JosEPh_II
TBS WarLord
Cities are doing much better after the latest SVN, Thanks billw2015. 

I agree it should be removed - it's a UnitClass tag.So now that you made the Arsonist a str 6 unit did you remove the National Limits?
mine still says str 8 on SM . .So now that you made the Arsonist a str 6 unit did you remove the National Limits?
Probably not updated to SVN yet. This is Bill's change but it's only a spot adjustment to help patch the immediate strong imbalance that many players are complaining about. A larger overall balance effort is in progress right now that will change a lot of units here and there, most actually. But those changes are pending a lot more evaluation.mine still says str 8 on SM . .
mine still says str 8 on SM . .
why r we making it str 6 now?? now i can build 1000's of them??So now that you made the Arsonist a str 6 unit did you remove the National Limits?
If you want? But it still costs the same and is now less powerful significantly.why r we making it str 6 now?? now i can build 1000's of them??
They aren't what you should really be using for breaking down defenses anyhow. They can take the edge off so the rams can get in and be more effective and you can use your archers to ranged bombard to wear down the defenders, but you're not supposed to be needing more than 9 for a stack, like any other unit. Actually, the best way to use them is to make them withdrawal attackers that give a decent amount of collateral when they attack.They were only Op for those players that Used the game Option Unlimited National Units. Spam spam spam, and I'll have some more spam with my spam please.Hear me roar when I complain a unit is OP because I like Unit Spam.
If you used National Limits, then they were a niche unit (limited numbers allowed) that filled a need for their tech tree time frame.
Their bombard value has also been reduced so more spamming of them needed to take down city defenses. More units now in play to slow down turn times some more,....again.
The Tech that gives them is devalued as well. Meh.. today's change is....spam.
I always thought that was weird, it happens all the time.I've got event for gaining apothecary guild. No complains, though, but isn't it a bit too early? My cavemen knows neither guilds, neither apothecaries.
Almost all the Events are outdated. Ori, our Event modder, left long ago. Nobody has taken up the reigns and updated them.I've got event for gaining apothecary guild. No complains, though, but isn't it a bit too early? My cavemen knows neither guilds, neither apothecaries.
(best Monty python voiceover) Can I have More Unit Spam please!I Love Spam! Spam, spam, spam, spam, Loverly spam!
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Units do not recalculate. There's little that can be done about that except to undergo a very long project to make them do so. Or work it out through worldbuilder.Just updated thru SVN yesterday and now there are str 8 Arsonists and str 6 Arsonists in my games. Unfortunately I don't own any of the str 8 units but the leading AI do!
It is weird, I would think it would always load the stats from the class, and only keep instance specific stuff like XP and promotions in the unit itself.Units do not recalculate. There's little that can be done about that except to undergo a very long project to make them do so. Or work it out through worldbuilder.