All of what is in the Sevopedia comes from the XML. Most comes from the improvement XML itself except for the text for strategy and pedia. I assume it is the latter which may not have been updated when we added in the new terrain.Submerged Towns Sevopedia entry says it can be deployed on Coastal and Ocean plots. For some reason I am unable to deploy one in Ocean plot, but I am able to deploy on Coastal and Sea plots. Is this a bug or is the Sevopedia entry out-dated?
Did you attempt a fresh game?I'm getting a ctd after the latest update. Happens after a turn or two, no warning, the game just closes. The game has been running since v37 was started and kept continuously updated.
I usually see a ctd after a couple of hours playing, always have. But this time it's different, the game just shuts down after one, maybe two turns. I've tried running the game three times with the same result.
And I've run a "verify integrity of game files" on Steam, three files were found and redownloaded. Didn't help, the game still shuts down.
Minidump and savegame attached.
Did you attempt a fresh game?
Are you playing with the quick combat options on or off?I'm getting a ctd after the latest update. Happens after a turn or two, no warning, the game just closes. The game has been running since v37 was started and kept continuously updated.
I usually see a ctd after a couple of hours playing, always have. But this time it's different, the game just shuts down after one, maybe two turns. I've tried running the game three times with the same result.
And I've run a "verify integrity of game files" on Steam, three files were found and redownloaded. Didn't help, the game still shuts down.
Minidump and savegame attached.
Are you playing with the quick combat options on or off?
Ok. Thanks for clarifying that first. I'll look at the crash later tonight... hopefully the mini shows something useful.
Thanks, I've gone a bit back in my autosaves to see if that changes something.
And it seems like I've been able to pass the time of the crash by doing so. So probably the save got corrupted somehow... But obviously it could also be some small bug making it crash.
2 questions:
1. If you play for more than an hour at a time how often do you manually save?
2. when you start a session of play does the Mod ask for a Re-Calc every time?
I think I found the cause on this. Maybe. I need the save to have it reliably crash every round to prove it but after my change it may not be replicable anyhow because it may be fixed. There was a positive point to this, that it showed the AI is successfully doing some of the new things I've programmed it to do.I'm getting a ctd after the latest update. Happens after a turn or two, no warning, the game just closes. The game has been running since v37 was started and kept continuously updated.
I usually see a ctd after a couple of hours playing, always have. But this time it's different, the game just shuts down after one, maybe two turns. I've tried running the game three times with the same result.
And I've run a "verify integrity of game files" on Steam, three files were found and redownloaded. Didn't help, the game still shuts down.
Minidump and savegame attached.
My Classic Work boat to the west of Aachen in the south of my empire can't build a beacon on the Great Barrier Reef. A quick look at the XML indicates that it should so a more detailed look is needed
The land ones probably need that set or they will be destroyed by improvements. Probably why all were set to 1. The sea ones are replaced by the "feature with improvement" as a feature so they should be safe with 0.<bNoImprovement>1</bNoImprovement>
was on the FEATURE_PLATY_GREAT_BARRIER. Keeps any improvements from being valid on that feature. Might wanna review other Features in that batch for this tag if there are supposed to be improvements for it.
My next commit will fix this.
I think I found the cause on this. Maybe. I need the save to have it reliably crash every round to prove it but after my change it may not be replicable anyhow because it may be fixed. There was a positive point to this, that it showed the AI is successfully doing some of the new things I've programmed it to do.
Features aren't automatically destroyed by improvements. In some cases, yes, the improvement has to remove the feature but it's case by case right? It's not absolutely necessary that a feature is destroyed by an improvement on the plot...The land ones probably need that set or they will be destroyed by improvements. Probably why all were set to 1. The sea ones are replaced by the "feature with improvement" as a feature so they should be safe with 0.
It's still a Memory Allocation Failure (MAF), which is something that happens due to memory leaks. The 32 bit base of the program cannot use more than a hard limit of RAM so past a point, the system's further abilities are off limits to the program itself. There were MAFs that would happen in the original Vanilla code after hours of play so that's an unavoidable and unfixable matter. Just remember to save now and then.Cool!
I've got some questions about a crash I get fairly often. Mostly when loading a game after having played for some hours. It crashes, giving you a message "Memory allocation failure - exiting program. Reason:bad allocation". I can always continue the game if I restart it and reload, so it doesn't seem related to anything specific.
Also, it doesn't give you a minidump file.
Any idea what this is about? My computer has plenty of RAM and video memory, so don't know if it's related to the CPU or if it's something else.
Indeed they don't, but these are unique, once only features. I am not at all happy with the idea of a farm being built on them without them being destroyed. There is no AI for these features so the AI players will try and improve the plot. Therefore it is better to have no improvement valid on them. I was going to have a special tourism improvement, but at the time, I could not stop the other improvements from being built on the plots. I think I can now but I am not working on it.Features aren't automatically destroyed by improvements. In some cases, yes, the improvement has to remove the feature but it's case by case right? It's not absolutely necessary that a feature is destroyed by an improvement on the plot....