Yudishtira
Spiritual/Creative
Yeah I guessed it was based on the city size. Then again, given how poorly/incompetently it was defended, why not have partisans spawn for the attacker (or should I say "liberator" lol) in protest?The number spawned is or should be based on the population of the city not the number of defenders. It should increase if there are buildings that represent an arms cache eg an arsenal.
It would be nice if we could spawn units of the correct str for the stage the nation is at.
Fixing the spawn on water I thought I had done. Obviously not. Put back on my list.
Other things still on my list for that mechanic are
- if settled military GP exist in the city there is a change that they spawn as a partisan leader (Military Instructors, Gladiators etc.)
- if settled health GP exists may spawn support units for the partisans
- creation of an underground/insurgent/fifth column in the city...
- evacuation of populace and national wealth before the armies get to the city ie other settled GPs and any national treasures eg art works. ie Refugees and treasures maybe with escorts.
- make Myths and Stories (but not Story) owned by the nation not an individual city
- allow partisans to upgrade (only in friendly cities) to regular units
These additions seem cool, but obviously imbalanced. How impossible are you trying to make it to conquer a city? Frankly I think I deserve some kind of reward for taking a 50+ size city from a civ two eras ahead (even if they did make it easy).