Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

Submerged Towns Sevopedia entry says it can be deployed on Coastal and Ocean plots. For some reason I am unable to deploy one in Ocean plot, but I am able to deploy on Coastal and Sea plots. Is this a bug or is the Sevopedia entry out-dated?
 
Submerged Towns Sevopedia entry says it can be deployed on Coastal and Ocean plots. For some reason I am unable to deploy one in Ocean plot, but I am able to deploy on Coastal and Sea plots. Is this a bug or is the Sevopedia entry out-dated?
All of what is in the Sevopedia comes from the XML. Most comes from the improvement XML itself except for the text for strategy and pedia. I assume it is the latter which may not have been updated when we added in the new terrain.

The submerged towns should be able to go on most terrains Coastal, Sea and Ocean but they wont be available at the same tech.

Placing on the oceanic abysmal planes should be happening somewhere after colonization of the planets as the pressure difference is much greater down there than most places humans are likely to settle in space. Probably at a coevil tech to Venus colonization. This may not have been tested fully when we added the new water terrains or we did not have the tech in the tech tree at that time.

Note: it was never intended to be able to put them in trenches.
 
I'm getting a ctd after the latest update. Happens after a turn or two, no warning, the game just closes. The game has been running since v37 was started and kept continuously updated.

I usually see a ctd after a couple of hours playing, always have. But this time it's different, the game just shuts down after one, maybe two turns. I've tried running the game three times with the same result.

And I've run a "verify integrity of game files" on Steam, three files were found and redownloaded. Didn't help, the game still shuts down.

Minidump and savegame attached.
 

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I'm getting a ctd after the latest update. Happens after a turn or two, no warning, the game just closes. The game has been running since v37 was started and kept continuously updated.

I usually see a ctd after a couple of hours playing, always have. But this time it's different, the game just shuts down after one, maybe two turns. I've tried running the game three times with the same result.

And I've run a "verify integrity of game files" on Steam, three files were found and redownloaded. Didn't help, the game still shuts down.

Minidump and savegame attached.
Did you attempt a fresh game?
 
I'm getting a ctd after the latest update. Happens after a turn or two, no warning, the game just closes. The game has been running since v37 was started and kept continuously updated.

I usually see a ctd after a couple of hours playing, always have. But this time it's different, the game just shuts down after one, maybe two turns. I've tried running the game three times with the same result.

And I've run a "verify integrity of game files" on Steam, three files were found and redownloaded. Didn't help, the game still shuts down.

Minidump and savegame attached.
Are you playing with the quick combat options on or off?
 
Ok. Thanks for clarifying that first. I'll look at the crash later tonight... hopefully the mini shows something useful.

Thanks, I've gone a bit back in my autosaves to see if that changes something.

And it seems like I've been able to pass the time of the crash by doing so. So probably the save got corrupted somehow... But obviously it could also be some small bug making it crash.
 
Thanks, I've gone a bit back in my autosaves to see if that changes something.

And it seems like I've been able to pass the time of the crash by doing so. So probably the save got corrupted somehow... But obviously it could also be some small bug making it crash.

2 questions:
1. If you play for more than an hour at a time how often do you manually save?
2. when you start a session of play does the Mod ask for a Re-Calc every time?
 
2 questions:
1. If you play for more than an hour at a time how often do you manually save?
2. when you start a session of play does the Mod ask for a Re-Calc every time?

Usually I don't manually save too often, but let the auto do the thing. In this case, I have been saving manually a lot over the turns before the crash, because I have been making a lot of changes and want to keep them without having to reload and recalc. I did stop doing it a few turns before the crash though.

It usually asks for a re-calc. On rare occasions it doesn't. But then I update the game everyday. But yeah, it asks even when I've saved after a re-calc.
 
I'm getting a ctd after the latest update. Happens after a turn or two, no warning, the game just closes. The game has been running since v37 was started and kept continuously updated.

I usually see a ctd after a couple of hours playing, always have. But this time it's different, the game just shuts down after one, maybe two turns. I've tried running the game three times with the same result.

And I've run a "verify integrity of game files" on Steam, three files were found and redownloaded. Didn't help, the game still shuts down.

Minidump and savegame attached.
I think I found the cause on this. Maybe. I need the save to have it reliably crash every round to prove it but after my change it may not be replicable anyhow because it may be fixed. There was a positive point to this, that it showed the AI is successfully doing some of the new things I've programmed it to do.
 
My Classic Work boat to the west of Aachen in the south of my empire can't build a beacon on the Great Barrier Reef. A quick look at the XML indicates that it should so a more detailed look is needed

<bNoImprovement>1</bNoImprovement>

was on the FEATURE_PLATY_GREAT_BARRIER. Keeps any improvements from being valid on that feature. Might wanna review other Features in that batch for this tag if there are supposed to be improvements for it.

My next commit will fix this.
 
<bNoImprovement>1</bNoImprovement>

was on the FEATURE_PLATY_GREAT_BARRIER. Keeps any improvements from being valid on that feature. Might wanna review other Features in that batch for this tag if there are supposed to be improvements for it.

My next commit will fix this.
The land ones probably need that set or they will be destroyed by improvements. Probably why all were set to 1. The sea ones are replaced by the "feature with improvement" as a feature so they should be safe with 0.
 
I think I found the cause on this. Maybe. I need the save to have it reliably crash every round to prove it but after my change it may not be replicable anyhow because it may be fixed. There was a positive point to this, that it showed the AI is successfully doing some of the new things I've programmed it to do.

Cool!

I've got some questions about a crash I get fairly often. Mostly when loading a game after having played for some hours. It crashes, giving you a message "Memory allocation failure - exiting program. Reason:bad allocation". I can always continue the game if I restart it and reload, so it doesn't seem related to anything specific.

Also, it doesn't give you a minidump file.

Any idea what this is about? My computer has plenty of RAM and video memory, so don't know if it's related to the CPU or if it's something else.
 
I kept a log of issues in my last playthrough back at the end of December--apologies for not posting this sooner. I checked the SVN update logs and didn't see any of these mentioned, so hopefully the info is still useful. None of these are really game-breakers.

C2C v37 b9396, 12/28/16. Smart Map, Large

Tech Introductions
Tracking: Audio/text mismatch
Simple Woodworking: No audio
Personal Adornment: No audio
Raft Building: No audio
Spear Making: Repeated text (Gae Bulg)
Animal Riding: TXT_ placeholder
Negotiation: No audio
Cryptography: No audio
Diplomacy: No audio
Waterproof Concrete: Repeated text (Eddie Perez)
Geocentrism: No audio
Lead Glass: No text or audio
Constitution: No audio
Civil Engineering: Audio/text mismatch
Applied Economics: Audio/text mismatch
Globalization: Audio/text mismatch
Guerilla Warfare: No audio
Logistics: Low audio
Magnetic Levitation: Audio/text mismatch
Nanotechnology: Low audio
Automated Traffic: No audio
Hypersonic Flight: Low audio
Environmental Economics: Audio/text mismatch

Wonders
Six Harmonies Pagoda: Blank card
Rudolphine: High cost for era
Human Rights Declaration: Blank card
Chilehaus: High cost for era
Tsujiki Fish Market: High cost for era
Dali Theatre: High cost for era
Taipei 101: Low cost for era
Capitol Records: Blank card
Gardens by the Bay: Blank card
Proetomic Encyclopedia: Blank card
Willow Run: When deactivated due to tech advance, all airports stop functioning unless you’ve got another source of airplanes

Buildings and Improvements
Mountain mines don’t provide geodes
Can’t build gathering building on beavers in modern era
Mine won’t provide titanium but modern mine will
Offshore platforms can’t build on resources in transhuman era
“Employed” box in city screen only shows up for cities with a hydro dam (1 employee)

Units
Wooden siege engines, ornithopters, and double biplanes are available to build again in the transhuman era

Techs
Industrialism: Obsoletes manufacture of sails, hats, furniture, sausage, lye, shoes, tapestries, bark, vines, charcoal, soap. Large negative impact on the player’s civ.
Globalization: Obsoletes manufacture of barrels, bread, cheese, cloth, clothing, dye, flour, perfume. Large negative impact on the player’s civ.
 
The land ones probably need that set or they will be destroyed by improvements. Probably why all were set to 1. The sea ones are replaced by the "feature with improvement" as a feature so they should be safe with 0.
Features aren't automatically destroyed by improvements. In some cases, yes, the improvement has to remove the feature but it's case by case right? It's not absolutely necessary that a feature is destroyed by an improvement on the plot...

Cool!

I've got some questions about a crash I get fairly often. Mostly when loading a game after having played for some hours. It crashes, giving you a message "Memory allocation failure - exiting program. Reason:bad allocation". I can always continue the game if I restart it and reload, so it doesn't seem related to anything specific.

Also, it doesn't give you a minidump file.

Any idea what this is about? My computer has plenty of RAM and video memory, so don't know if it's related to the CPU or if it's something else.
It's still a Memory Allocation Failure (MAF), which is something that happens due to memory leaks. The 32 bit base of the program cannot use more than a hard limit of RAM so past a point, the system's further abilities are off limits to the program itself. There were MAFs that would happen in the original Vanilla code after hours of play so that's an unavoidable and unfixable matter. Just remember to save now and then.
 
Features aren't automatically destroyed by improvements. In some cases, yes, the improvement has to remove the feature but it's case by case right? It's not absolutely necessary that a feature is destroyed by an improvement on the plot....
Indeed they don't, but these are unique, once only features. I am not at all happy with the idea of a farm being built on them without them being destroyed. There is no AI for these features so the AI players will try and improve the plot. Therefore it is better to have no improvement valid on them. I was going to have a special tourism improvement, but at the time, I could not stop the other improvements from being built on the plots. I think I can now but I am not working on it.
 
@Toffer90

On that last commit, since i hate writing anything in the SVN Changelog area, that is NOT a change, so did that last commit have a compatibility problem, because i had a CTD right away after updating to ur commit??
 

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