Few minor bugs
1. Scoreboard and power graphs works incorrectly. Seems doesn't count new ai units when calculating military power. ctrl+shift+T helps, but you need to do it after every load. In "clean" v37 it proposed to recalculate, now it doesn.t. May be "ctrl+shift+T" should be executed automatically.
2. Animal flags. Previsious post said it requires "medium quality" - it just need checkbox "low resolution textures" to be off. May be just missing this LR files? Should be easy to fix.
3. On deity ai got additional "band of homosapiens" for 2nd city. It can protect itself and ai just send it unescorted. This left 2nd city unprotected for a while. May be this "tribal guardian" unit should be added to any city, which built by this band of HS?
4. I wondered what ai doing with captured civilians (from #3). It just adds them to their city - and next turn it shrinks back to size 1, wasting captives. May be add some check like "If GoingToSettle and TargetCityFoodSurplus < 0 Then DoNot".