Not a single one of these projectile effects are currently working as they used to...
The projectile model just stops dead the moment they are created, so some of these fSpeed, fArcValue, fScale and/or fUpdateRate are not being handled correctly somehow.
Looks ugly to have a bunch of big rocks stacking up hovering over your trebuchets during a combat animation scene.
I believe this is caused by a recent dll change.
Edit: {
10703-10910 is OK
10911-10931 is bugged.
@alberts2 : your update broke projectile animations in combat.
I don't see anything in your changes that could be related to combat animations though, perhaps the problem runs deeper and was simply triggered by this small change...
}