Thunderbrd
C2C War Dog
I believe we've grown ourselves a nice healthy face plant in our garden today!If what you say is correct, then that might be the problem. I don't have Map Making.
I believe we've grown ourselves a nice healthy face plant in our garden today!If what you say is correct, then that might be the problem. I don't have Map Making.
Map Making is a Medieval Tech. The tech tree needs to be checked to see if it's still there at X column 47 and Y row 13. It's Prerequisite Tech is Paper. If you did not research Map making then that is your problem. If it's not in the Tech tree then that is Our problem.If what you say is correct, then that might be the problem. I don't have Map Making.
The building isn't necessary for enabling map trading, but as DH said, both parties need the cartography tech before they can trade maps.You have to build the Cartographer's Shop and it requires Paper and a Size 13 city or larger for it to be built.
Sometimes our building makers get carried away on their convoluted paths to getting things built.
OK, this makes the most sense. I have 70+ cities in my map and about half of them have a Cartographer's Shop. But even without that, I was unsure at JosEPh's suggestion, since from what it looks like, researching the tech should be enough to be able to trade maps, the presence of the shop (in which cities anyway?) should not be relevant.Don't forget that they also need that tech for trade to be possible.
No it was changed, same as embassies were changed, from requiring only one of the participants requiring the tech to both requiring the tech.Still, I seem to remember reading in Sevopedia that to trade maps, it's enough that only one party has the appropriate tech. (I can't check the game now).
No it was changed, same as embassies were changed, from requiring only one of the participants requiring the tech to both requiring the tech.
Well you need to manually purge player/team data in scenario/map before you want to play it.Not sure if it is just a bug with the scenario I created to add a player, but I started a single player game with the GEM included and then added a civ with WB. I then saved the map with WB to create a scenario, and every game created from it has the Green Men discovering all the natural wonders, circumnavigating the globe and unattackable as animals. Is there something that has to be changed to make the scenario work again (it may be the same with other NPCs as well)?
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The last 10 are... in fact it screws things up if you assign a player with a gap between players at the beginning of the stream. AKA, if there are 8 players they must be 0,1,2,3,4,5,6,7. 0, 3, 5, 4, 8 etc will screw things up.Where did you add the extra player? They can't be in the last 5(?) spaces as they are reserved.