I didn't notice the iPopDestroys tag before, and it looks like that will do the job. Will update the SVN with these changes hopefully tomorrow.
 
Just an update. Not tried latest version for a few weeks.

XP player. Playing SVN 9624 on Emperor, works fine (now in REN. era, no CTDs).

Loaded latest SVN 9649. To try a new game, crashes first turn. Not the fault of 9649 - but 9625 onwards still.
What did we do to get you to be able to play 9624? Too much to remember! Ugh! :confused::hmm::twitch:
 
Hi, I'm using v37 + v37 patch (so, it's not the latest SVN).
I get a repeatable crash.
On the save : click end turn, then next turn, the game crash, during a ship fight. I tried to reload ad suicide my ship, instead of this fight, but the game still crash.
So here, this game is over (sadly, as I reached Medieval after many days).
 

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What did we do to get you to be able to play 9624? Too much to remember! Ugh! :confused::hmm::twitch:

A mistake on my part, it should have been 9546 I was using.

Put it down to old age and bad writing.. Sorry. :old: :aargh::aargh: :please:
 
Hi, I'm using v37 + v37 patch (so, it's not the latest SVN).
I get a repeatable crash.
On the save : click end turn, then next turn, the game crash, during a ship fight. I tried to reload ad suicide my ship, instead of this fight, but the game still crash.
So here, this game is over (sadly, as I reached Medieval after many days).
1)are you using quick combat options in the options menu?
 
Some features are still immediatly destroyed - I think all of them are in main mod:
Arcology Ruins, Black Hole, City Ruins, 3 variants of Coral Reef, Ice, Kelp, 3 variants of Reef, Very Tall Grass, Dormat/Active Volcano.
All of them should have delayed destruction by city or be undestroyable.

Some space terrains still get +1 commerce for having river:
Martian Desert/Dunes/Permafrost/Plains/Rocky. That is only Martian terrains.

Also still space oceans are interpreted as fresh water lake.
Wonder if something deeper than XML decides about it.
Subterrain/Lava/Methane oceans shouldt be banned from getting fresh water bonus altogether.
 
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Hi, I'm using quick combat option when attacking, but normal combat option when defending (because I like to know where someone kill my units or if my units survive on the map).
About exact version or why I use it, it's the easy install patch v37, coming from here :
https://forums.civfanatics.com/threads/update-patches-for-v37.613571/
Ok.
First change to quick combat for defense and see if that gets you through the round.
Second, get the SVN version and use that.

If you still have an issue, then I will be able to potentially resolve it.
 
Hi, the quick combat for defense didnt work.
Just before the crash, I can hear the sound I usualy get when one of my units die.
I will look at how install last SVN. But will my saved game be ok with that ? If change version of the mod, using the SVN, do I need to start a new game, or can I use this saved one ?

EDIT: Ive installed tortoise. Actualy, I launched an "export" of all the trunk folder in a local folder on my desktop.
I suppose like that, i should get all the files of the mod from the SVN.
So after i will put this in the game mod folder (I will rename old mod folder, and rename new folder as Caveman2Cosmos, then using this new one.)
 
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Some features are still immediatly destroyed - I think all of them are in main mod:
Arcology Ruins, Black Hole, City Ruins, 3 variants of Coral Reef, Ice, Kelp, 3 variants of Reef, Very Tall Grass, Dormat/Active Volcano.
All of them should have delayed destruction by city or be undestroyable.

Yes, those are the main mod. You can't settle directly on the black hole and volcano anyway, and for the others I think it is appropriate that cities destroy them.

Some space terrains still get +1 commerce for having river:
Martian Desert/Dunes/Permafrost/Plains/Rocky. That is only Martian terrains.

I will get those later. My previous update was only on my own terrains, and the Martian terrains predate my work.

Also still space oceans are interpreted as fresh water lake.
Wonder if something deeper than XML decides about it.
Subterrain/Lava/Methane oceans shouldt be banned from getting fresh water bonus altogether.

Yes, I don't know how to deal with that. Might look more closely later.
 
Yes, those are the main mod. You can't settle directly on the black hole and volcano anyway, and for the others I think it is appropriate that cities destroy them.
Still it looks weird, that city just can erase volcanoes/blackholes even though can't settle on tile containing volcano/blackhole.
Arcology/city ruins can be destroyed, if city reaches very large population, and smaller for Very Tall Grass.
Coral Reef, Reef, Kelp are water features so they shouldn't be destroyable at all.
 
Hi, the quick combat for defense didnt work.
Just before the crash, I can hear the sound I usualy get when one of my units die.
I will look at how install last SVN. But will my saved game be ok with that ? If change version of the mod, using the SVN, do I need to start a new game, or can I use this saved one ?

EDIT: Ive installed tortoise. Actualy, I launched an "export" of all the trunk folder in a local folder on my desktop.
I suppose like that, i should get all the files of the mod from the SVN.
So after i will put this in the game mod folder (I will rename old mod folder, and rename new folder as Caveman2Cosmos, then using this new one.)
It is actually possible to play directly from the SVN trunk folder. Just move the trunk folder to "BTS/mods/" and rename it to Caveman2Cosmos. This way you don't have to export or copy anything after you update your SVN C2C to play the latest version.
It won't cause any problems in-game.
 
Ok, it's maybe the next step. But for now I don't really understand how work all of this, so I will need some time for learn this and make some trys. maybe this week end or during my next holidays.
 
Ok, it's maybe the next step. But for now I don't really understand how work all of this, so I will need some time for learn this and make some trys. maybe this week end or during my next holidays.

I on the other hand keep my C2C SVN folder separate from my Play C2C. I do use the export function.
 
I on the other hand keep my C2C SVN folder separate from my Play C2C. I do use the export function.
I also do this, it makes it easier to mod imo. I have at least three copies of C2C on my computer at any one time.
-Two that are set up with SVN, one of them only has read privilege (No password) while the other also has write privilege.
-The third one I play and test changes with.
 
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