Thunderbrd
C2C War Dog
I'm not sure if it's the multithreading or not but once removed we can see what it is a little easier perhaps. Do you have an ETA on that project? Is it something you're working on now? We've gotta get this v38 rerelease out here and these kinds of issues are holding us up.This also happens then a city produces lots of units in the same turn. Sometimes ai cities build up to hundreds of units in the same turn i'am not sure there this comes from but sometimes cities end up with an high or even insane amount of production.
The multithreading itself will be removed soonish because it's no longer needed so all issues caused by it should go away as well.
I've see the sudden production infusion for a while now - that's been lurking around. But this isn't that... just an infinite loop it seems. Although maybe if I let it run for hours I might find it IS something like that somehow.