Thunderbrd
C2C War Dog
Yes but it's not always better. They are usually stronger. They also all cost more than the human version. The dogs and some other units aren't any stronger... just cost more. And they have, as noted, upgrade issues once you lose access at sed lifestyle, usually trapping your neanderthal trackers as just trackers unable to upgrade to hunters. (they are in the field so couldn't get back to update before sedentary lifestyle cut off further access to neanderthals and thus further ability to upgrade.)So you would prefer that a player that has built the neanderthal culture can both train Brute and Neanderthal Brute. This will mean that the unit list in cities will be almost twice as long with a lot of similar units where the neanderthal version is always better than the human version. This is basically how it was before one of my latest commits.
I was also going to say you might only want to train neanderthal warriors to throw at your human neighbor but the wonder you had to build gives away who built it so that's not really an issue there.
hmm... I've gotta think on that.I would prefer it if the human scout could upgrade to Neanderthal tracker, and the neanderthal tracker cannot upgrade to human Hunter, but the Neanderthal Hunter can upgrade into human Ranger. This is doable in xml while keeping the "force obsoleting" of the human equivalent of neanderthal units.
I'll have to look into that.Also, in this version and in several versions before this, I have a bug with Great Wonder counter. After transition to Ancient era, several Prehistoric era GW become obsolete. And GW counter in city should be decreased by number of obsolete GW. Bug is that counter is not decreased, but reset to 0. While I still have Ikhanda (does not become obsolete), for example.
They might not be all able to list on the screen. You'd probably need to see them in the pedia. But the hoverovers are based directly on the xml so cannot be incorrect.But then again maybe the hover overs are no longer correct? Who knows?
I'm happy enough allowing a unit that can lead other units through to be the requirement until mountaineering, even if there is a trail. It's certainly a movement rule issue to reprogram it to be otherwise.One thing we wanted to do but was put in the "too hard" basked for now, was to let many units enter mountains before Mountaineering if there was a trail. To simulate Hannibal's crossing the Alps. Some units would not be able to enter the mountains without a better path eg wheeled might require paved roads to traverse a mountain range.
However, Mules cannot build anything but routes on peaks while Llamas can build the stone tool workshop on the peak and the mountain mine eventually. Should mules now be able to build on peaks? I was going to simply go in and change it but I figure some discussion is warranted first.