Single Player bugs and crashes v37 plus (SVN) - After the 24th of December 2016

1) So what happens when I change the value to 5 in the XML?

2)10% is the "normal default so you should not need to ctrl-click to get it. It should be the simple click. The others be the ones that need the extra key.
@Toffer90
So it seems like suggestion needs more streamlining:
Clicking +/- adjusts value by whatever was defined in XML. It can be set to 10% or default 5%.
Ctrl clicking would always adjust value by 1%.
Shift clicking would set value to 0% (- button) or 100% (+ button).

I think this would be nicest way to do so.
 
@Toffer90
So it seems like suggestion needs more streamlining:
Clicking +/- adjusts value by whatever was defined in XML. It can be set to 10% or default 5%.
Ctrl clicking would always adjust value by 1%.
Shift clicking would set value to 0% (- button) or 100% (+ button).

I think this would be nicest way to do so.
I think that would be the best way to go as well.
 
I think that would be the best way to go as well.
And only one pair of +/- buttons would be needed, keyboard shortcuts could be added to button hover tooltip, like in screenshots in earlier posts.
 
PROMOTION_GUARDIAN_TRIBAL was removed from CIV4PromotionInfos. Intended? I've got python errors from the start and suspect that it might be a cause. (After I added it, python errors were gone.)
The PROMOTION_GUARDIAN_TRIBAL only exist in my interface overhaul modmod.
Its purpose is to make it so that when you disband a city with a tribal guardian in it, the settler you get will be able to spawn a new tribal guardian when founding a new city.
 
The PROMOTION_GUARDIAN_TRIBAL only exist in my interface overhaul modmod.
Its purpose is to make it so that when you disband a city with a tribal guardian in it, the settler you get will be able to spawn a new tribal guardian when founding a new city.

My fault. I should've checked my copy first then written it in your modmod thread. I really wish that your modmod was officially merged.
 
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Yeah, there's been an encoding error in Buildings_CIV4GameText.xml for a long time now, I'll have to figure out what rev that broke it.

Edit: SVN rev. 9536 was the rev where the first encoding error occurred in Buildings_CIV4GameText.xml.

Another one of my commits... sigh.
Fixed it in rev. 9853.
There is Djiina world wonder or something like that with broken ingame name - there are garbage characters after its name.
The Great Mosque of Djenné should now be free of garbage characters.
 
just got this error message:

Traceback (most recent call last):

File "CvScreensInterface", line 470, in pediaJumpToTech

File "SevoPediaMain", line 371, in pediaJump

File "SevoPediaTech", line 100, in interfaceScreen

AttributeError: 'NoneType' object has no attribute 'getButton'
ERR: Python function pediaJumpToTech failed, module CvScreensInterface
 
What did you do when it appeared?
Is it repeatable?
i was going to move a worker, but then a green arrow and a circling thing appeared and stalled the game, then about 30-40 seconds later the error appeared . . .
 
i was going to move a worker, but then a green arrow and a circling thing appeared and stalled the game, then about 30-40 seconds later the error appeared . . .
Might have been a one off thing... I couldn't find anything wrong in the python code where the error occured, looked like the dll initiated the pediaJumpToTech with a bad input argument.
That it requested the tech page for a tech with an ID number that does not exist, a techtype ID that is bigger than the amount of techs in the game or smaller than zero.
The dll should not have initiated the pediaJumpToTech python function in the first place from what you described.

How were you trying to move the worker, by keyboard, mouse click, or with the go-to button in the unit action list?
Did you recognize the green arrow or the circling thing, have you seen those before in a context that makes sense anywhere else in C2C?
 
Might have been a one off thing... I couldn't find anything wrong in the python code where the error occured, looked like the dll initiated the pediaJumpToTech with a bad input argument.
That it requested the tech page for a tech with an ID number that does not exist, a techtype ID that is bigger than the amount of techs in the game or smaller than zero.
The dll should not have initiated the pediaJumpToTech python function in the first place from what you described.

How were you trying to move the worker, by keyboard, mouse click, or with the go-to button in the unit action list?
Did you recognize the green arrow or the circling thing, have you seen those before in a context that makes sense anywhere else in C2C?
yeah dont worry about it then, i think this has happened tome about once every 6 months or so, same results, more than likely a fluke . . .
 
Tasmanian devils are subduable, but there is no corresponding tasmanian devil myth building. They can only build the generic marsupial myth building (and other normal animal buildings). Is this intended?

There is also no proper TXT_KEY for the tasmanian devil's tooltip.
 
yeah dont worry about it then, i think this has happened tome about once every 6 months or so, same results, more than likely a fluke . . .
Are you using the memory saver boolean in the config file by chance? It disables the ability to safely go back to desktop or switch to another program and sometimes I have background programs start and demand attention with a popup question (like from my idiotic virus protector). It could be that something like this took place.

Also, there ARE some missing religion buttons at the moment but that's a tech button so I wouldn't think that any are undefined as the error message suggests. Which then suggests that it may be a bad spot in the ram, which could also explain such 'flukes' happening on rare occasion.

Joe's suggestion to 'clear the cache' might help in this case. How do you do that again @JosEPh_II ?

Tasmanian devils are subduable, but there is no corresponding tasmanian devil myth building. They can only build the generic marsupial myth building (and other normal animal buildings). Is this intended?

There is also no proper TXT_KEY for the tasmanian devil's tooltip.
@Dancing Hoskuld


I suspect he's going to tell you that he's still mid-project with these things.
 
Are you using the memory saver boolean in the config file by chance? It disables the ability to safely go back to desktop or switch to another program and sometimes I have background programs start and demand attention with a popup question (like from my idiotic virus protector). It could be that something like this took place.

Also, there ARE some missing religion buttons at the moment but that's a tech button so I wouldn't think that any are undefined as the error message suggests. Which then suggests that it may be a bad spot in the ram, which could also explain such 'flukes' happening on rare occasion.

Joe's suggestion to 'clear the cache' might help in this case. How do you do that again @JosEPh_II ?.
i only use default "everything" and yes i am missing religion buttons when i try to build something in "any" city . .
 
i only use default "everything" and yes i am missing religion buttons when i try to build something in "any" city . .
So what if some option (pre game setup as AI selection or BUG options) should be on by default and is off and vicewersa?
Just asking out of curiosity, or you just meant "no modmods"?
 
Tasmanian devils are subduable, but there is no corresponding tasmanian devil myth building. They can only build the generic marsupial myth building (and other normal animal buildings). Is this intended?

There is also no proper TXT_KEY for the tasmanian devil's tooltip.
There are still over a dozen animals without myths etc. They will probably get done eventually. There was a big push to get as many animals in game at one point but that was all that was done. No work was done on their spawning or buildings or even subdued versions.
 
Joe's suggestion to 'clear the cache' might help in this case. How do you do that again @JosEPh_II ?
C:\Users\"username"\AppData\Local\My Games\Beyond the Sword\cache .

This is the win 10 path.
 
C:\Users\"username"\AppData\Local\My Games\Beyond the Sword\cache .

This is the win 10 path.
Just delete it? Or delete everything in it?
 
Every thing in the cache folder.
 
There are still over a dozen animals without myths etc. They will probably get done eventually. There was a big push to get as many animals in game at one point but that was all that was done. No work was done on their spawning or buildings or even subdued versions.

Oh, I didn't realise. Ok, thanks.
 
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