Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

bGraphicalOnly should in theory make the building not appear in the list of built buildings. (@DH: I know you meant the list of unbuilt buidings, this post is just an apropos)
TB could you look into what it is bGraphicalOnly does at the moment, I ask because I have no idea what it does. Does it make stuff not appear in civopedia?
 
I have a city— originally built by another civ but now captured and the other civ destroyed— that is not restricted by the Realistic Culture Spread option. Borders popped twice and went straight to the fat cross, then to the full third ring. First time I chalked it up to coincidence but now it's suspicious.

I've got a perfect autosave, one turn before they expand the 2nd time. Do you want an even earlier save?

Edited: Yes, I have double-checked that Realistic Culture Spread is on, by using the World Builder. My original capital is behaving normally: It has expanded once after the bugged city reached the fat cross, and claimed only two new tiles. I have another newly built city that hasn't popped yet, so I don't know what behavior it will show.

Version 9535
 

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@cammcken,

You use the SVN don't you? If not here is a link to the Latest Full Mod version as a "Patch". https://forums.civfanatics.com/threads/update-patches-for-v37.613571/#post-14713414

@Toffer,

Your C2C_World map does not like being regenerated three times. CTD'd the 3rd attempt. And as a map maker I have to ask, why do all maps seem to have a predilection for placing America in the far North parts of the map? This seems to be a common theme with our maps. Also 2nd strange thing I noticed, when did we start giving the AI extra units at game start on Emperor Difficulty level?
 
bGraphicalOnly should in theory make the building not appear in the list of built buildings. (@DH: I know you meant the list of unbuilt buidings, this post is just an apropos)
TB could you look into what it is bGraphicalOnly does at the moment, I ask because I have no idea what it does. Does it make stuff not appear in civopedia?
BGraphicalOnly is intended for stopping a building or unit appearing in the pedia. It is not useful here as you do want the auto buildings to appear in the pedia. Maybe on their own page at some stage.

The other problem with having a value in iCost that is not -1 is that it means you can sell it every turn for money and still get it back next turn.
 
This is really freaking weird! I can't click ANY of the buttons WHATSOEVER on a subdued duck. I can ONLY move it. What the heck? This is latest SVN/close to the latest as I did update recently.
 

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@TB

another only mini attached, i used an older autosave and it bypassed this area, so no biggy again, if u dont want to look at it, its just for info, again no biggy .. .
The minidump has 0 size. Probably a MAF from built up memory usage over the time you were playing. Hopefully, not repeatable.
 
This is really freaking weird! I can't click ANY of the buttons WHATSOEVER on a subdued duck. I can ONLY move it. What the heck? This is latest SVN/close to the latest as I did update recently.
I'm sorry but I could not replicate the problem. You said you updated recently. If it was while an error existed in the outcome missions that could be to blame and that was recently fixed. Try updating again.
 
I have a city— originally built by another civ but now captured and the other civ destroyed— that is not restricted by the Realistic Culture Spread option. Borders popped twice and went straight to the fat cross, then to the full third ring. First time I chalked it up to coincidence but now it's suspicious.

I've got a perfect autosave, one turn before they expand the 2nd time. Do you want an even earlier save?

Edited: Yes, I have double-checked that Realistic Culture Spread is on, by using the World Builder. My original capital is behaving normally: It has expanded once after the bugged city reached the fat cross, and claimed only two new tiles. I have another newly built city that hasn't popped yet, so I don't know what behavior it will show.

Version 9535
I had the same bug a couple of months ago. They didn't know the cause of it. There was an idea that the RCS only runs when the city reaches the culture level the first time. After you captured the city it's culture level went down. The second time it reached the same culture levels the RCS code didn't run.
 
I'm sorry but I could not replicate the problem. You said you updated recently. If it was while an error existed in the outcome missions that could be to blame and that was recently fixed. Try updating again.
I think I updated After you said you updated two big major issues. It happened to another subdued animal too, which is even odder. There are also some random CTDS ( no warning ) since .... ones that didn't seem to be in the old SVN version I was using ( which is pointed at earlier in the thread. )
 
Your C2C_World map does not like being regenerated three times.
Don't know what's causing this, sorry.
CTD'd the 3rd attempt. And as a map maker I have to ask, why do all maps seem to have a predilection for placing America in the far North parts of the map?
I haven't modified the "old world/new world" code much from what was in perfectmongoose3, I will look deeper into it when I have time.
There might just be a need for shuffeling a list before looking at continent sizes; from what I remember: old world is always the biggest continent plus some smaller ones untill new world is only the 40% of remaining landmass... or something like that. ^^
Also 2nd strange thing I noticed, when did we start giving the AI extra units at game start on Emperor Difficulty level?
I don't know, you could check the log for the handicap xml file specifically.
 
Don't know what's causing this, sorry.
I haven't modified the "old world/new world" code much from what was in perfectmongoose3, I will look deeper into it when I have time.
There might just be a need for shuffeling a list before looking at continent sizes; from what I remember: old world is always the biggest continent plus some smaller ones untill new world is only the 40% of remaining landmass... or something like that. ^^
I don't know, you could check the log for the handicap xml file specifically.

It generated a minidump. If you want it I can post it for you.

As for the extra units I realize it's Handicap related but I didn't remember seeing this the last time I looked into the Handicap file. I thought that maybe you had made some adjustments so I asked.

Perhaps T-brd or SO did this to futher help the AI as the Difficulty level increases. I'll investigate further. ;)
 
still getting this:

[142872.546] info type 'OUTCOME_ANIMAL_RECORD_TALE_ORAL_LASCAUX' not found, Current XML file is: xml\Units\Subdue_Animals_CIV4UnitCombatInfos.xml
Already fixed a few updates ago by TB. I did a check of the whole of C2C and OUTCOME_ANIMAL_RECORD_TALE_ORAL_LASCAUX does not appear anywhere in it.

It looks like the file you are looking at does not get cleared if there are no problems. Delete it and if it comes back with the same problem it will need further investigation.
 
okay
 
first, in my map I and my rivals don't have a lot of resources... in later game (industrial) nobody has drugs, we can't train for example doctor. I early eras someone has drugs but now nobody

second, tech diffusion... I think that something is wrong.. one of my rivals - one of the smallest earlier was technologically backward... now, still is one of smallest civ (vassal, only one city) but can discover much more advanced technology than other rivals (except me), who are bigger then him (even his master) - it's funny but idiotic!
 

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first, in my map I and my rivals don't have a lot of resources... in later game (industrial) nobody has drugs, we can't train for example doctor. I early eras someone has drugs but now nobody

second, tech diffusion... I think that something is wrong.. one of my rivals - one of the smallest earlier was technologically backward... now, still is one of smallest civ (vassal, only one city) but can discover much more advanced technology than other rivals (except me), who are bigger then him (even his master) - it's funny but idiotic!
Do you have the game option, Win for Losing on?

EDIT: Also - the drugs issue is a manufactured resource not being given a more modern means of being manufactured when the previous building providing it is obsoleted. We can fix that. A project for revamping some of the manufactured resource producing building chains is underway.
 
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I have a city— originally built by another civ but now captured and the other civ destroyed— that is not restricted by the Realistic Culture Spread option. Borders popped twice and went straight to the fat cross, then to the full third ring. First time I chalked it up to coincidence but now it's suspicious.

I've got a perfect autosave, one turn before they expand the 2nd time. Do you want an even earlier save?

Edited: Yes, I have double-checked that Realistic Culture Spread is on, by using the World Builder. My original capital is behaving normally: It has expanded once after the bugged city reached the fat cross, and claimed only two new tiles. I have another newly built city that hasn't popped yet, so I don't know what behavior it will show.

Version 9535
I've tried to find odd behaviors in RCS but it's just impossible to do without charting every round's cultural value adjustments on the plots to verify legitimacy of the numerics.

Also, NEVER regenerate the map in C2C. I can't recall what the problems are exactly but there are numerous little issues it can and will create.
 
Regenerating a map in any BtS game will eventually lead to MAFs due to memory leaks in the exe and vanilla dll. They just happen faster in mods especially in mods with lots of terrains etc. There is also a big problem with the Natural Wonders although I think we managed to fix most of those in C2C.
 
Regenerating a map in any BtS game will eventually lead to MAFs due to memory leaks in the exe and vanilla dll. They just happen faster in mods especially in mods with lots of terrains etc. There is also a big problem with the Natural Wonders although I think we managed to fix most of those in C2C.
I think there's also some severe problems from the way the palace calculates... like it calculates in its values for each time the map is regenerated and unless a recalc is then done, it just keeps adding up. Plus some kind of issue with properties iirc.
 
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