Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

Ok, it seems like bDisabled is pretty much for dummy techs anyhow. I can probably get rid of the bDummy and just replace its use with bDisable.
I have used the bDisabled before when adding a large amount of work. Wanting to get it on the SVN as back up etc. but not release it for general use quite yet. I don't think your solution will affect this style of release in any adverse way.
 
I have used the bDisabled before when adding a large amount of work. Wanting to get it on the SVN as back up etc. but not release it for general use quite yet. I don't think your solution will affect this style of release in any adverse way.
Correct, nothing would change in that regard.
Religion is for prophets option, that allows prophets to fund religion
I don't think C2C uses it for that as the tech is not referenced at all in python or dll; nor in any xml's that matter.
 
Glad we hashed that out, thanks for being patient with me.
I know my stubborness can be a pain sometimes. ^^
I didn't really find the issue to be anything but trivial so I didn't feel it was worth spending much time on but thankfully it never took all that much. That was all. It's because you're very good at evaluating things like this that I asked you to get involved in the first place so I'd say I was asking of more inconvenience than you were asking anyhow.
 
My saved game freezes after ending a turn on the 9684 svn. After 1 hour, the game is still frozen. I have gotten my game up to the Industrial Era from the Prehistoric Era with no issues. I have attached the save file at the end of the turn before the freeze.
 

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My saved game freezes after ending a turn on the 9684 svn. After 1 hour, the game is still frozen. I have gotten my game up to the Industrial Era from the Prehistoric Era with no issues. I have attached the save file at the end of the turn before the freeze.
I'm not doing much of this sort of debugging these days but I will as soon as I can, which will be within a month or so at least. If you're impatient, you may wish to start a new game.
 
I guess I have to report it again here:

CaoDai is bit too expensive for its column (last Industrial era column)
All other techs in that column like Compulsory Education or Mass Transist have 54024 cost (Normal/Settler/Gigantic oopsie), while CaoDai has cost of 63656

By the way CaoDai still can't be founded by Great Prophet and its wonder isn't buildable by same unit - no such action button.
 
I guess I have to report it again here:

CaoDai is bit too expensive for its column (last Industrial era column)
All other techs in that column like Compulsory Education or Mass Transist have 54024 cost (Normal/Settler/Gigantic oopsie), while CaoDai has cost of 63656

By the way CaoDai still can't be founded by Great Prophet and its wonder isn't buildable by same unit - no such action button.
The thing is, this is modular and one of many small items. Small items tend to get forgotten easily as they get buried under the big important ones. I'm probably coming up on the xml for this in my recosting project. Obviously this will correct the cost but setting the great prophet on the tech is important too and I need to just take the 60 seconds it'll take to do it but that means I need to read this when I have access to doing so or I'll forget all about it.
 
Can confirm that the modern suburbs map symbol still looks like a medieval straw hut in patched V37, just tested it. Needs a fix to look proper and follow the looks of the current age like previous map symbols of village, town etc.
 
Curious bug tonight. Download the latest svn and started my latest save game. Did re-calc and 1st turn proceeds fine. 2nd turn my Hunter's Graphics disappear. No other unit affected only the Hunters. Their shadow and flag is still visible but not the unit. Played 300 yrs in Ancient and they never did return to normal.
 
@Joe, a recalc may clear that?
Nope it didn't. I tried a 2nd Re-calc several turns later.

Since no one else is reporting this it could just be a hiccup in my game.
 
You might want to run the game one round on the debug dll. Then save, get out, revert back to the normal one and reload.
When I restarted the game this evening the Hunters graphics were back to normal.
 
city of the Neanderthals needs to be so small with such a population?
 

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I started to play with the modern era and Maya still able to build a city in space without having space ships.
 

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Few minor bugs
1. Scoreboard and power graphs works incorrectly. Seems doesn't count new ai units when calculating military power. ctrl+shift+T helps, but you need to do it after every load. In "clean" v37 it proposed to recalculate, now it doesn.t. May be "ctrl+shift+T" should be executed automatically.
2. Animal flags. Previsious post said it requires "medium quality" - it just need checkbox "low resolution textures" to be off. May be just missing this LR files? Should be easy to fix.
3. On deity ai got additional "band of homosapiens" for 2nd city. It can protect itself and ai just send it unescorted. This left 2nd city unprotected for a while. May be this "tribal guardian" unit should be added to any city, which built by this band of HS?
4. I wondered what ai doing with captured civilians (from #3). It just adds them to their city - and next turn it shrinks back to size 1, wasting captives. May be add some check like "If GoingToSettle and TargetCityFoodSurplus < 0 Then DoNot".
 
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