Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

Code:
<OutcomeType>OUTCOME_ANIMAL_RECORD_TALE_ORAL_LASCAUX</OutcomeType>
                           <iChance>100</iChance>
                           <Commerces>
                               <iCommerce>0</iCommerce>
                               <iCommerce>
                                   <Adapt>
                                       <ID>ADAPT_DEFAULT</ID>
                                       <Constant>3</Constant>
                                   </Adapt>
                               </iCommerce>
                               <iCommerce>
                                   <Adapt>
                                       <ID>ADAPT_DEFAULT</ID>
                                       <Constant>4</Constant>
                                   </Adapt>
                               </iCommerce>
                               <iCommerce>0</iCommerce>
                           </Commerces>
                       </Outcome>
                       <Outcome>

This section is now in the mod at SVN 9562 but was not there at SVN 9561.

@T-brd,
Is that what the Debug tells you?
 
As I played your game the Patrols you were trying to build either were taking way too long to finish (9-11 turns) or were being disbanded/ removed from the que in certain cities

I have a lot of money... I'm buying patrols and sent them on the one cities to quickly reduced crime. I don't panic because I have fun with it - my A.I rivals now have some chances with me ;) (before political philosophy I had huge advantage over them... too weak level) the buildings... hmm, I don't think that would help, I tried build some but is very high level of unhappiness (this buildings should be available tens in this specific case) only reduce crime could help in my opinion.
 
Code:
<OutcomeType>OUTCOME_ANIMAL_RECORD_TALE_ORAL_LASCAUX</OutcomeType>
                           <iChance>100</iChance>
                           <Commerces>
                               <iCommerce>0</iCommerce>
                               <iCommerce>
                                   <Adapt>
                                       <ID>ADAPT_DEFAULT</ID>
                                       <Constant>3</Constant>
                                   </Adapt>
                               </iCommerce>
                               <iCommerce>
                                   <Adapt>
                                       <ID>ADAPT_DEFAULT</ID>
                                       <Constant>4</Constant>
                                   </Adapt>
                               </iCommerce>
                               <iCommerce>0</iCommerce>
                           </Commerces>
                       </Outcome>
                       <Outcome>

This section is now in the mod at SVN 9562 but was not there at SVN 9561.

@T-brd,
Is that what the Debug tells you?
Yeah, sorta. It's saying that
OUTCOME_ANIMAL_RECORD_TALE_ORAL_LASCAUX is being called but it's never been defined. This is because it was defined as:
OUTCOME_ANIMAL_RECORD_TALE_LASCAUX instead. So just changing that reference will fix the issue. Which I've done in my files. I found the original reference by using grepWin to search the mod for _LASCAUX, looking for the reference that was intended to be called for, assuming it was in there somewhere, which it was.
 
I have a lot of money... I'm buying patrols and sent them on the one cities to quickly reduced crime. I don't panic because I have fun with it - my A.I rivals now have some chances with me ;) (before political philosophy I had huge advantage over them... too weak level) the buildings... hmm, I don't think that would help, I tried build some but is very high level of unhappiness (this buildings should be available tens in this specific case) only reduce crime could help in my opinion.

Adding the happiness and health building will help All your cities that have the Overwhelming :mad: faces vs :) faces.

The crime in the bad crime cities are in addition to the above. So those cities do need more crime fighting units, especially the ones with multiple "bad guys" in the city already. Don't forget to when you add Patrols to these crime ridden cities to set at least 1 Patrol On Inspection Not Crime fighting so that thos "bad guys" when exposed can be dealt with.

Your Civics set is also holding you back. Need to seriously make some major changes in the Civics you have chosen.

And yes you have alot of money but you Need to be putting some of it into the Culture slider too. And even 5% in Espionage too. Your Research slider at your stage of the Game does not need to be at 100% to be effective. I had it down to 65% and was still completing tech's research time as fast as your 100% setting. The addition to Culture and Espionage sliders also started helping with your main problem.

But you play how ever you wish. :D
 
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Hi guys, long time player, first time poster here. Just wanted to say thanks first of all for your amazing work on this game.

I have a repeatable CTD pretty early on. I have tried going back to the last three autosaves, but the game crashes at the same point every time. I'm about to finish researching cooperation. Here's the file:
 

Attachments

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Welcome Katie88. :D

Does it CTD at the end of the turn? And what version are you using? Official v37 or the SVN?
 
Thanks, Joseph.

Yes, it CTDs at the end of turn. I'm using the SVN, no. 9562.
 
Something really weird is happening. I just started a new game and every time someone discovers Gathering I change to that nation. I'll try and get a save together.
 
You didn't perhaps select the Option that If you are the highest Empire that you then switch to the lowest? Forgot what it's called atm.

In your other game how were your Maint costs? I need to see a Snail game that has been played awhile.
 
Hi guys, long time player, first time poster here. Just wanted to say thanks first of all for your amazing work on this game.

I have a repeatable CTD pretty early on. I have tried going back to the last three autosaves, but the game crashes at the same point every time. I'm about to finish researching cooperation. Here's the file:

I loaded your game and 1st went into the tech tree. You had no next tech selected so I selected herbalism. Then I clicked the red End of Turn (EoT) button and the game continued for me. I selected several more techs to research and continued play until I had completed herbalism. Mean Old bear, chain viper and Bengal tiger ate all your STs and Wanderers though. Even the ST I popped from a goody hut.

I did not do a re-calc either.

Did the game produce a MiniDump.dmp file? You would find it in the same folder as the BtS exe. If your game produced one. Compress it with .rar and upload it. The one to upload should have a version number in the name.
 
@DH: I'm thinking that Joe's onto the cause... that option is really weird and as far as I know is the only way for you to suddenly become another player... which is a trick I've not yet evaluated to figure out how they pulled off but when I do I may use for some other stuff way down the line someday. Kinda cool that it can even be done. But it wouldn't be the first time it's thrown off one of us.

@All: If you've been experiencing crashes, the update I'm trying to commit to the SVN right now SHOULD keep them from happening. I assume they are all being caused from the same source. Once I have a bit more time later this week I can start investigating more than the save SO provided that led me to debug the one he was getting. But y'all should try to load and see if you can't get through the crash spots you were reporting and let me know if it goes without a hitch.
 
I loaded your game and 1st went into the tech tree. You had no next tech selected so I selected herbalism. Then I clicked the red End of Turn (EoT) button and the game continued for me. I selected several more techs to research and continued play until I had completed herbalism. Mean Old bear, chain viper and Bengal tiger ate all your STs and Wanderers though. Even the ST I popped from a goody hut.

I did not do a re-calc either.

Did the game produce a MiniDump.dmp file? You would find it in the same folder as the BtS exe. If your game produced one. Compress it with .rar and upload it. The one to upload should have a version number in the name.

Thanks for taking a look, Joesph.

That's a little odd because I was certainly researching Cooperation (I reloaded to check), but in any case the fix posted by Thunderbird has resolved the problem.

Thanks guys for your help.
 
Yes you were researching Cooperation but I just checked to see if you had another tech lined up after Coop was done.

Good to hear the Bug fix worked.
 
SVN 9567

CTD - just press end of turn.

Occurred on version 9540 and also the latest version.

Save and minidump.
 

Attachments

So something interesting happened to me. I have "in the bank" over two billion gold(2.000.000.000), and in one "swift swoop"(end turn process) every penny just disappeared....swoosh. So now my budget(s)(research, culture etc.) are set to 0% and units are on strike. Even thou I have 800.000 in the bank(from the end turn process which took the money), and my per turn income is the same as in the previous turn almost 800.000 per turn. So the question is where did my 2billion gold go, and why are my units on strike even thou I still have money in the bank, and my per turn income is almost 800.000. I checked the "turn log" there is no mention of any "special event" taking place, or enemy spy succesfully stealing money from treasury(Not that I have seen AI do this, let alone multiple times since you can't steal the entire treasury in one try). Only thing that happens is that there is the "world wealthiest nation" popup window after end turn process. Savegame include before the bug happens, so just hit end turn.

EDIT1: So now when I load the savegame, which is uploaded here, the game actually crashes always during end turn process. Which is weird since I do have a savegame which is one turn past the uploaded savegame, that is the save I made when I encountered this bug the first time.

EDIT2: Now all savegames connected my current game, where I experienced this bug, crash.

Just to clarify savegames:
C2CRoosevelt = Before the bug takes place a.k.a I still have all my money.
C2CRoosevelt 02 = Not much difference to above, I simply discovered it will crash after end turn(Which it did not do during intial gameplay).
C2CRoosevelt 03 = When I first discovered this bug, and somehow managed to end turn without crashing. So this the save where my money is gone, and is one turn "past" two saves from ^above^. And this savegame also crashes after end turn, as I discovered. The game crashes also if I use my workers to terraform some plots, north of my capital on the small island with snow plots. For me the game crashed when I hit the terranform plot button for the last available worker crew(9 crews, "exhausted" 8 and try to use the last crew. Hard to explain.). So far terraforming has not caused any crashes, or other problems.

I will wait for an answer before I update my SVN to current versio, as a "last ditch" effort, to save my savegame :)
 

Attachments

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The crime in the bad crime cities are in addition to the above. So those cities do need more crime fighting units, especially the ones with multiple "bad guys" in the city already. Don't forget to when you add Patrols to these crime ridden cities to set at least 1 Patrol On Inspection Not Crime fighting so that thos "bad guys" when exposed can be dealt with.

thanks for help.....

what exactly mean "on inspection not crime"?

second question... do you konw how I can automatic hunter? but I don't want my hunters fight with "bad guys" and with hidden nationality units, only with animals... and how I can hunt on peaks?
 
Crime fighters set to "level up inspections" will expose criminal units and allow crime fighting units in the same city to "arrest" them
 
SVN 9567

CTD - just press end of turn.

Occurred on version 9540 and also the latest version.

Save and minidump.
Ok. Will look into it very soon.
So something interesting happened to me. I have "in the bank" over two billion gold(2.000.000.000), and in one "swift swoop"(end turn process) every penny just disappeared....swoosh. So now my budget(s)(research, culture etc.) are set to 0% and units are on strike. Even thou I have 800.000 in the bank(from the end turn process which took the money), and my per turn income is the same as in the previous turn almost 800.000 per turn. So the question is where did my 2billion gold go, and why are my units on strike even thou I still have money in the bank, and my per turn income is almost 800.000. I checked the "turn log" there is no mention of any "special event" taking place, or enemy spy succesfully stealing money from treasury(Not that I have seen AI do this, let alone multiple times since you can't steal the entire treasury in one try). Only thing that happens is that there is the "world wealthiest nation" popup window after end turn process. Savegame include before the bug happens, so just hit end turn.

EDIT1: So now when I load the savegame, which is uploaded here, the game actually crashes always during end turn process. Which is weird since I do have a savegame which is one turn past the uploaded savegame, that is the save I made when I encountered this bug the first time.

EDIT2: Now all savegames connected my current game, where I experienced this bug, crash.

Just to clarify savegames:
C2CRoosevelt = Before the bug takes place a.k.a I still have all my money.
C2CRoosevelt 02 = Not much difference to above, I simply discovered it will crash after end turn(Which it did not do during intial gameplay).
C2CRoosevelt 03 = When I first discovered this bug, and somehow managed to end turn without crashing. So this the save where my money is gone, and is one turn "past" two saves from ^above^. And this savegame also crashes after end turn, as I discovered. The game crashes also if I use my workers to terraform some plots, north of my capital on the small island with snow plots. For me the game crashed when I hit the terranform plot button for the last available worker crew(9 crews, "exhausted" 8 and try to use the last crew. Hard to explain.). So far terraforming has not caused any crashes, or other problems.

I will wait for an answer before I update my SVN to current versio, as a "last ditch" effort, to save my savegame :)
You hit our current overflow limit. Very extensive programming is required to overcome this problem. Its more than a bug. Its a massive project. Game is dead for now.
thanks for help.....

what exactly mean "on inspection not crime"?

second question... do you konw how I can automatic hunter? but I don't want my hunters fight with "bad guys" and with hidden nationality units, only with animals... and how I can hunt on peaks?
You can automate hunters with the mission to do so and you can set all available automation option settings established in the BUG option pages. For some of what you want youll need to get clever and for a lot of it youll need to not automate.
 
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