Joseph, I'm no longer talking about the French AI issue, I am talking about the Unit Supply that has been around since v 27 or so, for me, but strangely enough no one else seems to have noticed or have it at all. That's why I am asking you to check, even if it's older games, even if it's prior to 10011, and even if it's prior to v30.
Did anyone try to load my game to see what I am talking about with the Unit Supply at all? I am also rather certain that it is still persisting even if I start a new game post 10051 version, but if everyone insists I can start a new game with that and play on until I notice the "imaginary units" starting to come in?
Just as long as no one suddenly starts saying "oh, but that's a game from before 10060, you'd better start anew", because, like I said, this has been around for me since v27 or so.
Toffer, I don't. For one rather simple reason: To make the AI a challenge for the Deity player right now the AI needs significant boost to research and productions. I am, like I've previously mentioned, outperforming the AI (yes, past svn 10051) even before reaching a third of Prehistory running on Nightmare Deity if I do not substantially change my own research rates AND run on 0% science for the most part. As the AI is set by the highest difficulty by human players that would make it, for a Settler and even up to Warlord at least, the AI way too hard to beat for them, even with the reduction in monetary upkeep.
I also would like to add that setting main focus, almost all but properties also change, on money and upkeep costs between difficulty levels feels completely wrong to me. That does not make it harder, it makes it more expensive, which is not the same thing. Most experienced players also do not need massive amounts of units so that part of the cost does not matter as much anyway, only the ability to set more cities for the lower difficulties would be the final determining feature of higher or lower difficulty levels. With that in mind the higher difficulty player, with equal research levels, will be several techs ahead, maybe as far as half an Era or more, and will with that be able to match the cities a lower level player could amass anyway, with higher income and needing less units because they are in base stronger.